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CheyenneAH56

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Everything posted by CheyenneAH56

  1. CheyenneAH56

    Fire-Fighting Missions?

    And soon a beta for ArmA2. The mod is almost ready for beta, stay tuned. Here are pictures: http://forums.bistudio.com/showthread.php?t=125446
  2. CheyenneAH56

    SC_Mod Ingame screenshots

    Thanks a lot All... ;) to answer a recurring question, the lifting system for land vehicles and bucket, fire extiction, pumping water, scooping, etc. ... Everything is integrated in the mod, no additional scripting is required. I expect a favorable response DMakwick, I hope, to improve the rendering of fire and water particles. a beta soon. ;)
  3. CheyenneAH56

    SC_Mod Ingame screenshots

    after the first beta, I will try to integrate JTD Fire & Smoke
  4. CheyenneAH56

    SC_Mod Ingame screenshots

    Thank you for your comments... After the release of the beta version, I will need a little help to improve the MOD, for those interested ...
  5. CheyenneAH56

    Why not !

    Why not ! a commercial helicopter simulator should introduce aerial firefighting. this Fake dvd box could give ideas to the development team :) http://img847.imageshack.us/i/faketoh.jpg/
  6. CheyenneAH56

    Why not !

    Lol Sorry, I've made the fake box quickly ! :)
  7. CheyenneAH56

    Why not !

    Thanks a lot - ;)
  8. CheyenneAH56

    Why not !

    I would to upgrate my ArmA mod to ArmA2, but I need time, and I have, my job, my study, etc. And haven't enouth. :( That why, it's very fun, and BIS developers gives hope to many helicopters fans, like me. I never had the pleasure of taste to a realistic firefighting helicopter simulation, and I've always dreamed. :bounce3: That is why, before the release of the game, I run a nod to BIS developers, before releasing the game ... so they think of my idea. :j:
  9. not complete ... is that the player can play firefighter missions...like my ArmA mod "Sécurité Civil" ...??? ,)
  10. Hi all, I'm making a script to call via radio trigger a CAS mission. my script is working, the helicopter is taking off and run to the search and destroy Waypoint, but I need to detect the abscence of enemy to return to base and land. here is my script, and I don't know how to terminate it with a trigger to detect enemy abscence on Waypoint position. hint "Single click on the map to order a CAS mission."; ;Marker Setup ;************ _mk = createMarker ["CASArea",[0,0]]; _mk setMarkerColor "colorRed"; _mk setMarkerShape "icon"; _mk setMarkerSize [1,1]; _mk setMarkerType "hd_destroy"; _mk setMarkerText "CAS Mission Area"; onMapSingleClick "_wp = CASUnitGRP addWaypoint [_pos, 0]; 'CASArea' setMarkerPos _pos; onMapSingleClick ''; true;"; ~2 ;WayPoint Setup ;************** [CASUnitGRP, 1] setWaypointBehaviour "COMBAT"; [CASUnitGRP, 1] setWaypointCombatMode "RED"; [CASUnitGRP, 1] setWaypointDescription "CAS Mission position."; [CASUnitGRP, 1] setWaypointFormation "ECH LEFT"; [CASUnitGRP, 1] setWaypointSpeed "FULL"; [CASUnitGRP, 1] setWaypointType "SAD"; _posMarker = getMarkerPos "CASArea"; _posWaypoint = getWPPos [CASUnitGRP,1]; _WaypointStatus = waypoints CASUnitGRP; _trg=createTrigger["EmptyDetector",_posWaypoint]; _trg setTriggerArea[100,100,0,false]; _trg setTriggerActivation["EAST","NOT PRESENT",false]; _trg triggerAttachVehicle [CASUnitGRP] ~2 hint format ["Marker Position: %1\nWaypoint Position: %2\nWaypoint Status: %3",_posMarker,_posWaypoint,_WaypointStatus]; Help me please !!! :crazy:
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