Blakey
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Everything posted by Blakey
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to maek grap maxee, to how player? 14 rabbit
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any answer to this at all? Getting my G25 to work well would be the finishing touch for me :) TrackIR + Decent FFB joystick + g25 = win.
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Please can we have a statement from BI
Blakey replied to TechnoTerrorist303's topic in ARMA 2 & OA - TROUBLESHOOTING
Signed basically.. These problems need to be addressed. a lot of people i know UPGRADED to 2xx cards for Arma2, and those people seem to be suffering for their dedication. -
Apology accepted :D I'm not here to make enemies, and something another poster pointed out is kind of what ive been trying to say.. "the game is more about setting yourself up so you dont have to have superhuman aim", or along those lines - which is what i love about Arma/arma 2 (not played Opf though) its just that sometimes it feels that even though i have set myself up for a perfect shot, managed to remain unseen and found a patch of grass short enough to aim through whilst prone.. sometimes it just proves impossible to actually aim more than half an inch on screen, im not asking for the ability to do large flicks, just the ability to be precise (at a reasonable pace)
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Excuse me, but when did i at all mention sidestrafing, bunnyhopping or precisely hipshooting targets 100 metres away. also dont fucking swear at people for raising points, there is no need for it. did i not mention how much i am loving the game? ive "moved" to arma2 simply because i enjoy the tactical gameplay, far more than twitch gameplay. i am not a "twitch arma wannabe" i just want the game to semi-accurately portray the mouse motions i use. What the fuck is wrong with a responsive system? sure keep the sway ( i like it), keep the weighted feeling. but fuck me, ditch the smoothing, ditch the acceleration, ditch the lazymouse and ditch the attitude that swift precision kills tactics. ---------- Post added at 02:38 PM ---------- Previous post was at 02:33 PM ---------- Nobody mentioned anything about teamwork until you did - Teamwork and tactics go hand in hand. one is generally inferred by the other, pedantics do not win arguments, they simply make it appear you have little to no substance to add. Don't try to belittle my point with pedantics. InBefore "i have tactics for solo play, and i work as a team online" or any other such silliness. "We "tactical" shooters like the fact that we have to rely on tactics & stance, movement, concealment & coverage. Why not ask a "real soldier" how important twitch shooting is? 1. It simply cannot be done to the extent that it's done in video games. (Which is as good a reason as I've heard yet.) 2. It leads to behavior that precludes judgement & accuracy (in the "real world") and promotes accident & tragedy. " I love the fact that you cant simply hipshoot, i love the fact you have to be aware of your own movement, concealment, coverage, stance etc, thats why im here discussing the game. its BRILLIANT. 1) Agreed - the extent of twitch in games like cs:s is ridiculous to even think of implementing in arma2 2) Disagree - being able to move my aim when scoped in to the right by a few degrees, precisely should come as standard, when i am prone and long ranging, and need to make a fast shot it should be possible to at least *attempt* it, rather than have some dodgy input lag tell me that i can't
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its not very realistic to be able to "heal" 4 legshot wounds in a couple of seconds, and have the guy get up and jog across 5 miles of woodland to the next objective. But of course it is in the game this way, because gameplay > 100% realism Having an easily accesible, responsive interface does so much for the gameplay.
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Whats wrong with having teamwork and tactics AND lightning fast reactions. Just because you may be naturally slow, doesnt mean people who are a bit faster than you should be punished by awkward controls. The people in this thread seem to think that "twitch gamers" = solo players, averse to teamwork and strategy. I think you will find, any decent twitch player relies so much on their team mates, communication and ability to think on the fly to the point where it makes your co-op squads look silly. We "twitch" gamers are looking at Arma 2 (im loving it btw) seeing a potentially great online shooter, and then seeing a fundemental problem, and trying to address it. If it was fixed, and you didnt like it - just coat your mousemat in syrup.
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If you *read* my post, you might pick up on the fact that - from my own personal experience with the game, i was getting bad performance, and didnt even think about AA as a possiblity for Arma 2 (as opposed to reading baout bad performance). This is my first browse of the forums, and i just posted to give my thanks on the improvement, i wasnt saying "this forum made me think it wouldnt run" .. it just simply.. didnt run well (untill now)
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With the Performance of the latest 1.02 patch I had originally written the ability to get rid of those jagged edges off.. on my aging Dual core/8800 512. However, 1.02 patch installed + latest 186.16 drivers from Nvidia (june 18th i think they came out) i've just come off a session with AA set to "high" and noticed zero to no performance loss.. which is jaw dropping.. the game is running smooth on "high" with AA.. i wouldnt have imagined it possible. so my first post on these here forums is "Wow, BIS.. big credit to you." - Jaggy Edges really detract from the experience (for me) and now that everything is so much more defined and crisp.. well its just taken that last niggle of immersion breaking i had. Once Again, Thankyou, congratulations on probably the best game/sim/editor/ i've ever used. p.s not a troll or fanboi thread. (Genuinely impressed)