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drobkins

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Posts posted by drobkins


  1. Hey there !

    First off, thank you for those nice boats. As far as I know, there is no addon like this. Secondly, I've downloaded your updated version, but whenever I try to use the freighters or the tugboat, their hull texture is missing and an error message saying "cannot load texture uns_water2/data/hull.paa" pops up. I've downloaded the addon from various sources but the problem still persists :( Would you mind looking at the problem or uploading older versions of your mod featuring the working freighters ?

    Thank you :)


  2. Honestly, an AMD FX series CPU 6300 and up can run this game just fine too. Obviously, the faster the clocks, the better but, the AMD chips are still decent gaming chips for the money. I wish I still had my 8120 when I run a TADST server and the game on my rig at the same time. My 4770k just cant handle some of the mods on the server mission.

    Thank you for your opinion :)


  3. Hi everbody :),

    First of all, I'd like to apologize if I put this message in a wrong section. I'd scoured the forums and I thought this thread to be the best to ask my question.

    The question is that I'm planning to buy a new rig to chiefly play ArmA 3. I've done some research that, sad to say, left me in two minds about which CPU I should go for. A friend of mine recommended me to buy AMD FX-8370, which strikes me as a way to go, but from what I've read, many AMD-users struggle with low fps both in MP and SP. Is there somebody using this particular CPU who would share his experience in ArmA 3 ? I would be very much grateful for any of your takes on this. :)


  4. In CfgModels you refer to the model as Specop while in CfgVehicles you refer to it as model1 in the model path. They need to be named the same, so either change the model name to Specop and change the model path in CfgVehicles accordingly or change the definition in CfgModels to model1.

    Thank you very much, Rellikki :) ! It works fine, but now there is something with texture in first person view(View-Pilot), instead the camouflage texture, I can see a face texture on my shoulder and hand, no idea what could it be, path for textures should be ok

    Here is pic

    http://img59.imageshack.us/img59/8417/wrongtex.jpg


  5. Hello

    I have problem with hiddenselection, I would like to create a bis spec op with abbility to take off helmet and balaclava. First, I have looked on KMM internation soldier model, where are the hiddenselections and tried do it same. So I have created new selections called Kukla1 and Helmanev1 and added it into config, but unit still have the balaclava and helm on it, I really dunno why it caused, maybe I forgot to do something in oxygen, or there is bad config. I will be so happy if somebody give me some tip, I am making mission and its very important for it.

    P.S : I have no idea what is sectionsInherit=Head, it was in KMM config too, so used it too.

    Here is config and pic from oxygen

    http://img84.imageshack.us/img84/2458/selectiony.jpg

    // some basic defines
    #define TEast 0
    #define TWest 1
    #define TGuerrila 2
    #define TCivilian 3
    #define TSideUnknown 4
    #define TEnemy 5
    #define TFriendly 6
    #define TLogic 7
    
    #define true 1
    #define false 0
    
    // type scope
    #define private 0
    #define protected 1
    #define public 2
    
    #define WeaponNoSlot				0// dummy weapons
    #define WeaponSlotPrimary		1// primary weapons
    #define WeaponSlotSecondary	16// secondary weapons
    #define WeaponSlotItem			256// items
    #define WeaponSlotBinocular	4096// binocular
    #define WeaponHardMounted		65536
    
    class CfgPatches
    {
    class Specop
    {
    	units[] = {Specop};
    	weapons[] = {};
    	requiredVersion = 1.85;
    
    };	
    };
    class CfgModels
    {
    class Default {};
    class Man: Default {};
    class Specop: man {
    	sections[] = {	"kukla1",
    			"helmanev1"
    	};
    	sectionsInherit=Head;
    };
    };
    class CfgVehicles
    {
    class All{};
    class AllVehicles:All{};
    class Land:AllVehicles{};
    class Man:Land{};
    class Soldier:Man{};
    class SoldierWB:Soldier{};
    class SoldierWSaboteur:SoldierWB{};
    class SoldierWSaboteurPipe:SoldierWSaboteur{};
    class Specop:SoldierWSaboteurPipe{
    	displayName="Spec_op_mask";
    	model="\specnm\model1";
    	accuracy=2.800000;
    	camouflage=0.70000;
                   threat[]={1,0.500000,0.100000};
                   nightVision=1;
    	hiddenSelections[]={"kukla1","helmanev1"};
    	weapons[]={"m16","Binocular","NVGoggles","Throw","Put"};
      magazines[]={"m16","m16","m16","m16","HandGrenade","HandGrenade"};
    };
    }
    


  6. Hi everobody :)

    I would like to ask you folks, how is it with the copyright, I am working on mission from year about 1930 and music from game called "Mafia" fits exactly to my mission. I have heard music from games like ghost recon or rainbow six in some missions, where the autors were credited but it is another company and it may be different with Mafia. I dont want to get BIS or me to some problems with lawyers. Should I contact authors of the game and ask them if can I use the music ?

    I am sorry, if there is similiar topic which it explains, but I used Search and I have found nothing usefull for me.

    PS: Pardon me, if I put this topic into wrong section. :o


  7. Really interesting mission, hope it will be released soon cause I enjoy missions like this - atmospheric mission combined with cool gameplay ! Keep up the good work ! :clap:


  8. Wow :eek: Really cool addon, as said STGN, those features are really amazing ! :jump_clap: keep up the good work, it is really nice to see a new folks in the OFP :) :cool:

    #riffleman

    Stop the stupid questions and spamming...everbody has got possibility on his own opinion but your opinions and questions are really stupid :( sorry I did not want to be rude but I am not interested in the spamming of this forums by you and I am not alone who hates your behavior.


  9. Yeah but somehow, it detects only CWC, so you must add resistance manualy, so open the options and click on the games, wait till it detects all games...and on the left side will be shown menu where are "Installed games" and "Not installed" so unroll the "Not installed" and search here for Resistance, when you got it, on the right will be shown, auto-detect, never detect and manualy setup so choose the manualy setup and set the path for the exe...I hope it will work :biggrin_o: By the way, I would say it is better for recording then fraps. :rolleyes:


  10. Hello , u must put a flagpole (its in empty - objects - flag) and write to init

    this SetFlagTexture "rus_vlajka.pac" -for russian flag

    this SetFlagTexture "usa_vlajka.pac" -for for USA flag

    but u can use your own flag , but the texture must be in mission folder and must be in JPG

    and size must be in square power (2,4,6,8,16,32,64,128..etc) example 512x512 or 512x256... :)

    Here is picture how it looks in editor

    http://img207.imageshack.us/img207/1678/flagpole.jpg


  11. Hello , i just done my first addon , its fliyng carpet , first i would like to thanks to -martin- he helped me with config , next to ROCKET from BIF coz he helped me with anims on the carpet and to bulkington80 and to D@V£ for reply on arma info forums.

    EDIT:

    There was problem with textures , sorry , there is new link - Download

    Know bug:No shadow i must fix that in next release

    And here are some pictures :D :D

    51034007.jpg

    86487604.jpg

    67248767.jpg

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