GunnDawg09
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Everything posted by GunnDawg09
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Do people still play the Original ArmA 2 without any of the DLC? I've only got the original ArmA 2 and was curious if I will be able to find anyone to play with. Thanks.
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Yeah I just cannot afford it at the moment as I have been laid off. Money is tight, so new PC games have been put on hold. Maybe one day.
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Ah dang ok :(
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ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
GunnDawg09 replied to Placebo's topic in ARMA 2 & OA - GENERAL
First let me start by saying I haven't played the original ArmA 2 in a few months due to getting burned out I suppose. I loaded OA up and did the sniper mission.... Let me tell ya, when that colonel stepped off the chopper, he was dead before he made it 6 steps, clean kill. Awesome moment. Can't wait to get back into the mission edition/scripting and put some stuff together. P.S. I think I spent more time scripting missions in ArmA 2 than I did actually playing the game, lol. -
What exactly is this "warfare" mode I keep hearing about. Could someone please give me a run down of what it is.
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Make a unit spawn with a diff weapon?
GunnDawg09 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do I spawn in a marksmen with a Mk12 instead of the M21? ---------- Post added at 01:37 AM ---------- Previous post was at 01:19 AM ---------- Anyone? how do I choose which weapon a unit spawns with? -
I am trying to get this group of 4 guys to move inside of a bunker via a waypoint that is set to "guard" and all they do is walk to the bunker but stay outside of it in front o fit... How would I set it up so they get inside the bunker. I would just spawn them in the bunker but they spawn with their feet thru the floor.
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How would I go about getting a jet to circle around during the mission at a high altitude(to stay clear of AA), until I am ready to get a laser marker up?
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This should be moved to the editing section. Not kept here in general forum
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So if I wanted to make a few enemy guys and make it so the mission ends with a success when all the enemies are dead, how would you do this?
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Any good Sniper missions out there yet?
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Why do helo inserstion, and extraction have to be so tough?
GunnDawg09 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For two days now I've been trying to get a simple mission where you run to a chopper, get in, and and have it fly you to a location. Once it lands it waits for you to get out, then the helo returns to base.... Two days now and this simple insertion wont execute properly, I cant imagine the hell I might go through when I have to start working on the extraction part of things. Ugh :( -
Getting an A10 to take off?
GunnDawg09 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I've got an A10 sitting on the runway with a search and destroy waypoint over the targer/objective area. I then synced the S&D Waypoint to a trigger activated by Radio Bravo. Everything looks fine, when the mission starts he doesnt move or anything. Then when I call Radio Bravo he fires up his engines and starts to taxi to the S&D waypoint which would A.) Take days to reach, and B.) isnt very effective. So how would I get him to take off towards the waypoint rather than taxi around? -
Best way to get CAS in a mission?
GunnDawg09 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So what is the best way to make it so during a mission I can call in an A10 over a target area to take out any targets it sees, and possibly be smart enough to take out a target I put a laser on? What would be the best way to go about this? ---------- Post added at 08:42 PM ---------- Previous post was at 08:09 PM ---------- Well so far I tried making an A10 way out in the distance with its "Special" set to: Flying Then I put a marker on the map named h2 over the target zone. I then added a trigger type "Radio Alpha" with On Act: a10 setfuel 1;a10 move (getpos h2);extract=true;hint "CAS Inbound"; 1 setradioMsg "Call CAS"; It seems to work, he comes flying over when I call it, but never attacks anything. How would I make him attack stuff, aka fire at will. -
Best way to get CAS in a mission?
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am not 100% sure of this, but I think if you laser a target the A10 will automatically pick up that target first. ---------- Post added at 06:00 AM ---------- Previous post was at 05:30 AM ---------- How would I make them leave after they do their SAD mission? -
Best way to get CAS in a mission?
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah ok, so put all that in like cas.sqf and just call that script in a trigger? -
Best way to get CAS in a mission?
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My understanding of that wiki link you gave me is that you have to set a target for it to attack. How would I set something up so upon using the radio "Bravo" an A-10 takes off at my base and flys over the target area(probably a marker), and just engages any enemy it sees? I wouldnt want the A10 to just circle around in the air until being called upon, as it might run out of fuel. -
Getting an A10 to take off?
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just tried those suggestions and still not working. Any kind of waypoint I give him he seems to wanna just taxi/drive directly to it at about 10mph, rather than take off. -
Putting objects on tables
GunnDawg09 replied to magicpanda's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to do the same thing. I have a laptop/notebook that I want to place on top of a desk(object) and used the code you posted. It gets on the desk but it hovers above it like 1-2inches. I tried changing 0.9 to lower numbers and it falls under the desk. -
Question about TRANSPORT UNLOAD
GunnDawg09 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there any way to make it so that it automatically ejects everyone from the chopper, or make it so it doesnt automatically eject anyone? I hate having it automatically kick me outta the chopper when it lands, yet my squad mates stay in there until I tell them to disembark. So can I make it so it disembarks everyone? if so, how. And if there is a way to make it so it doesnt disembark ANYONE so that I can get out by my self, that would be nice also. -
Question about TRANSPORT UNLOAD
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But would that eject them mid flight, or only when they reach the ground? Also is it possible to make the transport unload not forcefully eject me when we land? ---------- Post added at 05:32 AM ---------- Previous post was at 05:19 AM ---------- In the TRANSPORT UNLOAD waypoint for On Act, I have: unit2 action ["EJECT", Helicopter]; unit3 action ["EJECT", Helicopter] and they dont eject when we land. -
Why do helo inserstion, and extraction have to be so tough?
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
without fuel it would not be able to takeoff and go to its next waypoint... -
Why do helo inserstion, and extraction have to be so tough?
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well I tried that out, and it uses the Transport Unload waypoint. I am trying to steer clear of that and have it land, and stay on the ground until all units have exited the chopper, then move to its next waypoint.... -
Why do helo inserstion, and extraction have to be so tough?
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
bah, surely there has to be a way to do it.... If the helicopter wont take off and move to its first waypoint with (unit1 in Helicopter)) then why cant it just stay put at its current waypoint with (not(unit1 in Helicopter)), until the player gets out... ---------- Post added at 02:25 AM ---------- Previous post was at 02:20 AM ---------- Just tried this and all the helicopter does it touch down on the H for half a second and takes off again towards the next waypoint :( ---------- Post added at 03:40 AM ---------- Previous post was at 02:25 AM ---------- Anyone else got an idea? This is killing me :( -
Why do helo inserstion, and extraction have to be so tough?
GunnDawg09 replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wont transport unload auto kick you out of the chopper?