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Steve Rickers

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About Steve Rickers

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  1. Steve Rickers

    Basic editing FAQ

    Interesting and here is a bump
  2. I thought that looked suspicious. It works now though I have one more question. Do I still need to keep the Preload Manager and Functions Module?
  3. k, the base is there. The static weapons are there. I added the hint to the trigger and it shows up. The troops keep going into formation. I think it has something to do with the marker, maybe an ellipse would be better?
  4. Will try that, thank you. ---------- Post added at 02:33 PM ---------- Previous post was at 02:06 PM ---------- I have tried doing the camp3_us and camp2_us and every single time, they just go back into formation. I am not getting any errors. The marker is just an empty marker like you said. I'm dumbfounded, maybe my game is broke?
  5. Okay. I am having the same problem with the BIS_fnc_taskDefend. The trigger is: Condition: this On Act: [egrp1, [getpos camp1]] call BIS_fnc_taskDefend; The game logic is: _newObjs = [getPos this, 270, "checkpoint1_us"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf")); I have a Functions and Preload manager module placed, but do I need to synchronize them with someone or something?
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