Big J Money
Member-
Content Count
7 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout Big J Money
-
Rank
Rookie
-
Good call! I forgot about Bioshock. I had this same trouble playing that game and eventually gave up on it. But then again I don't think Bioshock is as fun as Arma2 would be. I'm still on the fence about buying this.
-
Radiosound + Mouse Lag Problem
Big J Money replied to argh9R's topic in ARMA 2 & OA - TROUBLESHOOTING
Because of the nature of the behavior. There seem to be two camps of people: 1) People who notice it even when their performance is flawless, and 2) People who don't notice it when their performance is flawless. I think so far everyone who has poor performance says they suffer from some form of mouse lag. If I'm wrong, fine -- then there are three camps of people. Finally, I wouldn't call the problem "mouse lag" anyway. It's more of a "floaty mouse" that has some kind of weight to it. Imagine holding a dumbell in your hand and then swinging your arm around. Whenever you stop your hand wouldn't be able to immediately stop by fractions of a second. Because there are many of us who are noticing the issue regardless of mouse used, drivers used, video card features enabled, and with performance being completely flawless the evidence very strongly supports the fact that the issue is built into the game. The fact that it is exacerbated by poor performance/low FPS is a side-effect, but it's not the core issue. Of course some people have said that once they improved their performance everything was better. I am suspicious that 'better' is relative and that mouse software floatiness is still present in a minor (read: to them, harmless) form. Another way to say this is that the "mouse floatiness" and "mouse lag" are linked because the mouse lag would not occur with under poor FPS conditions if there weren't any mouse floatiness programmed into the game in the first place (although there would of course still be camera hitchiness with poor performance). A good analogy would be CRTs versus LCD monitors. Most people can't tell a difference, but when I stopped using CRTs to play FPSes my marksman skills in fast-paced FPSes tanked -- I just couldn't be as effective as I could before. My eyes couldn't see the difference but my brain could somehow and it affects me. People argue that it's impossible to detect the refresh changes between the two, but it doesn't matter. I know that I have a harder time aiming at fast moving enemies on an LCD than I do on a CRT. This is just as I know that it is harder for me to keep steady aim in this game than it was in these FPS that I've played a lot over the years: BF1942, TF Classic, UT2004, Quake1, Quake3, etc, etc. Interestingly enough rowdied, notice that the games you play and the ones I've played are different. It would be interesting if they turned out to use different forms of mouse control. I certainly never played Arma, but there are people in this thread claiming they had this same problem in Arma. Just my thoughts on this. [Edit: I didn't actually read the OP since I started this one a couple pages at the end, so I didn't notice this: "I know that BIS wanted to simulate the weight of the weapons. I know that there's a floating mode. Nevertheless I cannot imagine that this mouselag is a part of a good simulation." If the OP is correct then I would say to him that the mouse lag is an inevitable consequence of having variable moments of sub-par performance in a game that uses any kind of mouse or camera acceleration calculations. I don't think they could fix this without removing it entirely, and for all we know that could require a major engine overhaul which would mean it's not gonna happen and they aren't going to speak up about it. Here's to hoping they change their minds for Arma3. I'm still on the fence about buying this game myself, but if they would AT LEAST speak in and explain that, yes, this is part of the game I would know that if I lower my settings that I'm experiencing the same handicap that every other play is.] -
Radiosound + Mouse Lag Problem
Big J Money replied to argh9R's topic in ARMA 2 & OA - TROUBLESHOOTING
Data, you're absolutely correct it happens regardless of what weapon you have. It's definitely a global mouse proccessing issue that's a part of the engine -- it doesn't discriminate between what rifle you have! Or does it a little? I think it is more noticeable when I'm using a machine gun than a rifle, or when using a vehicle mounted weapon. (but it's definitely still there even with no weapon and a pistol) However, I still believe it's possible this was intentionally built into the engine to simulate a lack of computer perfect response. (If I were to play UT3 or UT2004 I would see perfect mouse response.) For someone to make a strong argument that this isn't the case, I'd want to see evidence from someone with plenty of classic FPS experience to make the claim that they have absolutely none of this floaty mouse problem in their copy of the game. Ultimately this wouldn't bother me as long as it is by design and everyone has the same handicap. HOWEVER, it is obvious that even if this is by design there is a SERIOUS unintended side effect. That is when your FPS drops your mouse response also drops accordingly, and THAT aspect of it is a seroius, serious game breaking issue. It means that unlike 90% of other PC games, you simply can't play this one unless you tweak your performance perfectly. I can handle playing most intensive FPSes at 25 FPS. They are stuttery but they ar playable. This one isn't. So the important message to BIS is: Regardless of whether this is by design or not, look how much trouble this is causing low and mid-range machines. It also affects those with high-end machines who still have perf issues, for whatever reason. If it is possible to fix this issue, a lot of us would appreciate, thank you. -
Radiosound + Mouse Lag Problem
Big J Money replied to argh9R's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm having serious problems with my Razer Lachesis at home too. Even after lowering settings all the way down to the lowest they will go and maxing out at 60FPS and insanely smooth gameplay (max because of monitor refresh) it's still horrible. I don't need to turn around quickly to get it either. In fact, I can turn the aim deadzone to maximum and still notice the horrible mouse smoothing without the camera budging at all. It's simply that there is some kind of weird mouse smoothing going on. Note that this is WITHOUT windows or Razer mouse smoothing/acceleration/precision enabled. On my desktop I have true 1:1 respones, no acceleration. Now, I've thought about this and simply put I think this is a software thing and probably is by design. Those of you who say you don't have this problem, I think you probably just don't notice that it bothers you. My thought is that the developers wanted to simulate the weight of carrying a weapon in your arms. If this is the case, then I am okay and I will buy the game with the knowledge that all the other gamers playing this will have this same handicap. What do you guys think about this theory? My rig is an 8800GTX on a Dual Core processor with 2GB of system RAM. I've never experience this in a game before, even Crysis. Cheers guys. Hopefully I'll be able to purchase this game and see you all on the battlefield. Everything else is so fantastic. PS -- Note that I am talking about the mouse feeling "floaty" and not so much talking about mouse lag per se. In other words, when I stop moving my mouse the reticule still is decelerating a tiny bit -- just enough to throw me off. When the FPS is low, it gets EXTREMELY bad. -
Feedback: Tutorial instructions move too fast. They should wait for the user to acknowledge before moving to the next instructions. It would also be nice if they provided the user with basic knowledge of gameplay tactis, like stay in cover and when in doubt, crawl! Other than that the game itself is amazing. A few bugs I found were: teammate AI got stuck trying to first aid a dead teammate. He was stuck in the first aid position AIstate over the dead guy and would not switch states no matter what (aww, even the AI gets afraid and sad). Another time half my squad got stuck pathing into another teammate who was wounded and they couldn't get away until I healed him myself. They were all bunched up around him. Everything else about the demo is great. After I play it on my home PC to ensure it runs and to see how well it handles co-op, I will be picking this game up for sure. So, the tutorial was a little rough around the edges and the AI was a little buggy. For me the demo got the job done well, but I don't know if it would stand up to people with less patience than myself?
-
I have this same problem at work, and I haven't played at home yet. The mouse acceleration is pretty bad for me. It's always hard to tell if its actual software acceleration or frame issues, but yes it's a pain for an FPS vet who isn't used to it.
-
I've been browsing the forums while awaiting the US version of the game to be released and I can't help but make a judgement on what seems to be the biggest (out of a few) problem with the state of online Multiplayer. This seems to be that people aren't making use of the full potential of what Arma2 has to offer for online versus play. So has anybody at all started an Online Scenario Play (OSP) community? The idea being for a group of players to play long sim scenarios hand crafted by gamemasters. The scenarios being designed such that they utilize Arma's best gameplay features while also minimizing its online weaknesses (like teleporting, etc) and being played by a community of individuals who strictly adhere to the honor system out of a distaste for cheating. This seems like the kind of thing Arma was designed for, yet I don't see any posts about it? Is there a website about this? Thanks.