

Syonco
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10 GoodAbout Syonco
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Corporal
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Really a great pack of weapons! Thank you!
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*Edit* Working now, cheers!
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Syonco replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi. After hours and hours of trying to google this with no success, hopefully someone here could assist. My group is in the need of a program/script/function that will automatically detect if any new players joining our server is connected to our teamspeak. If they are not, they'd get a warning saying "WARNING: You are not connected to our teamspeak, you will be auto-kicked unless you connect" - also, it would move the person connecting to the proper TS3 Channel. I know there are quite a few servers who run this feature. Tried contacting most of them, with no reply yet. If someone with knowledge on how to set this up could give us a hand, we'd be most appreciative. We'll be offering a donation via PayPal for the troubles aswell. PM me :) -
[AhoyWorld.co.uk] co40 AW Invade & Annex
Syonco replied to Fuzzy Bandit's topic in ARMA 3 - USER MISSIONS
Disregard the "taking forever to load" comment, that was on my end - somehow :) Guessing this mission will need an update since the new arma3 patch that just came out? (unable to check myself atm) -
[AhoyWorld.co.uk] co40 AW Invade & Annex
Syonco replied to Fuzzy Bandit's topic in ARMA 3 - USER MISSIONS
Anyone else having issues loading this mission? It's either taking for_friggin_ever! Or it does simply not load at all (client hangup). Running this on a dedi server if it makes a difference. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Syonco replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
*edit* problem solved. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Syonco replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Tried with CBA first and ACRE first. Still same result. I've no idea what's wrong.. :@ -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Syonco replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No, hehe.. -Mod=@ACRE;@CBA is what it looks like. I've also tried joining other dedicated servers which has ACRE loaded, and it's not working for them either. It'll say plugin loaded and all that in teamspeak, and we'll have the radios.. But can't transmit nor open them. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Syonco replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Then how come when loading @ACRE@CBA_A3 on our server, with the proper command line does not work? We can see the ACRE radio in our inventory, aswell as in the ammo boxes. But it will not transmit, nor can we open the actual radios. It works just fine when i create my own local server. Understand if you can't tell yet since it's still being tested but, gotta ask :P -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Syonco replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alright i guess that would make sense. Will just have to be patient and await the official release :) Hurry up, please.. ;) -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Syonco replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If anyone's been able to get this to work on a dedi server, please write a quick summary of how you got it working. We've loaded it on the server, got the radios and everything - however it wont transmit / open the radio with ctrl+shift+X. Works fine on a local hosted mission. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
Syonco replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
downloaded and tried loading it on our dedicated server, that didn't work so yeah.. Will wait for a public release of it. -
Training is scheduled to be open for anyone. Shortly after we'll be running a public OP.
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[Release][COOP] Dynamic War Sandbox by TAW_Zorrobyte (AI load balancing FTW)
Syonco replied to zorrobyte's topic in ARMA 3 - USER MISSIONS
How come you can now throw nades, plant satchels etc in base w/o getting that warning? you can shoot freely in there.. Which causes havoc.. please put whatever prevented that back in ASAP! -
So yeah.. Our server has been under 'attack' for hours now. A guy (can't tell who) is teleporting us around, blowing up all the vehicles, nuking towns etc.. Yet the killfeed doesn't say who's doing it. It just says "Player x has died"... We sorely need anticheat measures..