Jump to content

alexey-fox

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Posts posted by alexey-fox


  1. Well this:

    Scenarios

    ---------

    * Added or fixed markers in pre-mission briefings in various scenarios.

    * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.

    * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.

    * "Trial by Fire" script error fixed.

    * Campaign: Time flow screen added to scenario intros.

    * Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.

    * Campaign: Multiplayer info for all campaign scenarios added.

    * Campaign: Scene-specific sound entities are deleted after end of a scene.

    * "First to Fight" campaign scenario:

    * Shooting range bug fixed.

    * Officer's speech has titles added.

    * "First to Fight" campaign scenario: O'Hara animation speed fixed.

    * "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.

    * "Razor Two" campaign scenario:

    * Mission-failed end now performs correctly.

    * Razor members cannot use UAV during conversations.

    * "One Week Later" campaign interlude: Conversation more logical.

    * "Manhattan" campaign scenario:

    * Animations of ambient people improved.

    * Task waypoint for main task positioned better.

    * Insurgent animations after death disabled in scene.

    * Civilian woman stuck near transport prevented.

    * Reinforcements navigation fixed.

    * "Bitter Chill" campaign scenario:

    * Conversations and broken mission flow fixed.

    * Accidental death of Cpt. Shaftoe after a scene prevented.

    * Improved positions of several killed unit.

    * Radio chatter disabled where disturbing.

    * "Badlands" campaign scenario:

    * Ending and conversation flow fixes.

    * Scene of talking to locals improved.

    * "Dogs of War" campaign scenario:

    * Insurgent leader presence now logical.

    * Several story-related vehicles are now properly usable.

    * Initial conversation work in multiplayer.

    * "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.

    * AI grouping prevented in team deathmatch and deathmatch scenarios.

    * Module for limiting area of operation script fixes.

    * Recomposed fortifications and minor fixes in Warfare.

    * First-aid module performance improvements.

    * Language and gameplay fixes in multiplayer and singleplayer templates.

×