build 58134 in ARMA 2 & OA - OFFICIAL MISSIONS Posted June 27, 2009 Well this: Scenarios--------- * Added or fixed markers in pre-mission briefings in various scenarios. * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed. * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue. * "Trial by Fire" script error fixed. * Campaign: Time flow screen added to scenario intros. * Campaign: "Murder" mission ends are now triggered also when firing from a vehicle. * Campaign: Multiplayer info for all campaign scenarios added. * Campaign: Scene-specific sound entities are deleted after end of a scene. * "First to Fight" campaign scenario: * Shooting range bug fixed. * Officer's speech has titles added. * "First to Fight" campaign scenario: O'Hara animation speed fixed. * "Into the Storm" campaign scenario: Conditions of interaction with civilians improved. * "Razor Two" campaign scenario: * Mission-failed end now performs correctly. * Razor members cannot use UAV during conversations. * "One Week Later" campaign interlude: Conversation more logical. * "Manhattan" campaign scenario: * Animations of ambient people improved. * Task waypoint for main task positioned better. * Insurgent animations after death disabled in scene. * Civilian woman stuck near transport prevented. * Reinforcements navigation fixed. * "Bitter Chill" campaign scenario: * Conversations and broken mission flow fixed. * Accidental death of Cpt. Shaftoe after a scene prevented. * Improved positions of several killed unit. * Radio chatter disabled where disturbing. * "Badlands" campaign scenario: * Ending and conversation flow fixes. * Scene of talking to locals improved. * "Dogs of War" campaign scenario: * Insurgent leader presence now logical. * Several story-related vehicles are now properly usable. * Initial conversation work in multiplayer. * "War That Never Was" campaign outro: Amount of units decreased, behaviour improved. * AI grouping prevented in team deathmatch and deathmatch scenarios. * Module for limiting area of operation script fixes. * Recomposed fortifications and minor fixes in Warfare. * First-aid module performance improvements. * Language and gameplay fixes in multiplayer and singleplayer templates.
ArmA 2 Buglist - Content related bugs only in ARMA 2 & OA - TROUBLESHOOTING Posted June 23, 2009 · Edited June 23, 2009 by alexey-fox Well have bug in save game and then crash system on server 2003. ( My conf - Core2Duo - 2400 , 4 memory, 8600 Nvidia (186 driver) - disk from Akella and I upload game screen - This problem Has begun after safe (autosafe) near the old city.
build 58134
in ARMA 2 & OA - OFFICIAL MISSIONS
Posted
Well this: