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Morbo513

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About Morbo513

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  1. Oopsie, didn't realise this was a sticky. Anyway, I'm having the same problems as the OP as I described in my thread, and I'm using a Radeon X1650.
  2. I've seen this problem recurring with other ATi card owners, and having recently purchased ArmA 2, hae been experiencing them myself. Basically, big walls of colour will appear, generally originating from the centre of the screen. Usually it only happens on foot or on ground, and much more frequently in urban landscapes. This thread shows a similar bug: http://forums.bistudio.com/showthread.php?t=73235 As does this video: http://www.youtube.com/watch?v=imN3xa0sZxU Both have ATi cards, but newer ones than me. Mine's a Radeon X1650 Pro.
  3. Ok, I'm trying to make a mission (for personal use) where the player has to rescue a captive pilot from the SLA. I want to make a trigger or otherwise to make it so the pilot is set to non-captive if he picks up a weapon. I tried using if (A1 hasweapon "anything") then {A1 setcaptive false} , where A1 is the pilot, but so far all the SLA guy did was stare at me when I picked up a weapon. Do I need to enter the names of specific weapons or is there a way to make it so any weapon picked up makes him non-captive? If it affects it at all, I am using ACE mod. EDIT: Also, is there a way to attatch a trigger to a unit so its radius follows the unit?
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