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wobbly

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About wobbly

  • Rank
    Lance Corporal

core_pfieldgroups_3

  • Occupation
    RAF Aircraft Mechanical Technician
  1. wobbly

    ARMA3 Multiplayer Heavy Laggs

    I too get crap FPS when playing multiplayer even though I change my settings to the lowest possible, which makes next to no difference. FX8150 ASROCK 990FX Extreme 3 MSI 4870 HD 8GB AMD DDR3 OCZ SSD 3TB HDD OCZ 750Watt Power Supply I can run Arma 2 with pretty high settings at a decent FPS but not this. I've tried around 4 different drivers with ARMA 3 and also monitored my CPU and GPU usage. CPU didn't use over 40% and GPU bounced from 26% to 34% throughout an online game but only getting 8-14 FPS at 1080P (low settings).
  2. Okay I might be thick here but do you have to install the sen_weapons on the server as you would on your own install and the same for the hele model?
  3. In the server config Twilight is the mission that we set to default to. So when we try to load FUBR it can't load it and it defaults back to twilight. I can't wait to get this running on the dedi. I am hosting a LAN in 3 weeks time so at least I will be able to play it alongside 35 players or so :) As for another server. Can any other dedi server operators try and run this map for fault diagnosis purposes please?
  4. What I mean is I log onto the dedi, get the mission screen up, scroll down to your mission, select it and the screen blinks for a second and its back to the default mission. All you see on the dedi server console is the same as the post I did earlier on. It should work like you say but it seems to attempt to load but then can't and defaults back to the default mission we have in our config.
  5. I've managed to get it going on my system on a lan setting but its the same as above with our dedi server. Has anyone else got it working on a dedi? If so how did you do it? CaptainBravo, my time with this mission on my own was pretty intense, well done!!
  6. hi there, thanks for your update. I have a few questions though. I Installed the bikeys for the PMC_Apache and Sentinel Weapons addons and the mission file from Armaholic.com onto our server and rebooted it. I then put the mission file into my MPmissions folder. After this I made two mod folders in my ARMA 2 install folder. One called @PMC_Apache and one called @sen_weapons. In these folders I put the usual Addon sub folders and put the two files (.pbo and bisign) for these addons into their respective addon folder. I then added the usual "-mod=@blah blah" into my taget line in my shortcut. After this I launched the game and joined out server which didn't pull up any problems. However, when I pull up the missions page I select the mission but it defaults back to the mission that our server is set to default to. This is the server log 12:19:50 Mission co07 Island Twilight read from bank. 12:20:06 Roles assigned. 12:20:06 Reading mission ... 12:20:18 Mission read. 12:22:57 Mission Operation_FUBR.Chernarus read from bank. 12:22:57 Mission co07 Island Twilight read from bank. Any help would be appreciated
  7. wobbly

    VopSound 2.1

    It seems that when I run the normal 2.1 vopsound the server says I have the wrong keys and then when I use the repack version I can get in the server but get no sound out of guns, aircraft etc.
  8. wobbly

    VopSound 2.1

    Yes mate, restarted the server numerous times. It seems to only be the _c_ files and not the _s_ files.
  9. wobbly

    VopSound 2.1

    you need to take all the .pbo files out of the sub folders and stick them directly into the vopsound addons folder inside your main arma install directory. On another note I asked for help on getting our server to allow the use of this mod. I installed the repack version of 2.1 to my install then added the key to the keys directory on the server but it throws up this error upon joining the server. Files "@vopsound_2.1\addons\vops_c_environmental.pbo ", "@vopsound_2.1\addons\vops_c_fixedwings.pbo", "@vopsound_2.1\addons\vops_c_gear.pbo", "@vopsound_2.1\addons\vops_c_guns.pbo", "@vopsound_2.1\addons\vops_c_impact.pbo", "@vopsound_2.1\addons\vops_c_environmental.pbo ", ... are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys. Any ideas?
  10. I guess there is no solution to this so I think I will just delete the mod and live without it. It's strange that nobody else is suffering the same problems with these files yet Landtex is working now with the key files.
  11. Yes mate I did as you said and installed the repack that you linked to and then put the key in the key directory on the server.
  12. The error is: Files "@vopsound_2.1\addons\vops_c_environmental.pbo", "@vopsound_2.1\addons\vops_c_fixedwings.pbo", "@vopsound_2.1\addons\vops_c_gear.pbo", "@vopsound_2.1\addons\vops_c_guns.pbo", "@vopsound_2.1\addons\vops_c_impact.pbo", "@vopsound_2.1\addons\vops_c_environmental.pbo", ... are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys. Now being a bit of a noob with regards to ARMA II (Big fan of the original Op Flash though) am I to add the _c_ files to the addons directory as well as the _s_ files or am I just being an idiot? Are the C and S files Client and Server? I don't know. Thanks for your help btw mate. Landtex is now okay for some reason,
  13. Yes fella I restarted the server.
  14. I want to add vopsound and landtex to our server. I've added the keys (Landtex_2009_08_17.bikey and VopSound.bikey) to the keys directory on the server but when I try to join the server with the addons and it says that I am running files that are not accepted by the server. Any ideas?
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