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IAmMarshicus

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Everything posted by IAmMarshicus

  1. IAmMarshicus

    xbox controller support?

    I'd like it if this was in Arma 3, I think it's more relaxing when using a controller over a keyboard. Would an xbox controller have enough buttons for all the different commands in Arma though? (Never actually used a controller in Arma 2 or any other PC game but GTAIV)
  2. I've been playing Arma since Arma 2 came out now, every-now-and-then going into the editor. Normally if I found a problem with any coding I would be able to find a solution... but I can't this time round. Basically I have a number of .sqf scripts with all different gear for certain unit types. I would like it if I could type something into the init of a unit so the game would randomly pick a script to run, which would then give these units some random gear each time the game is started. Is this possible? If not through the init line, is there another way? :confused:
  3. Hello, I've been working on an EMP script (just for fun) for a few days now. Basically I want to know what the name (I assume it's a classname) for the ILS in helicopters and planes. I've tried pretty much everything - even in Czech. If you know what the classname is or a way for me to find out for myself, please post. EDIT - The code I used in the end is below. (Thanks Max Power) call {if (count thislist > 0) then {{if (alive _x) then {_x setHit ["elektronika", 1]}} forEach thislist};false};
  4. IAmMarshicus

    Damage ILS (EMP)

    I never knew about that. I'll try it, thanks.
  5. IAmMarshicus

    Damage ILS (EMP)

    I'll try that out as-well, thanks. EDIT - Thought I may as-well just post this in here rather than make a new thread... I'm having trouble making it all work from a script. It does work fine in a trigger, but I'd prefer it to be ran from a .SQF. I've changed what I think is needed in a .SQF and I've added what I think is meant to work like "forEach thislist". What is wrong with the code below? _list = EMPTrig nearObjects [2000]; call {if (count _list > 0) then {{if (alive _x) then {_x setHit ["elektronika", 1]}} forEach _list};false}; Any help is appreciated. :)
  6. IAmMarshicus

    Damage ILS (EMP)

    Well... yeah. Although it doesn't seem to do what I wanted on everything, I believe it's an easy fix. I'll post back in here after testing to see if it was an easy fix.
  7. IAmMarshicus

    Damage ILS (EMP)

    Thank you so much! :D That indeed does damage the INST, but for some reason it doesn't seem to turn off the screens in every aircraft. I think I can change that by also damaging other selections of the aircraft though. Thank you for the help but sadly this was one of the first things I did try... I think a patch had changed it ages ago because now turning the engine off yourself just stops the vehicle from moving. Whereas before, I'm quite certain it did turn off everything within the vehicle. I'm most-likely wrong though. What is your problem? I waited much longer this time before I bumped the thread - as you suggested... And why should I add what has already been said? If I were to jump into a thread like this I would read through it' date=' there were only a few pages at the time. Assuming I'm reading this right... I made this thread because I had ran completely out of ideas on how to solve my problem and asked this community for assistance. Each time I was given a supposed solution I would take it and try every way I knew to get them to work.
  8. IAmMarshicus

    Damage ILS (EMP)

    Bumpity bump.
  9. IAmMarshicus

    Damage ILS (EMP)

    Nope, that doesn't seem to be working either. Why did BIS have to put most of their code in Czech? :rolleyes:
  10. IAmMarshicus

    Damage ILS (EMP)

    Okay. Basically I want the screens in aircraft (I assume they are the ILS but I think I'm wrong) to be turned off by a script which is meant to resemble an EMP. I have been using this code below in a trigger for the time being to disable parts of aircraft and even some other vehicles. This code just destroys the engine. call {if (count thislist > 0) then {{if (alive _x) then {_x setHit ["motor", 1]}} forEach thislist};false}; I need to know the name for the ILS/INST which would replace "motor" which is in the code so I can turn off the screens. Also, I do know that some of the screens appear smashed when the INST is damaged - but I'd prefer that than the thing still working. I really hope that makes more sense. :D
  11. IAmMarshicus

    Damage ILS (EMP)

    That is what I mean... I think.
  12. IAmMarshicus

    Damage ILS (EMP)

    I had already set that to one. I guess I'll have to hunt through the game files till I can find the "named selection".
  13. IAmMarshicus

    Damage ILS (EMP)

    It is possible to damage certain parts of aircraft, I've been doing it with the "setHit" command. And how can I check out different values? :confused:
  14. IAmMarshicus

    Damage ILS (EMP)

    I'm not too sure what you're saying will damage the ILS. It just seems like it's too much just to disable it... But I'll still have a go at it anyway. Mind explaining where I can find these script names/scripts? Thank you.
  15. IAmMarshicus

    Damage ILS (EMP)

    Anyone got a solution?
  16. I had a look at the 'EuroMan' models for you because I remember them using the same model as Harris but different textures. Sadly though, the heads on them cannot be changed either.
  17. Grimes was just making a little joke...
  18. I've searched but couldn't come across anything, so I'm here again asking for assistance. Basically I've made a unit have a 70% chance of spawning. Although if the unit doesn't spawn I would like a trigger to realise this and run a script. I've tried using "!alive" but that didn't work, so I'm out of ideas. Can someone help me, please? :)
  19. IAmMarshicus

    Trigger run if unit not found?

    To be completely honest with you, I had no idea what to use once "!alive" didn't work. :D Thanks for helping me out, I'll try it tomorrow when I can think straight.
  20. I'm using this code with a game logic. building = position this nearestObject 69413; building animate ["Door_1",1]; (I've used many different names for the doors, that is just the last one I tried) Does anyone know the actual name for the stone house doors? I'm quite certain it isn't how the code has been written as I did the same but destroyed the building rather than closing a door.
  21. Nevermind, I've done it. I thought I already tried this but either-way it worked... Here's the code I used in the end, hope it comes in use for someone else. :D building = position this nearestObject 69413; building animate ["dvere2",1];
  22. IAmMarshicus

    Where/how/when to buy ARMA2:OA?

    Play.com really take the piss now... When they were first started they were the top dogs, now that they're so well known they simply don't give a damn... I still haven't got my copy which was sent three days ago. It could just be the post, but still, not getting a game on the release date defeats the point of pre-ordering. >_<
  23. IAmMarshicus

    Exceeding 144 unit cap

    Was there always a limit for how many units you can have?
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