CplBlakeman
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10 GoodAbout CplBlakeman
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Project Reality Development
CplBlakeman replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Seems they are also looking for beta testers for the mod. http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/77880-beta-testers-required.html Yay! -
Project Reality Development
CplBlakeman replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The Op Arrowhead map is 'Takistan' a fictional place, if the PR devs follow what they did in BF2PR then we will see satellite images used to make maps for their Afghanistan map. It will be neat to see which area they pick. If I was a betting man I would think Helmand Province. :) -
Project Reality Development
CplBlakeman replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They have their own forum set up ahead of time. http://www.realitymod.com/forum/f439-pr-arma2-mod-forums Lots of discussion over there too and ideas being tossed around, pretty exciting if you already like both games.:) -
Project Reality Development
CplBlakeman replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It is, just folks can't wrap their head around why anyone would want to be self maintained and stand alone. In my opinion it shouldn't matter because if you don't like what they create you can ignore it, just as folks ignore unmaintained mods that do use all the standards that are out there. It will be interesting to see how a new style of tvt/pvp is accepted by the community. Also interesting to see how well the servers that run this mod will do. -
Project Reality Development
CplBlakeman replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Excited that two of my favorite games are coming together in this way. I hope it turns out as good as BF2PR has been so far. -
Why are there literally 0 PVP servers?
CplBlakeman replied to koroush47's topic in ARMA 2 & OA - MULTIPLAYER
We have several AAS missions on Texas Teamplayers and I am working on several more with the possibility of future insurgency team vs team in the future. www.texasteamplayers.com -
Sci-Fi Arma 2 Mod
CplBlakeman replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes it would. Only problem about macross is that the 'unseen' mechs from MW are stolen from Macross so you could have mechs on both sides that are the same lol. -
We were told more of a pause in breathing out rather than holding it. I believe this was because folks would take in a big breath of air and then make their heart pound and tense up, which can ruin a shot. In, 2, 3 out, shot, 2, 3
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Where did the good servers go??
CplBlakeman replied to Rowdy426's topic in ARMA 2 & OA - MULTIPLAYER
Can this gamespy info be stickied or something? I spent the last two days wondering what the heck is wrong and looking for answers only to mention it to another admin of another server and got directed here.... -
Sci-Fi Arma 2 Mod
CplBlakeman replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just release them all as one pack and the mission makers can decide if they just want to use one of the other. Maybe make them all available to either side. This way if a mission maker wants to just do gundam, then he only uses those models and if he just wants to do battletech he can just use those. It is funny since battletech and macross had a lawsuit since the original battletech guys copied some mech designs into their game. They are referred to as the 'unseen' in battletech now since it is illegal to use those images due to copyright law. -
Sci-Fi Arma 2 Mod
CplBlakeman replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm happy. :) You did ask for permission to use the models right? You have all Inner Sphere mechs from the Mechwarrior games btw, a Thanatos, Bushwacker, Raven and Catapult... :) -
Sci-Fi Arma 2 Mod
CplBlakeman replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Armaholic has a forums post of a guy that made a chicken walker style mech with apache and tank parts for the torso. Might want to check that out. -
Sci-Fi Arma 2 Mod
CplBlakeman replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Could you size up the regular human skeleton and build the walk model off of that? -
Sci-Fi Arma 2 Mod
CplBlakeman replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah and being such an old game I figure the poly count is already pretty low, which would make it easier to port them over if you got permission for their use. -
Sci-Fi Arma 2 Mod
CplBlakeman replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You should look at this guys stuff. http://www.mektek.net/forums/index.php?showtopic=69530 I would post the pic but it is rather large.