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Ridentus

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About Ridentus

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  1. Ridentus

    Buildings

    Yeh i understand AI still have problems but they are far more improved, i was thinking more for human players, to have some places to go or hide. I remember some Arma scripts that populated towns/villages with a urban patrol script that did include AI to enter buildings, they seemed to navigate this fairly well. It would also mean missions makers could place AI in window areas, or ledges and give them some sort of init line to stay in place.
  2. Ridentus

    Buildings

    Hello everyone, Are people finding that a lot of the buildings on the island and with a editor upgrade lack the possibility of entering them?, most of the industrial objects seem to be fine, but some of the houses and offices/hotels seem to have the potential to be entered? Would it be wishful thinking to expect these buildings to be "unlocked" later down the road?, I cant list them all as there’s quite a few, but the hotel, hospital would be a good example. Buildings are of course obstacles in their own right, but they can also be great if you can populate them for various missions. Thanks everyone
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