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Splarg

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About Splarg

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  1. First impressions (playing since yesterday) :- This is just OPFP with a new island/missions, still the same graphics and dreadful sounds, and clunky control methods. I have read others replies saying the graphics looking awful is a 50/50 chance thing so hoping the patch will fix that, although from looking at some of the buildings (bland textures and simplistic interior layout), no amount of bug fixing will make them look good. Bugs in the tutorials and the main campaign (curious if any of the testers even played through them?), squads not responding to commands, triggers not being triggered etc. Sounds for squad spotting things/commands are (as i remember) identical to the ones used in operation flashpoint, couldn't they have re-recorded them to at least have the same pitch and volume on the variations? instead of sounding like a demented Stephan Hawkings. Controls are incredibly clunky, manuvering inside a building is just laughable, walking down stairs you can see through the walls either side of them, if you hit the wall you have to turn the opposite way than you're heading to turn round because the model can't 'fit' the right way. Vehicle control actually seemed ok to me (from the boot camp missions) although on a steep learning curve. Graphics....urgh, I do hope this is just a bug as people have said this game looks 'photo realistic' but to me it seems like OPFP with HDR,bloom and grass stuck on the top in bucket loads, to the extent that you can't even see some aspects if you can see the sky (they're turned pitch black). A lot of fuss on everything, and the vomit inducing motion blur (thank god for the mod that removes it) Textures vanishing/not loading, most noteable on my squad members heads, which tend to appear white the majority of the time, and then when they do finally load another texture will generally be 'unloaded' leaving it as a textureless block (such as some of the larger buildings on the second campaign mission) AI, it is noticeable in the campaign there is a lot going on, but, the AI does seem incredibly.....dumb, for lack of a better word, many times i've seen friendly squads running into walls, enemies clunkily standing infront of me going from prone to standing and back again, or staring at a wall inside buildings. My own squad walking into walls and somehow spotting people through 2 walls and a building, yet standing still and not reacting when they're shot from 10 metres away..... For all the hype about this being an open ended game, there is a lot of (automatic) saving, fading to black, and loading in the campaign to trigger very poor ingame cutscenes. There is other games which offer similar but better experiences (brothers in arms, hidden and dangerous, to some extent battlefield, and a lot of other fps), but do it in a lot more seemless way (better looking, better controls), maybe not to the same extent but they all are fun, where as Arma2 is just overly more frustrating the more I play it. I do hope the patch will fix a lot of these issues as I do enjoy this type of game, but i get the feeling that will be overly wishful thinking and it will be left to modders to truely take advantage of the game. Note: I have tried the various tweeks to get the graphics looking 'as they should' and my specs are below:- (I generally get between 10-20 fps, which is Way below what I should be getting) Specs: AMD Phenom X4 9950 9800 GTX+ x2 in SLi 4gb DDR2 Vista 64
  2. Splarg

    Boot Camp

    done sorry ;P
  3. Splarg

    Boot Camp

    Has anyone managed to finish all the tutorial missions? I keep trying but keep coming across various bugs/game breaking 'features', just wondering if I'm doing something wrong or not as it seems at present like I'm constantly hitting my head against a brick wall. Things I've encountered:- Is it just me experiencing these bugs? and/or are they fixed in the 1.01 patch? (I have the uk version as of this morning, so can't use the german patch)
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