Spartan 969
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10 GoodAbout Spartan 969
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core_pfieldgroups_3
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Self-Unemployed MetalHead
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yes they are :) i have 8gb system ram and 1gb on my GPU and i belive that the CFG shows the memory size in bytes, so somthing like 1073741824 for my local vram, but what is non-local vram ( shared system ram in vista 64? ) what should the ram ammounts be? so i can test again ^^
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they say its being worked on. also the -maxmem tag, and setting max ram in msconfig has no effect, the only soloution i have for the missing textures with 8gb ram is the -winxp tag. also running at 640x480 works fine without any shortut tags
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AI bugs need fixing, but I dont play SP, just MP so its not that important to me! Fix aircraft so that all dials and displays function. Av-8 the HUD is far too light, ya have to zoom in to even see it. F-35, as its common knowlage this bird has no HUD IRL and in-game, surely we could have http://www.vsi-hmcs.com/f35.htm with a visor HUD! Make aircraft fly like real aircraft, they feel like they have no weight and stuff, thats comming from somone who playes too much FSX set to realistic. Switching to side arm should take about 1sec, it should be far quicker than reloading.
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Glad it worked for ya! and Eroglik, "Its behind you! :butbut:"
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Can you post some screen shots? This almost sounds like aproblem I had. Try changing the game shortcut's "Target" too (My game is installed on J but for most people it will probably be on c): "J:\Program files\Bohemia Interactive\ArmA 2\arma2.exe" -winxp Your directory will probably look differant. But just add -winxp too the end of the shortcut with a space before the "-" I used the shortcut from the "All Programs" tab in the "Start Menu" That may fix the error for the Vista64 chap but i'm not familiar with Windows 7 but I guess its worth a shot!
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within seconds your dead from a AH-64! :P and if ya want realism, then in helecopters anything that moves with heat signature (people, animales, vehicles etc) should enhanced on your hud and lockable:P along with 360 degree radar
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ArmA 2 Buglist - Content related bugs only
Spartan 969 replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
BMP: the section of the tracks that are in-contact with the ground are somtimes below ground level. some obstacles when on the "challenge" obstacle courses as animals stop you from moving. when driving though fences they somtimes fall back on your vehicle. when driving into trees they somtimes fall under the ground level so you cant see the fallen section. sorry for no screens -
added -winxp to the target of the shortcut, works fin now, no missing textures etc, all at very high and smooth.
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tried, no differance ;/
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ok; version=2; blood=2; singleVoice=0; anisoFilter=2; TexQuality=1; TexMemory=2; useWBuffer=0; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=1; skillEnemy=0.80000001; precisionFriendly=1; precisionEnemy=0.80000001; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=1; skillEnemy=0.89999998; precisionFriendly=1; precisionEnemy=0.89999998; }; class veteran { class Flags { HUD=1; HUDGroupInfo=0; WeaponCursor=1; 3rdPersonView=1; UltraAI=0; DeathMessages=1; NetStats=1; VonID=0; }; skillFriendly=1; skillEnemy=1; precisionFriendly=1; precisionEnemy=1; }; class mercenary { class Flags { UltraAI=0; DeathMessages=0; NetStats=0; VonID=0; }; skillFriendly=1; skillEnemy=1; precisionFriendly=1; precisionEnemy=1; }; }; showTitles=1; showRadio=1; difficulty="regular"; customScheme=1; trackIR=1; controller="Default"; sensitivity="Medium"; vibrations=1; class ControllerSchemes { }; joystickSensitivity[]={0.5,0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,0.5,1,1}; shadingQuality=10; shadowQuality=3; soundEnableEAX=1; soundEnableHW=0; class Identity { face="Face22"; glasses="None"; speaker="Male01"; pitch=1; squad=""; }; lastSPMission="01: Basic Training"; class MainMap { class Compass { inBack=0; position[]={-0.057800006,-0.054187506,0.2}; positionBack[]={0.0084999995,0,0.1}; }; class Watch { inBack=0; position[]={-0.074969999,-0.05689688,0.20999999}; positionBack[]={-0.009349999,0,0.11}; }; class WalkieTalkie { inBack=1; position[]={0.093999997,-0.043000001,0.25}; positionBack[]={0.28,-0.155,0.625}; }; class GPS2 { inBack=0; position[]={-0.026179999,-0.059606258,0.22}; positionBack[]={0.020399999,0,0.12}; }; }; teamSwitchOffsetX=0; teamSwitchOffsetY=0; browsingSource="LAN"; class Filter { serverName=""; missionType=""; missionName=""; maxPing=0; minPlayers=0; maxPlayers=0; fullServers=1; passwordedServers=1; battleyeRequired=0; }; difficultyMP="regular"; lastMPMission="05: Superpowers"; headBob=1; class JoysticksList { }; mouseSensitivityX=1; mouseSensitivityY=1; floatingZoneArea=0; sceneComplexity=300000; viewDistance=2400; terrainGrid=10; volumeCD=0; volumeFX=5; volumeSpeech=5; gamma=1; brightness=1; fovTop=0.75; fovLeft=1.2; uiTopLeftX=0.14583331; uiTopLeftY=0.074999988; uiBottomRightX=0.85416669; uiBottomRightY=0.92500001; IGUIScale=0.85000002;
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ok sorry bout delay; Changed cfg to: language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1200; refresh=60; Render_W=1920; Render_H=1200; FSAA=0; postFX=0; HDRPrecision=8; lastDeviceId=""; localVRAM=7008256; nonlocalVRAM=7008256; still got the same problem, but trees renderd better just no detail textures but correct colours. changed too language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Resolution_W=640; Resolution_H=480; refresh=60; Render_W=640; Render_H=480; FSAA=0; postFX=0; HDRPrecision=8; lastDeviceId=""; localVRAM=7008256; nonlocalVRAM=7008256; with resolution and there is no visable errors, but anything above 640x480 has the texture problems
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changing renderer to 1920x1200 has no effect, however changing resoultion to 640x480 works
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Ok, here they are: GPU: Sapphire Radeon 4890 (1GB GDDR5 ) Catalyst 9.6 CPU: AMD Phenom2 940black RAM: 8GB OCZ reaper DDR2 PC6400 Mobo: Gigabyte GA-MA790GP-UD4H# BIOS: F3A PSU: OCZ GameXStream Power Supply 850w HDD: WD caviar black 640gb OS: Vista Home Premium 64 All drivers are up to date. game specs are set to Quality Preferance: Low Resolution: 1900x1200 Visability: 1200 Fillrate opt: 50% Texture detail: normal Terrain detail: normal Post effects: low Video memory: high Object detail: low Interface: normal AF: disabled Shadow detai: high Aspect ratio: 16:10 - wide EDIT: this is what the game CFG shows; language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1200; refresh=60; Render_W=800; Render_H=600; FSAA=-1; postFX=0; HDRPrecision=8; lastDeviceId=""; localVRAM=7008256; nonlocalVRAM=7008256;
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Hi, i just got my "Game" pre-order arrive today (UK version) and when i load any training/MP/SP mission there is no textures on objects, just block colours and grass/trees are black rectangles. This happens on every GFX setting. How can i fix this? Help much appreciated