roadwolf
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Spawning an active SAM site?
roadwolf replied to roadwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much. I must admit I have been away from Arma 3 scripting for far too long. I thank this community for its support in coming back into it. -
Spawning an active SAM site?
roadwolf replied to roadwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cool, I got that working, but it is defaulting to a state where the radar is turned off. How do I set it so the radar is on when spawned? :) -
Greetings, I am trying to spawn an active B_SAM_System_03_F in the mission I am editing, from a menu with other 'static' defenses. How would I go about spawning it, so it is active and functioning?
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Oh joy... So uhm, where do I find the banlist?
roadwolf replied to roadwolf's topic in ARMA 3 - SERVERS & ADMINISTRATION
Oops! Yeah I found it. He ended up returning. Apparently, as you all likely know already, the 'ban' option in the player list in the map, doesn't actually do anything. So I used the #exec ban command, and he was indeed banned this time. And yes, the ban file was created on its own. ban.txt with his ID (76561198110935852) located inside of it. :D I hope I don't have to become too familiar with that command however. :-/ -
Oh joy... So uhm, where do I find the banlist?
roadwolf posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
So I have had my first real run in with a game throwing ... player. And, I want to ensure that said players name is in the banlist. Note: I used TADST to originally configure the server, but currently am using FireDaemon to manage it as a service. I doubt that should make a difference however. Searching online, I have not seemed to find the right search phrases to find any real results which specify where the mythical banlist file is located in the Arma3 Dedicated Server files. I have seen some reference to the fact that, maybe you may have to make your own ban.txt file before it will work? Is this the case? Thank you :D RW, -
I run a few servers on Windows 7 which seem to run fairly well. Even on older machines like the Dell PowerEdge 850 My newest server, a Dell PowerEdge 2950, came freshly installed with Windows 2008 R2. I have been setting it up for use to host a BECTI server, among some other hosting applications, however the arma3server.exe executable is not executing. Even in admin mode, and with compatibility set to Windows 7. I have verified the install with SteamCMD... The odd thing is, I don't even see the window open and then flash closed. It just doesn't do anything. Nothing starts in task manager, no error message... Odd. DirectX is installed and up to date. I am not sure what else is really needed aside from a barebones windows install? It doesn't need .NET does it?
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Offline Script Command Glossary?
roadwolf replied to roadwolf's topic in ARMA 3 - QUESTIONS & ANSWERS
Thank you ! I think I like defunkt's solution best, but thank you all for your answers. -
I am going to be away from any internet connection for a few days, but wish to continue working on an Arma 3 mission I am scripting. Is there any document that someone has compiled, or maybe a help file, which is downloadable which lists all of the scripting commands and uses for Arma 3? Thank you,
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This is mostly just feedback on the visual change of the menus and other highlighted parts of the game which used to be a perfect amber / gold color. They are now Red for me, and I do find that less visually appealing, and also slightly confusing when you have units highlighted in your subordinate or high command lists, and they show up red. Your initial thought is that maybe there is something wrong, but no, its just the game. Please change this back to a nice neutral gold color.
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Hello there :) I am trying to make a unit which can be called into a firefight if the player needs backup. But will reset and return to his post after all enemies are dead. Then if the player needs his help later, he can be called in again, but otherwise does not do anything. I tried using radio commands and triggers, with 'guard', and 'support' waypoints but he doesn't seem to reset (i.e. i can't call him a 2nd time). I'd like to be able to use this ideally with a attack helicopter for local air support if things get hairy, and I don't want it to be a one time use system. Anyone done something similar?