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Betabyte

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About Betabyte

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  1. I think it's not a know how problem, but more a system requirments problem. With full realistic damage model we would need extremely powerfull systems. Ah well, maybe when Arma 3 comes we will have 8 and 16 core machines with 16/32 gig ram and a 4 gig vram DX11 videocard :bounce3:
  2. Betabyte

    ArmA 2 on PlayStation 3

    Videoram is for framebuffer and shaders friend, not for gamelogic, therefore the VRAM does not matter. Another thing: the PS3 sdk uses opengl while Xbox 360 uses directx, making it much easier to port to Xbox then. The PS3 graphics renderer of the engine has to be rewritten for a big part, while on Xbox it will take considerably (spelling?) less time to port. On the other hand, a PS3 always has a harddrive to stream data off, while xbox360 does not always have a harddrive (ie. arcade edition), so the developers have to fit the whole game in 512 ram, without the assumption to be able to stream from harddrive. It will provide serious development challenges on either console, that's for sure. If they can pull it off on any of the 2 consoles without serious downscaling of maximum AI/objects or the size of the map, i will be nothing less than surprised! :) I hope they do, cuz i don't care about console vs pc or PS3 vs xbox flamewars. BTW, i own a pc, not a console :)
  3. As the title asks, can any official person confirm 100% patch compatibility with the steam versions/boxed ? Any input really appreciated.
  4. Betabyte

    ArmA 2 on PlayStation 3

    i hope for PS3 owners that BIS wil eventually create ArmA 2 for PS3. But i'm afraid of technical limitations, that they will limit the game severely, meaning: making it different. The PS3 has only 256megabyte RAM, so i cannot believe a true 1:1 port will be doable. An Xbox version is more feasible, because an Xbox360 has 512ram. But i still think they are greatly going to limit amounts of AI and/or objects/mapsize to make the running game fit in 512 Ram. Don't flame me, just reasonable thinking here.
  5. Betabyte

    Arma 2 the last game to use this engine?

    Developing an engine takes years, so they could be working on one as we speak. Never assume we know everything Bis is developing/prototyping.
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