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sixpack

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About sixpack

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  1. Stick with the beta patch PROWELLY. I too have had the exact same problems as Ballistic09 and PELHAM (as many others) have mentioned before. I'm on steam had the game since launch, never had a problem till latest patch. The only fix for me has been the latest beta (build 89647). I can final play longer than 20 minutes
  2. I could be wrong but try putting debriefing = 1; into your description.ext
  3. I’m currently making a flying mission using the I44 mod, and would like help on creating a script (client side, I think) to count the number of enemy planes a player has killed (5 kills = ACE). Now in the editor I have some planes placed (flying and grounded) as well as planes spawned via triggers using the BIS_fnc_spawnVehicle function. Is there a way to check the scoreboard via script on planes killed by player and update the event to the player (hint “optional task completed: You became an ACEâ€). Or add all my enemy plane class types into an array and count on !(alive) but killed by player. Or is this a case where an EventHandler is needed on all enemy planes ? If so please help a novice at scripts :confused:
  4. Is it possible to use BIS_fnc_spawnVehicle to spawn vehicles from communtiy addons?
  5. sixpack

    Insurgency

    Fireball, thanks for converting insurgency to the other islands.:D But there is a problem with your dev-heaven files: insurgency0_76.fallujah.7z (is actually plr_mana) insurgency0_76.lingor.7z (is actually fallujah) insurgency0_76.plr_mana.7z (is actually lingor) No problem, I just renamed the files with the correct island extension.
  6. sixpack

    BAF coop mission pack

    Excellent missions Sander . I haven't gone through them all, but they are very well designed scenarios with great briefing's.
  7. sixpack

    Revive Script

    Anyone know if there is an option for an ammo cache with the mobile_man option? I know the mobile vehicle has one, but my mission is working off the SL being able to deploy the mobile spawn point. Ammo cache would also be a custom loaded one.
  8. Thanks Fer. I'd made the f\common\f_briefing_ardsasr.sqf the other night but didn't think to look in briefing.sqf for the calling of it. :o All fixed and working. Thanks again for help Fer.
  9. Hi Fer, Is the F2 framework compatible with Unit addons ? I'm trying to develop a mission with some SASR (ardsasr) units that I've downloaded. In DEBUG mode I can see: BLUFOR (Sixpak): "Dedug (Briefing.sqf): Player Faction: ardsasr." BLUFOR (Sixpak): "Dedug (Briefing.sqf): Faction ardsasr is not defined." Any Idea how/where I can define ardsasr as a Faction within the F2 framework. Thanks, Sixpack
  10. You Legend CRASH been hangout for some SASR camo's.
  11. sixpack

    No Satchel Charge Sound? (demo)

    Yep same for me in the demo, no explosion sound when detonating a satchel charge. Still fun watching the trees fall :)
  12. I'd like to know as well if this is possible...anyone ??
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