sixpack
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ARMA 2 CO crash(reinforcements has stopped working)
sixpack replied to RichardT252's topic in ARMA 2 & OA - TROUBLESHOOTING
Stick with the beta patch PROWELLY. I too have had the exact same problems as Ballistic09 and PELHAM (as many others) have mentioned before. I'm on steam had the game since launch, never had a problem till latest patch. The only fix for me has been the latest beta (build 89647). I can final play longer than 20 minutes -
Briefing.html built to specs, working end trigger, but no text in debriefing screen
sixpack replied to maturin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I could be wrong but try putting debriefing = 1; into your description.ext -
Count destroyed planes (Flying ACE script)
sixpack posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I’m currently making a flying mission using the I44 mod, and would like help on creating a script (client side, I think) to count the number of enemy planes a player has killed (5 kills = ACE). Now in the editor I have some planes placed (flying and grounded) as well as planes spawned via triggers using the BIS_fnc_spawnVehicle function. Is there a way to check the scoreboard via script on planes killed by player and update the event to the player (hint “optional task completed: You became an ACEâ€). Or add all my enemy plane class types into an array and count on !(alive) but killed by player. Or is this a case where an EventHandler is needed on all enemy planes ? If so please help a novice at scripts :confused: -
call BIS_fnc_spawnVehicle;
sixpack replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to use BIS_fnc_spawnVehicle to spawn vehicles from communtiy addons? -
Fireball, thanks for converting insurgency to the other islands.:D But there is a problem with your dev-heaven files: insurgency0_76.fallujah.7z (is actually plr_mana) insurgency0_76.lingor.7z (is actually fallujah) insurgency0_76.plr_mana.7z (is actually lingor) No problem, I just renamed the files with the correct island extension.
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Excellent missions Sander . I haven't gone through them all, but they are very well designed scenarios with great briefing's.
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Anyone know if there is an option for an ammo cache with the mobile_man option? I know the mobile vehicle has one, but my mission is working off the SL being able to deploy the mobile spawn point. Ammo cache would also be a custom loaded one.
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F2 Mission Development Framework (BAS f for ArmA 2)
sixpack replied to fer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Fer. I'd made the f\common\f_briefing_ardsasr.sqf the other night but didn't think to look in briefing.sqf for the calling of it. :o All fixed and working. Thanks again for help Fer. -
F2 Mission Development Framework (BAS f for ArmA 2)
sixpack replied to fer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Fer, Is the F2 framework compatible with Unit addons ? I'm trying to develop a mission with some SASR (ardsasr) units that I've downloaded. In DEBUG mode I can see: BLUFOR (Sixpak): "Dedug (Briefing.sqf): Player Faction: ardsasr." BLUFOR (Sixpak): "Dedug (Briefing.sqf): Faction ardsasr is not defined." Any Idea how/where I can define ardsasr as a Faction within the F2 framework. Thanks, Sixpack -
Australian Special Air Service Units
sixpack replied to nzdfcrash's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You Legend CRASH been hangout for some SASR camo's. -
Yep same for me in the demo, no explosion sound when detonating a satchel charge. Still fun watching the trees fall :)
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Demo - Play editor missions in multiplayer?
sixpack replied to Yapab's topic in ARMA 2 & OA - GENERAL
I'd like to know as well if this is possible...anyone ??