lizardgun
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Posts posted by lizardgun
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Try going back a few Catalyst versions. i.e. on my rig (also a Core i7 with a HD 5970), going from Cat 10.6 to 10.4 solved all the low texture/LODing issues.
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True enough - but it's still an annoying artificial limitation, as even a dry dam could make a good target in a mission.
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Dang and blast :(
Do you have idea why this is the case with certain buildings? I've had a look the revelant PBO and the config.bin file for the dam elements they seem to be classed as destructable buildings. I may of course be reading the info incorrectly...
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Hi all
I was wondering if anybody had come across this same issue - namely that some objects/buildings would appear to be indestructable - regardless what you throw at them.
For example, the two different types of dam, which I would dearly love to blow apart appear to be invulnerable, both to spawned damage, i.e. a GBU or even the setdamage command.
Any ideas?
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the first part of the mission is very cool though.Yes indeed, sneaking around on the rooftops with a Bison was very atmospheric.
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I've come across an odity in the 'hostages' mission... after sorting out the situation at the bus you receive a second objective, which is to clear a warehouse. However, after an extremely long drive (15km) it would appear that the waypoint for said warehouse is in the middle of the ocean, about 1km off shore in grid square 99, 15, i.e. SW of Kamenka.
Has anybody else experienced this?
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Great fun, took me one re-arm for the AH-1 to complete, although I lost my gunner to a sneaky ZSU-23 at the airbase towards the end. I didn't see any of the mentioned air assets, although I did take out a SU-34 on the runway before it could take off.
Thanks for the mission.
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Hi all
I'm trying to finish the first mission in the campaign, and embarrasingly for an OFP/Arma/VBS2 vet have got stuck. However, I think it might be a bug rather than my inept playing.
In short, my squad has cleared the village, rescued several hostages, although the doctor refused to follow me to the hut and found the mass grave in the forest. Since then I have blown up the radio transmitter and headed to the evac point. After that we moved onwards, siezed a hill and then lased several targets for some heavy artillery (house, tank in hiding, moving tank).
At this point nothing else seems to happen, as if the game is still waiting for a trigger to be activated. Unfortunately, as the squad leader is not giving any more orders, and is resolutely sticking at the top of the hill the mission is now a bust.
Any ideas?
Team Shadow - Sniper Campaign
in ARMA 2 & OA - USER MISSIONS
Posted · Edited by lizardgun
This was a really enjoyable campaign up to Guardian Angel, which I found essentially unplayable due to the crappy frame rate you always get in heavily forested areas. That's not really the mission makers fault.
However, it does't help that there doesn't appear to be any good shooting spots, which means you end up engaging hostile infantry at iron sight range, which means you are at a significant disadvantage as you have a slow firing rifle.
However, Invisible Man is even worse, as every time I've attempted it the mission says that the target has escaped after about 10 minutes even though the mission briefing says you have 45 mins to reach the target area. Maybe the timer is wrong as I'm confident I wasn't spotted.
Mystery man though is truly great; I don't know how random it is, but I had a lot of fun stalking the informant and then hunting down the 2 arms dealers including running over one with his own armoured SUV :)
A great finish, to what on balance is a very good, original and realistic campaign.