Guderian
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Whitelisted DZS (Dynamic Zombie Sandbox) server FI
Guderian replied to Zipville's topic in ARMA 2 & OA - MULTIPLAYER
I have this same going on on mine.. tired of this. Running the server only in the weekends, it seems the kids have more time. Googling a bit it seems even Battleye can be hacked by them, so I am gathering trusted users and going to lock it up, or stop hosting all together and play another game. -
Garrison on the fly script
Guderian replied to zorilya's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry, been busy.. will check this weekend and report! -
Garrison on the fly script
Guderian replied to zorilya's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes,yes and yes. Next to the appartment buildings in cherno. -
Garrison on the fly script
Guderian replied to zorilya's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
They just stand there, en the hint (time) isnt comming. I placed some extra debug hints in the script and it seems to run, but stalls somewhere. I used OPFOR soldiers, the init on the leader was: nul = [this,300,true] execVM "Garrison_script.sqf"; Also tried to name the leader like L1: nul = [L1,300,true] execVM "Garrison_script.sqf"; Played on Chernarus. -
Garrison on the fly script
Guderian replied to zorilya's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:inlove: -
Garrison on the fly script
Guderian replied to zorilya's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Coudnt get it to work in Arma2Free.. -
Missions with an anti-hacker system built-in.
Guderian replied to Murcielago_ESP's topic in ARMA 2 & OA - USER MISSIONS
If you can fit it in a nice include file, we can include it in out init and use it on a mission in where and when we want. Good idea! -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
Guderian replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Good ideas.. I like to have the possibility to set up my own spawn points, not just around the player. So we can create some safer zones.. :-) -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
Guderian replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
I removed the zombie dropping the mags, and the error went away. Also, edited out a lot of weapons, and seems more stable now. But I got a lot of these: 22:30:01 Server: Object 3:577 not found (message 121) with different numbers. Same problems here.. error message and crashes.. :-( on Arma2Free. -
or check the user missions subforum here, the maker is there too.
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Spawn patrols randomly..
Guderian replied to Guderian's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your scripts and suggestions. Will try it now. For me its not important that the spawned units die, as they will respawn soon again some where else. ---------- Post added at 07:06 PM ---------- Previous post was at 06:06 PM ---------- Pefect for my needs! your script together with the functions is just what I need. Thanks a lot. -
Spawn patrols randomly..
Guderian replied to Guderian's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I saw DAC and UPSMON, but I need a lightweighted, maybe dumb script. The reason I want random patrol groups is for the mission I am adjusting to our group needs. So it must be easy, if you know how to do this... but how ? ---------- Post added at 08:56 PM ---------- Previous post was at 08:47 PM ---------- BTW, Kylania you have a nice site with a lot of usefull information! -
Searched, but couldnt find what I want, but must be easy regarding the replies in a lot of threads. But I can't, maybe some guru can help. I want to have respawn a dozen groups of lets say 4 rebels, or resistance men randomly and they patrol around a huge area. If they have been killed, they respawn on a random different part of the map and start over again. How easily can this be done ?
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[TvT/FFA/CO-40] Dynamic Zombie Sandbox
Guderian replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
I was also thinking of spawning vehicles on roads with "this setPos [getpos this select 0, getpos this select 1, -0.2]; this setdamage 1;this enableSimulation false;" To make it block some roads, and randomly outside cities. And if possible, some light switchmoves on the zombies. I think walkers are much better then the running ones, because they tend to creep up on you due to their slow movement, you wont see them so easily. This way you can have less, but more stealthy by nature. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
Guderian replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Hi Gentlemen, You did nice work! I use it with Arma2Free, version 1.0 and changed the running to walking zombies. Some suggestions: - make a mix between running, walking, and crawling zombies (selectable?) - spawn on the roads stranded cars and busses, preferred wrecks and overturn ones. - is it possible to spawn a lot of wrecks, and very sparse some usable cars? - some stranded ships maybe with loot or for athmosphere. - random spawn delays Keep up the good work, and awaiting for a Arma2 free updated version. Johan