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R3APER

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Everything posted by R3APER

  1. I played the game when it came out for a while and got quite far into the campaign but after a while stopped playing cus the crashes were peeing me off. Anyway ive reinstalled today to see wht this newer patch has to offer, but dont really wanna go through all the missions i previously did. I know theres a search feature but i cant find anything about this command. If anyone knows it please let me know so i can get back to where i was. Cheers.
  2. It doesnt matter what set up you have the game seems to run very stodgy in the built up areas locked at 29fps it seems but if you move to the outskirts of the built up area and face with your back to it the frames shoot right up, then turn and face the bulit up area again and they drop to 29fps. Im running i7 920 at 4.4ghz evga classified 3 evga gtx 285 ftw edition watercooled 6 gig of dominator gt 2000mhz 7 8 7 20 versions 1200 tt toughpower psu. SO its definatly something to with how the game is coded
  3. i installed patch and got lots of errors but clicked ignore it did complete but not sure what it failed to install now i go to setting and AA is there but it says disabled is this correct if it is can i work around it? I try and reinstall patch but it says its already installed so im reinstalling the ga,me and im gonna dl from a different link. How many activations do i have with this game i dont wanna run out and if i do can i get it reset?
  4. R3APER

    AA is disabled 1.02

    Yea i had to reinstall before patching
  5. R3APER

    AA is disabled 1.02

    Ok thatnks for that ill try that now also just redownloaded the patch from the ftp addresss and it installed perfect. This was the link that gave me the bad patch http://www.armedassault.info/download.php?cat=patches&id=16 so i wouldnt touch that maybe someone can contact them or at least metion that there patch is a little funky.
  6. Same error here to u can ignore but im sure that its isnt a good idea im reinstalling the game and gonna try a diffent dl link. Is there a minimum number of instalkls with this game like so manyothers now adays?
  7. R3APER

    Autokick for Teamkillers

    Vote functions are good but 9 times out of 10 hardly anyone votes i think maybe a no vote should count as a yes. There are many occasions in many games when someone is tking you start a vote and they continue to play cus everyone seems to ignore the vote, so you are pretty much stuck, and if they do get kicked they are usually back within seconds so maybe a vote kick comes with a time limit before rejoin maybe a hr and a second kick 24hrs and so on. I dont know anything about implementing this sort of thing but it must be possible?
  8. ahh of corse tyhe clocks were in 2d 200 series drop there clocks to really low levels in 2d ill open a 3d app and try again
  9. Ok ran the other 2 current latency 55 max latency 108 it seems to hover between 55 and 70 alot of the time Now the other result concerns me im using dominator gt 2000mhz 7 8 7 20 versions so why is my score so low compared to the guys above mine when hes using 800mhz balstics, i can acount for maybe a little lower as im running only 4 gigs in duel channel as one stick has failed, so maybe if it was in triple channel it may be higher but still its ahell of alot lower than the 2gigs of 800mhz ram, any thoughts? VM to SM 1528.33mb/s SM to VM 1821.77mb/s
  10. endor: NVIDIA Corporation Version: 3.0.0 Renderer: GeForce GTX 285/PCI/SSE2 --------------------------------- OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control --------------------------------- Frontbuffer reading speed (back) --------------------------------- Format: 01 - Speed: 329.559 Mpix/s 988.676 MB/s Format: 02 - Speed: 354.568 Mpix/s 1418.27 MB/s Format: 03 - Speed: 390.065 Mpix/s 1170.2 MB/s Format: 04 - Speed: 428.387 Mpix/s 1713.55 MB/s Frontbuffer reading speed (front) --------------------------------- Format: 01 - Speed: 330.433 Mpix/s 991.298 MB/s Format: 02 - Speed: 355.533 Mpix/s 1422.13 MB/s Format: 03 - Speed: 389.743 Mpix/s 1169.23 MB/s Format: 04 - Speed: 428.409 Mpix/s 1713.64 MB/s This was done with the 920 d0 at 4.4ghz whats all that open gl stuff is that what its testing?
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