byku
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Posts posted by byku
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Yay... good luck to BIS and i wish them great sales and great updates after release ;), but unfortunately have to say that Polish version has some major bugs in translation :P.
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The BTR problem is the fact that it does too much damage imo with its 35mm cannon. M2A1 can survive 2 missiles but it gets destroyed by those few 35mm shots, also the areas(engine, crew etc) are probably too small without the full sabot simulation(like hellbeard said). I was able to destroy BTR with one shot but i suppose it was VERY lucky. So either they should increase the size of "engine" etc, so our SABOT would hit them easier or they should improve sabot simulation(which is probably a lot harder :P), although current armor simulation is miles better than Arma 2:) for that thanks BIS. Oh... and Cheetah AI will win ALWAYS with AI in T-100... why does 35mm rounds destroy T-100 is beyond me.
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It's a defense force of an island, nothing more. The jet is fine for such small army, i'm more curious about CAS for main armies. What will BI prepare? :P
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So the choppers don't drop from AA anymore :P.. like.. never ^^. Well, some randomization would be a bit useful, that from some angles the main rotor might be completely destroyed ;). Anyway thx :)
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We might get something with Campaign so don't lose hope :P.
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It depends, have you been playing in sp or mp? For example i don't have any problems with killing guys with one shoot to the head in sp, in mp latency might be an issue.
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0.77 to 1.0, that's a huge part of ... um.. number... with no changes? That would be silly :rolleyes:. Anyway, I don't mind the copy paste if the simulation of some stuff would be better(the titan = javelin not even ace style). UAV and arty are great, pity though that the rest didn't receive any significant updates(except better armor simulation .. although it works strange sometimes)
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Against lightly armored or flying targets use HEAT, works flawlessly :P.
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You've made DCS from Arma... holy crap guys!
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Both in SP and MP?
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Just to say: I also like the sway, battles are longer a bit thx to that.
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I wouldn't count on playing Arma 3 at decent fps with that hardware, cpu will be a HUGE bottleneck.
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Pity though, it would be nice to have FIA both under NATO and Independent. Anyway, give me coaxial gun for T-100 and commanders gun for Merkava ;P and i'll be happy ;)
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Holy crap... BIS! When you lock on target tank's systems automatically calculate the angle of attack! So the gun corrects for moving targets!
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Around 1km in Arma 3
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code from VBS developmentWrong! :P VBS BIS vs ARMA BIS are totally different companies that have almost nothing in common :P.
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Well i hope so :P.
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How is it balancing? Balance would be to give both tanks the same armament, no?At least it would an authentic and realistic balancing :).
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I hope they are WIP with those machine guns.... otherwise i want to see the logic behind that.
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Something interesting:
T-100 - doesn't have machine gun for gunner!! But has for commander....
M2A1 - doesn't have machine gun for commander.. but has one for gunner...
WHAT THE ....??
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What i don't like a lot:
T-100 - doesn't have machine gun for gunner!! But has for commander....
M2A1 - doesn't have machine gun for commander.. but has one for gunner... what... the... hell? That smells like balancing... A LOT! It feels so fake :|
Tested those tanks: With AP rounds they wouldn't blow imminently but they SHOULD be disabled at least. Now Panther survives two shoots with very little damage. Similar situation with Marshal.
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Interesting read about armor for devs: http://fofanov.armor.kiev.ua/Tanks/TRIALS/19991020.html
Edit. Why the hell i posted this on Development Branch AI Disc.... i wanted to post it in general dev discussion Y_Y
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...Lower the view distance to around 3k or OC cpu ;). It works for me.
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What's your view distance and pc spec?
Languages ​​and localization.
in ARMA 3 - QUESTIONS & ANSWERS
Posted
Polish also has some bugs :P