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Carnagel

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About Carnagel

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  1. Carnagel

    CRCTI Warfare ( cti ) MP

    Are they tank rushing using the roads? Get in there quickly ahead of them in a fast vehicle like the UAZ/HMMWV, and set up a pre-laid mine field like in this post - You could then position yourself as a sniper off to one side to execute any surviving tank personnel if their vehicle was only disabled, and giving you a good line of sight for the satchels
  2. Just wondering if there was a way to use the long range missiles in the M270 MLRS. In the website description it says - 'The M270 Multiple Launch Rocket System (M270 MLRS) is an unguided rocket artillery system. It is a very mobile unit well suited for the 'shoot-and-scoot' tactic. The system is capable of firing guided or unguided projectiles to distances of 42 km; or ballistic missiles to distances of 300 km.' Now obviously the range would be curtailed somewhat so you couldn't shoot from one end of Chenarus to the other, but in-game it seems it is restricted to line of sight usage. Can anyone shed any light if it possible to shoot long range targets using a UAV or targets highlighted on the map, or even just pound a target where you know the enemy is situated. Thanks :)
  3. Carnagel

    CRCTI Warfare ( cti ) MP

    Thanks for this mission - amazing fun, even as single player vs the AI Couple of quick questions - Choppers. When buying choppers for an AI team leader, they don't seem to last very long, any tips or ideas for how to address this? The AI piloting seems a bit dodgy - for example it has happened a couple of times where I bought a chopper for the AI and it just sits there in the base for 15 minutes, then flies towards the enemy and gets shot down straight away, or flies straight up over the base, then crashes into the aircraft hanger and killed me (was quite funny) AI Units. Any tips on the best make-up for AI units? I've been using East and building 1 t90, 1 service bmp, 1 service ural and a btr 90 for each AI group, then a second t 90 to fill it up once all the groups are full. Any suggestions to be more effective? Top down view construction - any way to have a top down view to place buildings and base defenses like in Arma crCTI or the regular Arma 2 missions construction builder? AI group leaders. Any way to make the AI group leaders use a vehicle rather than running around on foot? Thanks :)
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