Jump to content

An Fiach

Member
  • Content Count

    832
  • Joined

  • Last visited

  • Medals

Posts posted by An Fiach


  1. What do the numbers of ACE servers have to do with anything? Is BIS responsible now for what every player might potentially choose to do with their servers? There are a lot of non ACE servers as well and given the ever changing state of ACE and the different versions running on many servers how do you propose they deal with that?

    It doesn't need polishing, because it isn't an official part of the game and like I said, if people can't handle the vanilla game, they have no hope of coping with mods.


  2. Read my example with ET:QW (I took this one, I could have taken MW, many others...)

    Why would this kind of system pose a problem in ArmA2?

    It isn't a problem with the game itself when dealing with user mode content. Sure, we can ask for them to add features like that but that is saying "Hmm, it would be nice to have x features in this game." not saying "Hmm, this game is broken and too hard because there isn't a way to deal with user made mods". Most people never get to the point of wanting to use mods and so it is rather irrelevant to the question of why it is not popular.

  3. This is symptomatic, if you ask me, for example

    I know it's wrong to make a generality from a single example, but should average newcomer be required to go on these forums, search for examples and ultimately PM one vet forum member to get on a modded server?

    The short answer is yes, messing about with mods has nothing to do with the vanilla game. If a person has searched and doesn't understand the process, they should ask for help. Some mods/addons are simple,plug and play, and some require modules, sqf editing or other things. Has nothing to do with BIS.

    ---------- Post added at 12:13 PM ---------- Previous post was at 12:11 PM ----------

    [/color]

    I used Six updater to install it but during the whole time I was sitting there

    wondering if it was even installing it at all. Command prompt popups

    local server in a browser with the yellow bar at the top telling me

    to change my security settings....

    It worked but I still get popups in servers telling me stuff is missing.

    First thing I do is hop in a chopper to look around and I get a message

    saying I'm not allowed to fly a chopper or I'll get banned (Something about being TS?)

    LOL that's got to do with server rules made by the individuals hosting, nothing to do with the mods, and stuff being missing is a result of having different versions of whatever mod being used by the server.


  4. I find it very annoying that there is no jogging speed where your guy doesn't get an asthma attack after a hundred meters.

    Talking about the breathing? lol yea

    ---------- Post added at 11:13 AM ---------- Previous post was at 11:12 AM ----------

    I declined to vote because this poll is flawed and the OP used a video highlighting poorly placed colliders/Geo LODs as an example of infantry movement.


  5. forget the tools, six updater was designed to help with the beta run of ACE so folks wouldn't have to download 2Gb every other day, a milestone version will be released soon. Yoma is great but it is not needed, you only need to know how custom mod folders work to install the majority of mods and it is pretty simple, send a pm if you need help.


  6. stalker is right...any part of the weapon that opens and carries the round forwards is still called the bolt. However I did see a gun based on firing a magnetic round down a tube which was boltless and believe there are some other designs out there. I just thought i'd mentioned the magnetic one because a) i don't think they ever built it and b) it was basically the rail gun from quake 3 which was just downright awesome!

    anyway back on topic. The shotty is looking v good

    Are you thinking about Metal Storm?

  7. Smack yourself on your shoulder and then tell me your view didn't move even a tiny bit. And besides, why should your weapon ever come back exactly to the same spot where it was before firing, especially when firing unaimed? There is no way you can pull that off IRL, and yes I have fired several weapons.

    Side note: There is no hip shooting in Arma 2, just unaimed shooting from the shoulder - just look at the 3rd person view and see for yourself.

    Again, the issue is the point of aim returning to zero, my view doesn't change when I fire or get smacked in the shoulder, your body naturally compensates for this, you are still looking at exactly what you want to look at.

    Side note: You must have missed the ' ' around his statement, meaning un-aimed shots, he didn't mean literally from the hip.


  8. As a new user myself, the main gripes is that its over complicated, things like ordering your team, there is just to many commands. how many line formations do you really need? getting your team to not fire or only fire when fired upon, entering buildings, trying to get them into vehicles, watching them drive is annoying at best. im sure arma vets will have no problem doing these things, but your average user wont. In short, poor interface.

    The campaign is disjointed, some parts are really good and involving while other parts are unclear and boring. The single player missions are an improvement but there is not enough of them.

    Multiplayer can be a big disappointment, everyone thinks this has great potential but it just doesnt live up to it, i cant understand why people would choose to play online and then fight bots? the game is crying out for a simple PvP mode which is included from the 'off. Trying to get on a server with MODS is also a nightmare,the server should download the MODS needed when you connect, or turn of MODS which are not allowed, all this needs to be done automatically.

    MODS are quite simply the best thing about the game, i must have about 30+ going but they are far to hard to get working,people don't want to be opening folders and changing the game icon text to get them working. The launchers now are very good and a massive time saver, BIS should include there own with the game.

    I personally love the game, i understand its a simulation, and there-fore not easy to play but there must be a happy medium some where, where it can get the sales of an arcade shooter,and yet still be tough as balls, maybe different modes could be included, so new players can get to grips at a steady pace.

    Anyways its just another opinion, nothing more.

    Interesting perspective, so the command interface is too complicated, except that you clarify in saying you have too many options, this point confuses me since you can choose not to bother with any of them. So either the interface is poor because you like having fewer choices or is it the way that you access those choices which is giving you the problems?

    Getting AI into vehicles is quite simple, it takes 2 key presses, but I can quite understand the frustration with getting them into buildings and watching them drive, the pathing is either poorly aligned or the AI is having issues when presented with multiple choices, likely a combination of both but I guess it is a consequence of having actual AI rather than scripted bots.

    Can't say much about the missions as I completely agree, but I do disagree with you about online play. You can choose to coop or to pvp, there are servers for both, which game modes others choose to play needn't concern you, everybody wants something different. Mods are mostly client side, so downloading from servers would be pointless and potentially dangerous for your pc, not to mention the effects on server performance and that people don't want to connect and find themselves downloading a 2Gb mod, simply changing the server browser to show mods running on a server would be a great help. BIS including a launcher has been mentioned before and I think most if not all agree with that point, it doesn't make sense for a game so dependent on community mods not to include a mod launcher as part of the product.

    ---------- Post added at 09:22 AM ---------- Previous post was at 09:16 AM ----------

    You should read the forums more then. I'm with Whisper on this.

    Really? have you been ostracized for being new to the community? I know that I haven't. Most newcomers I see get blasted are those that made forum accounts to bash mission/mod makers or to troll every thread to say how bad the game is but are not here to ask for help or to contribute to the community.


  9. France. I don't think there's a lack of close ArmA2 player in europe, if you ask me

    Probably not.

    ---------- Post added at 07:32 PM ---------- Previous post was at 07:06 PM ----------

    i figured out the real reason this game is not more popular: Its this community!

    It appears from all the posts ive read you dont want it to be popular! You tell the people with reasonable complaints that there stupid and if they just did this or that its the best game ever invented! But you dont want the casual gamer to play because all he wants is a run and gun shooter and we dont want " those " kind of people playing "our" game! ive playe cod ,moh , ofp , dr , arma , arma2 , there all just games that cater to a certain type of player with good points and bad points but here there are no bad points , and if there are , there arent - its the users fault he's not smart enough to figure out how to make the complex simple!

    some complain about clunky controls , response is what you want a bunny hop button!

    some complain about a complex order menu , response is its not hard your just not smart enough to figure it out!

    Some complain the graphics are hard on the system , response is well you should by a top of the line computer because your just to cheap to have whats needed to play "our" game!

    Now i know there are some helpful people here who try to help but the overwhelming feeling I get from reading these is the above attitude. I know there is no cure for this but this is the opinion i get from what i read. Its a good game with a lot of promise but too many bugs for the average player but the average player isnt who you want , so thats why this game isnt more popular.

    let the bashing begin! :-)

    I agree about the bugs, well, at release at least. The rest can be summed up as people coming to this game for something different while expecting it to be the same as the games they are used to, go figure. You can't come to a game based upon realism and be put off that it doesn't work like an arcade game. If I put up a mission called Police Call on my ultra realism server, whose fault is it if people are disappointed that they find themselves picking up trash in a parking lot and not playing cops and robbers?


  10. You mean they "BIS" provide an open sandbox type toolset, then provide lots of info on how to use it (free), then give some example missions, and then provide some free tools to further extend the sandbox? Oh and then they continue to support and improve the sandbox. I'm sure thats what you must have meant? For the price I think I rather like that they don't "stay the hell out of " my way, it's why I am a repreat customer

    @ NoRailgunner

    Good list

    Specifically add to point 2... a medic who comes when called, not when HE decides it's ok. I'll make the decisions on risk thanks :)

    @ Avibird... I think the modern etiquette is coffee, biscuits and group hugs now lol

    They give us the tools and don't try to force us into playing or modding in any particular way.


  11. what does that matter? Your kidding right? Yeah i mean its great they dont lock it all down and only have their servers, but to say they thats the only thing they do extremely well is just rude and not true... you should go back to TF2.

    Time zone matters, ping matters.....

    Not rude and it isn't 'not true' and for the record, saying someone only does one thing extremely well, doesn't imply they they absolutely suck ass at everything else.


  12. The easiest way to see what the problem is would be to actually play vanilla with crosshairs on and using a non-heavy-MG weapon (so that you have that little line between the crosshairs showing you exactly where you're going to hit) and fire a shot. Look at the movement the little line makes right after the shot and where it gets back to while the "big crosshair" stays perfectly still. This is not how realistic recoil should behave.

    The 'big crosshair' is just an indicator of how steady you are, e.g. is gets wider when you are fatigued or injured, giving you a visual indicator of your general stability. The center line is the point of aim and the one that is most relevant to this topic.


  13. I tried hosting, Devastation, AAS (these ons are the only ones which worked a bit), other C&H type.

    I tried staying on server, advertising... well... server kept empty.

    Outside of Domi & Warfare, nothing on public servers

    Where do you live?

    ---------- Post added at 06:05 PM ---------- Previous post was at 05:57 PM ----------

    They all want supper human action and fast respawn... Which BIS doesnt do.

    The only thing that BIS does extremely well is to stay the hell out of our way and let us make what we want to out of the game. That counts for a lot given the way most game companies want to micro manage their customers, but it isn't enough to make them 'popular'

×