bernardino75
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Everything posted by bernardino75
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How to disable playable units in MP from auto spotting enemies?
bernardino75 replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put in each units init "this disableai autotarget" or something like this... -
Does anyone know if is possible to create respawn parameters in multiplayer missions? Like choosing between the parameters seagul, base...
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MP parameters respawn
bernardino75 replied to bernardino75's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I found this: http://forums.bistudio.com/showthread.php?t=71040&highlight=respawn+description:d: -
Time for Bis to allow language change to English - agree?
bernardino75 replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Signed. Will I have to buy again ARMA2 to have an English version compatible with the ACE2? -
MP parameters respawn
bernardino75 replied to bernardino75's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried to create the parameters in despcription.ext, but this is where you define the type of respawn. Dont work. Do you know a variable that can be redefined after the description.ext be loaded and change the RESPAWN to group or seagul or other? -
Time for Bis to allow language change to English - agree?
bernardino75 replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Signed -
Texture Detail - Normal Anisotropic Filtering - Normal Terrain Detail - Normal Objects Detail - Normal Shadow Detail - Normal PostProcess Effects- Low Cpu - E8500 OC (4.0ghz) Ram - 2 x 2GB DDR2 800 (@841) Kingston Value GPU - ATI HD4870 512 Mb OS - XP SP3 Resolution - 1680 x 1050 Normal Score - 4129,82