Thank you BIS. Patch 1.2 gives the option to disable the effects such as over the top lighting and motion blur which made the game un-playable for me. So THANK YOU!
The most anoying bug for me now is when the other guys in razor team keep walking though walls/closed doors etc. Second is the optical sights seem to 'catch' the sunlight and 'whiteout'. This would not actually happen, as they have sun-shields and my big ugly head in the way of any sun... please fix.
When you shoot out a window in a building from a distance it appears to take out all the windows at once in the whole building.... need to check for that again in 1.02, but it was a little odd and could be better.
Don't like it when I can't move, during scripted 'moments' of story line. Don't know exacly how it was done if the original OP Flash, but it was better, IMHO compared to being just stuck on the spot... petrified...
Too many, and not verry smooth loading screen between 'sceens', some as short as a couple of seconds between.. ruins the 'in the game' feeling, as your not, your looking at a blank or loading screen. Could this not be overlayed on the last sceene at least?
Thinks change brightness/flicker as you move, some a heck of a lot more than others, this is definately a graphics engine issue. Something to do with Z buffering I think someone has said. I know it's always done it, but it seems a lot more obvious with all the pixel shading going on..
I would really like to see the aircraft have all the dials working, as there is a missed oportunity here with the flight sim fraternity, who since OPFlash had started using it as a Flight Sim, mainly due to the great scale of the maps, and the detail, however the details in the planes, need to upped. It shouldn't be that hard to implement a full detail dash in the plane. All the flaps/gear etc it all there, so just some more 'flight sim fan' details would go a long way.
I would like to shoot from vehicles as a passenger, this really should be addresed, unless it really doesn't happen in real life. But I would think it would in the heat of battle, why wouldn't you try and shoot a few people on the gound, after all your being shot at. Not so worried about inside the vehicles, as there isn't really many places to go, but I guess it would enhance realism, possibly. Getting in and out is till verry 'magic', vehicles have doors for a reason. Try opening them. It would look much better if they did open as you got in. Watch form outside as your team gets into your vehicle to see how awful it looks at present. I'd love to see doors that open, can be shot open and or fall off and loose the shielding the door represented. In fact I think the whole damage model needs reviewing, planes that loose half a wing or bits of flap effecting control, performance, stuck landing gear, warning lights of engine/control damage, you know an alarm with a nice sounding woman saying 'altitude... altitude' and so on as your about to pile into the ground. Thats what I would like from the 'next generation' anyway.
This is all sounding like another moan, so here's some good points.. :)
It is definately from the same line as the other games, great scale, nice drives, verry realistic 'moments'. The movement is much better I think, much smoother and you don't have to stop to reload etc. The AI actuall does look better, they 'seem' more lifelike especially when shot at. The wildlife adds that final level of realism which is best when you didn't expect it. ie Youre about to snipe somone and a cow wanders though the field in-between, priceless. Speed wise I'm happy, it plays on my 'fairly old now' rig quite nicely. (Intel 6600 Quad with 9800GTX and 6GB ram) However, I do have all the post processing turned off, as I didn't like that look and it's great that you now can turn it all the way up/down as desired. Ground vehicles don't appear to drive the same as they used to, something with the steering, however I would say it's better once you get used to it.
Overall it is a great move forward, and I look forward to BI's great support in improving it even more with patches... thank you BI.