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wilkinson_james

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About wilkinson_james

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  1. wilkinson_james

    Graphics engine improvement

    Thank you BIS. Patch 1.2 gives the option to disable the effects such as over the top lighting and motion blur which made the game un-playable for me. So THANK YOU! The most anoying bug for me now is when the other guys in razor team keep walking though walls/closed doors etc. Second is the optical sights seem to 'catch' the sunlight and 'whiteout'. This would not actually happen, as they have sun-shields and my big ugly head in the way of any sun... please fix. When you shoot out a window in a building from a distance it appears to take out all the windows at once in the whole building.... need to check for that again in 1.02, but it was a little odd and could be better. Don't like it when I can't move, during scripted 'moments' of story line. Don't know exacly how it was done if the original OP Flash, but it was better, IMHO compared to being just stuck on the spot... petrified... Too many, and not verry smooth loading screen between 'sceens', some as short as a couple of seconds between.. ruins the 'in the game' feeling, as your not, your looking at a blank or loading screen. Could this not be overlayed on the last sceene at least? Thinks change brightness/flicker as you move, some a heck of a lot more than others, this is definately a graphics engine issue. Something to do with Z buffering I think someone has said. I know it's always done it, but it seems a lot more obvious with all the pixel shading going on.. I would really like to see the aircraft have all the dials working, as there is a missed oportunity here with the flight sim fraternity, who since OPFlash had started using it as a Flight Sim, mainly due to the great scale of the maps, and the detail, however the details in the planes, need to upped. It shouldn't be that hard to implement a full detail dash in the plane. All the flaps/gear etc it all there, so just some more 'flight sim fan' details would go a long way. I would like to shoot from vehicles as a passenger, this really should be addresed, unless it really doesn't happen in real life. But I would think it would in the heat of battle, why wouldn't you try and shoot a few people on the gound, after all your being shot at. Not so worried about inside the vehicles, as there isn't really many places to go, but I guess it would enhance realism, possibly. Getting in and out is till verry 'magic', vehicles have doors for a reason. Try opening them. It would look much better if they did open as you got in. Watch form outside as your team gets into your vehicle to see how awful it looks at present. I'd love to see doors that open, can be shot open and or fall off and loose the shielding the door represented. In fact I think the whole damage model needs reviewing, planes that loose half a wing or bits of flap effecting control, performance, stuck landing gear, warning lights of engine/control damage, you know an alarm with a nice sounding woman saying 'altitude... altitude' and so on as your about to pile into the ground. Thats what I would like from the 'next generation' anyway. This is all sounding like another moan, so here's some good points.. :) It is definately from the same line as the other games, great scale, nice drives, verry realistic 'moments'. The movement is much better I think, much smoother and you don't have to stop to reload etc. The AI actuall does look better, they 'seem' more lifelike especially when shot at. The wildlife adds that final level of realism which is best when you didn't expect it. ie Youre about to snipe somone and a cow wanders though the field in-between, priceless. Speed wise I'm happy, it plays on my 'fairly old now' rig quite nicely. (Intel 6600 Quad with 9800GTX and 6GB ram) However, I do have all the post processing turned off, as I didn't like that look and it's great that you now can turn it all the way up/down as desired. Ground vehicles don't appear to drive the same as they used to, something with the steering, however I would say it's better once you get used to it. Overall it is a great move forward, and I look forward to BI's great support in improving it even more with patches... thank you BI.
  2. wilkinson_james

    Graphics engine improvement

    You'r right, I don't have a clue. Though I do have quite a few years worth of playing every thing thats out there. PC's consoles the whole lot. No offence is taken, I enjoy the discourse. On the topic of ARMA2, the issues I have are not with the game/sim as such, the scale is still great. It's the use of what some people call 'eye candy' with the effects thats really shocked me. And NOT in a good way, because it is similar to last years popular shooters, like COD 4/WAW and FarCry 2. Unfortunately, BI being new to these kind of effects appear to have 'overdone it' quite a bit. And it also appears you can't disable some of the effects I really can't get on with. In my case it's the 'focus' effect. I can't stand it, it really makes me feel woozy and sick. There are many other niggles with the quality of the effects, I mean blurring at the edges when you move. In fact the whole screen blurs when you turn arround, so much for the expensive 24" 4ms screen you've bought, cos now the game 'makes' the smears. It's really kiddy stuff that should not have got anywhere near ARMA2. I could go on... Don't get me wrong, it's BECAUSE I really DO care about ARMA2 as a game/sim, that I joined this forum JUST so I can post my comments. I really will not be able to play it if there is no option to turn these effects off, which at present there is not. (There's a LOW effects, but no OFF). And I don't think I'll be the only one. I'll say to you what I said to my daughter, ' well applied makeup in small ammounts can really improve how one looks, over do it however and you will look like a bit of trash....' * NOTE * Of course, I'm still going to buy it, as it's still going to be the best war sim out there... by a mile or two.
  3. wilkinson_james

    Graphics engine improvement

    To be honest this 'STYLE' of shooter, with all the 'wonderfull' effects are best left to EA and Ubisoft et al. What you appear to have done is to try and compete on their level, in their playing field, possibly thinking to get some of their market. You might well do, but it's no where near as clean or as well executed as they would do it and it's not what BI are good at. It would have been better to stick to what your are good at, and let the rest try and match the quality of the game strategys, the ai, vehicles and all the other authentic stuff we love. Sorry to moan and boar... like I said, it's just a bit upsetting.
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