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SANGEKi

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About SANGEKi

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  1. English, dude. And your hardware specs might be helpful.
  2. The problem will be worse on slow systems but what we're talking about is a universal thing. The game is unplayable for me because of the controls not because of performance. I can (depending on settings) get reasonably great FPS on my Core i7 4.2GHz, GTX280. It's just how the game was designed. It's not about how fast the game will react to mouse movement. It isn't broken in the way that the controls just don't react. The whole design is just plain wrong and 9000 FPS won't help either. You can't very well "see" the problem in videos either since it's mostly about how it feels rather than not being able to aim or anything. The cursor movement itself is just fine in the parameters that they set for the game... those parameters are what is the (huge) problem for some of us.
  3. No this has nothing to do with FADE. I mean it would be possible for FADE (or something like it) to do something like that but in this case, no. We're strictly talking about a design issue in the game. Other things like extremely low performance can of course exacerbate the problem... sorry, feature.
  4. It's a "problem" with the engine itself.
  5. This has nothing to do with the cursor. This is about mouse acceleration which you can only feel and not see... well you can see yourself looking where you didn't want to but anyway. The cursor going crazy when you're running is perfectly normal and the way it has to be. You should just turn it off completely and use the sights. Sorry if I understood you incorrectly.
  6. Not really. ;) I don't have any set settings right now and I don't really play the game at the moment. As I said the game runs OK as long as I don't exactly run it on 2560x1600. On everything maxed out, at 1680x1050, fillrate at 100% and visibility at about 4000 I get between 60 and 25 or so on average. I'm not asking for support, the game runs how it's supposed to on my system. I'm just not satisfied with the way it actually is supposed to run.
  7. I also have a Core i7 at 4.2 GHz with HT enabled. I "only" have GTX280 at the moment and my FPS are OK...ish as long as I stay low with the resolution (not so easy on a 30" monitor) but there is only so much more hardware out there that you can put into your computer.
  8. I'm not to sure if the "completely overkill mouse acceleration" is supposed to be completely on purpose to simulate natural movement of a human body or not but the problem is that I'm not controlling ARMA II in the same way that I control myself when I move around in real life. *EDIT: Actually it probably has almost completely to do with the way the movement is designed. I fully understand that the implemented system is very complex and it is a pretty neat technical achievement but unfortunately it doesn't change the fact that controlling this way with the input devices we have available to us feels ultra weird to most people. The mouse behavior just completely kills the game for me. This has nothing whatsoever to do with ARMA not being a shooter, for me. I just don't want playing the game to feel like I'm using OS X. Meaning, feeling like I try to move the mouse with a broken arm.
  9. No, the game is obviously more CPU bound than "normal" games. That comes with the territory of having so much possible viewing distance and AI but my comment was only in relation to the required GPU performance and the question if a culling algorithm would possibly slow the game down to much. This is not FSX where GPU power just stops making any difference at some point and it's only CPU, CPU, CPU.
  10. The game is not that CPU bound anyway. There is hardly a real world difference in performance between a Core 2 Quad at 3GHz and a Core i7 at 4.2GHZ. Even a moderately complex culling algorithm won't slow the game down much or at all. Even if it would make the game slower on slower CPUs it wouldn't matter because no one who owns the GPU(s) required to run this game with acceptable performance on high settings is still on a Pentium 4. The devs (as dedicated as they might be) don't have the money/time and/or knowledge necessary to really (if even still possible) optimize the engine, let alone create a new one. While I'm sure that future patches will indeed improve performance, it will never run GREAT. Thing is that this is not about opinions. The engine is doing a lot more work than necessary. This game is slightly more complex than your regular AAA shooter no doubt but most of that complexity has it's place in the CPU. This problem here, at it's core, is a different matter.
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