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ENONIC

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About ENONIC

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  1. I still can not get the SOM running on dedicated servers :( Does anyone have an idea?? Looks like other modules have the same problem. Like the First Aid stuff. The normal way with Placing and Syncing in the editor isnt working on dedicatet servers. any help would be nice.
  2. Ok if taken this script and played a little bit around, here my edited version: hint "calling script..."; // creating SOM _group = createGroup sideLogic; "SecOpManager" createUnit [position player, _group, "socom = this"];//<---Working in editor, singleplayer, IngameServer //socom = "SecOpManager" createVehicleLocal getPos player; //<---not working socom synchronizeObjectsAdd [player]; hint "Init starting..."; // Wait until SOM is initialized waitUntil { not isNil { socom getVariable "initDone"} }; waitUntil { socom getVariable "initDone" }; hint "Init done... Adding ArtySupport"; // activate arty //YOu can only call one barrage with this. After you fired the arty once, you have to call it again. [["artillery_barrage"], player, [[ARTY, [1,2,3,4,5,6,7,8,9]]]] call BIS_SOM_addSupportRequestFunc; hint "Arty initialized"; This is working in Editor, SinglePlayer and On the IngameServer, taht is started form the multiplayer menu with the "new" button. Nut it is not working on a dedicated server. Then the socom will not get initialized. Last hint is "Init starting...". So maby im still doing somethig wrong for a Dedicated Server!?? Edit: Now iv tried this: // creating SOM _group = createGroup sideLogic; "SecOpManager" createUnit [position P1, _group, "socom = this"];//<---Working in editor, singleplayer, IngameServer //socom = "SecOpManager" createVehicleLocal getPos P1;// <---not working socom synchronizeObjectsAdd [P1]; P1 is the name of the Player in the Editor. Now the SOM will be initialized on the dedicated server, and provides Missions! But still no ComMenu-Entrys for calling support :) It is nesecary to call the BIS_SOM_addSupportRequestFunc again if you have fired the barrage once!
  3. DnA sayed that there are issues with the com-menue in MP and that this will be fixed with the next patch. I realy hope so :) Maby we should wait till then. If there is a code problem with it, we can test as much as we want and wount get real results. Think this patch should be released at 19th June!?!?!? Dount want to give bad informations in the early morning, so im not shure. Where ist the editingguid :rolleyes: ... So a question abaout your script. You have created the SOM with: _socom = "SecOpManager" createVehicle (position player); But this is still local namespace. isnt it? the "_" means you creat a local variable. this is only held by the system as long the script is being executed. Maby im wrong. But i think you have to creat it in global namespace... !? so without "_" Like the variable "player" is a global variable.
  4. First at all THX for the infos. @McGlazd: Ok. THis sounds logical. But, does this mean i schould generat a SOM in global namespace, and sync all LocalPlayers that conect to a server to this SOM? I rember something i saw at EVO scripts in ArmA. If i remember right, there is stuff that is only local(client), and other stuff that is global(server). I have allready some scripting expiriance, but i never had to touch MP stuff like that. "Yes, but obviously only the player hosted server can interact with the SOM like requesting support. " : What is a player hosted server for you. do you mean a ingame or dedicated server or a server that is startet by the -server option. I having troubles to understand what you realy want to say with this. Sorry:confused: :D @ DnA: "therefore it sometimes isn't possible to make a SecOp decision". Iv tested it with dedicated server, maby 4 times(server restart each time). i was not able to accept the misions, like i sayed allready. Within each test there were provided about 2 to 6 missions by the SOM. So i'm shure it is defently "not" working, like i have built the map :) So. My question is. Do i have to do special stuff in MP to get it working?. Like McGlazd sayed. Making one SOM aviable to all players?? Furthermore, Is it possible that MP Players, that are not in the same Group, accept the same mission. I want the SOM to generate Missions that all players on a server can accept or decline. I think if all players use the same SOM, this schould be posible. I know you are working on a documentation, hope it comes soon :). This modules are great and im hapy about the great possibilities that they provide.
  5. Hi everyone. Did anyone used the SOM in multyplayer allready???? It seems it isnt working in MP. Iv built a small map with arty, SOM, ACM and FirstAid stuff. Inside the editor, everyting is working, in the singelplayer everything works too. But if i start a server from ingame, or a dedicated server the SOM seems to have problems. Its generating side missions but i cant accept them, becaus i dount have comunication entreys for it. The Arty isnt working too, becaus i dount get com entryes to call a barrage. So does anyone have a idea?? Is it Bugy? Am i doing something wrong? Is there maby special init stuff to do for MP??? Hopfully someone have answers ;) Add: I testet a little bit more in MP and nothing changed :) But it seems teh ACM isnt working too.
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