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The.Yield

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About The.Yield

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    Lance Corporal
  1. Just completed a full reinstall of Win 8.1 (since I -had- done an update). No luck, same error - and a giant waste of time lol. Do you use AMD or Nvidia?
  2. Of my entire game library, ArmaIII has found it's way to being the only game that has taken issue with Win8.1 preview, lol :plain: Launching the game through steam results in nothing at all happening, I don't even get to see the loading splash element. Launching through the ArmaIII.exe directly gets me this: http://imgur.com/2a5XcKw This happens in both Dev branch and regular. Now granted 8.1 is preview material and in no way supported by the developers of Arma - but the ONLY game that doesn't work? really? Must be an easy fix...
  3. The.Yield

    WarFX : Blastcore

    Foaming at the mouth for this mod to work fully with ACE :D Sort of a bummer to see regular BIS smoke plumes during a mission.
  4. I get incorrect/corrupt LOD's on ANYTHING newer than 10.5(a)'s -- But only with crossfire enabled (the whole point).
  5. Using the latest 10.8b hotfix, with the latest ARMA2 OA beta, I still get flashing world-light and corrupt LODs with crossfire enabled. When I turn crossfire off, all is well. Sad :(
  6. If anyone out there is running Crossfire ATI cards like me (and you keep up with driver news) then you were no doubt excited to read about the new Catalyst 10.8s and the associated hotfix 10.8a crossfire app profiles. Long story short is they claim to have added OA crossfire support without the need to change the name of the EXE to Arma2. Good news is that it works for me. Crossfire activates and I get greatly improved framerates for sure. Bad news is that this results in flickering color and corrupt LOD's (things not drawing at the right detail levels). Has anyone tried these new drivers and gotten similar results?
  7. The.Yield

    Latest Beta Patch: 72197

    QFT. Very annoying issue.
  8. The.Yield

    Update FaceTrackNoIR

    How does one disable the leaning entirely? I've turned off the Z axis to get rid of the zooming, but the leaning is truly annoying as well lol.
  9. You can very simply add all of your mods to the "set launch options" property of the game in steam (right click). This is like modifying your target line from a EXE's shortcut. Then right click on ARMA2 OA in steam and select "launch Combined Operations". But, this will not let you play with a beta patch. To do that, you need to go to the sticky thread and get the beta version of the CMD file that launches CO. Put that file into your OA folder and edit it with notepad like such: http://img.photobucket.com/albums/v96/WaTTz/HowToUseModsWithAOWithBeta.png
  10. The.Yield

    SLX Mod WIP

    Interesting issue with this new version (haven't been using SLX for a while now). When I try to drag a body, I can't move an inch. When I command my AI to drag someone, they can do it just fine. Anyone else notice this?
  11. The.Yield

    Get plane weapons right.

    Wow, I had no idea that missile speed was so grossly inaccurate compared to real life. Mach 6!? As a warefare player, this is a very big deal and needs to be fixed ASAP.
  12. Aiky, how do you add your own launch properties with this method? I.E. -nosplash -world=empty -cpuCount=4 -exThreads=7
  13. The.Yield

    Secondary Monitor as Map

    I completely support the idea of having dual monitor/dedicated map screen support. Really great idea! It would allow for ARMA players to utilize their hardware for maximum game play experience. +1
  14. The.Yield

    ArmA2 8GB RAM Problem

    Putting in my two cents here: Yes, 8GB ram issue fixed! Yay! Preliminary finding, however, seems like AA now doesn't work... More testing required. EDIT: At least on my Crossfired 4870's, yes -- AA is broken.
  15. The.Yield

    Warfare Proton Mods

    It's become something of a ghost town in this thread, lol. My group and I had an excellent game last night (about 4 hours long). We reduced the AI to 10 per side to make things a bit less "bogged-down" towards the end of the game. Noticed a few things just in case this warfare is still under development (haven't been keeping up). 1. Fast-time just doesn't seem to work at all... simple as that. 2. Artillery, at least for us, seems completely broken. The last several times we've tried to use it, we simply get blank communication menu's. Not sure if that's some kinda' addons conflict or what, more testing is needed. 3. I think this has been discussed, but bases always starting in the same position is... problematic for the small group of players on the BLUFOR fighting the completely AI OPFOR or vice versa. And more over, the AI is not putting up much of a fight at all. In that game the AI was on the coast and had taken maybe 2 towns and that was it (that's probably a general warfare issue though). But overall a very fun game! Had some epic moments going in on foot into towns, spec-ops style lol. Javelins from the top of apartment buildings etc. Great work proton. EDIT: We've found that some mod(s) we were all using was/were in fact the culprit(s). Not entirely sure what, but my hunch is it was one of the many mods we were using that affects the UI or keybinds. We're doing more testing to figure it out.
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