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Rafterman

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About Rafterman

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  1. Rafterman

    =BTC= Revive

    Well yeah, you actually have to make a marker called "respawn_west", where your player spawns. Then add that flag (BTC_base_flag_west) near to it and when you scroll on it, you can spawn on mobile spawn vehicle. Took me ages to think that out xD At the beginning I thought that you can spawn on vehicle the same as you "just respawn", by scrolling and clicking Mobile spawn or smth :D
  2. Hey! I have a mission, where I have trigger, which activates when OPFOR detects BLUFOR and with activation of the trigger, a sound alarm starts playing. Now I wonder how I can do that when the sound starts playing, all AI players starts looking for/attacking the intruders (real players) and if possible, to make an heli take-off from the enemy base and search for us too? Thank you!
  3. Rafterman

    =BTC= Revive

    Heya! I have a little problem with the Mobile respawn, I cant get it working :/ I have added a vehicle ( empty - hunter(blue) and called it veh1. Init file is like this : /* Created by =BTC= Giallustio version 0.3 Visit us at: http://www.blacktemplars.altervista.org/ 06/03/2012 */ ////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\ BTC_revive_time_min = 5; BTC_revive_time_max = 600; BTC_who_can_revive = ["Man"]; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_active_mobile = 1;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 1;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_vehs_mobile_west = [veh1];//Editable - define mobile west BTC_vehs_mobile_east = [veh2];//Editable - define mobile east ////////////////// Don't edit below \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //FNC call compile preprocessFile "=BTC=_revive\=BTC=_functions.sqf"; if (isServer) then { BTC_vehs_mobile_west = [mobile_west_0];//Editable - define mobile west *** I HAVE TRIED CHANGING THESE TO VEH1 TOO, STILL DOESNT WORK*** BTC_vehs_mobile_east = [mobile_east_0];//Editable - define mobile east //Mobile if (BTC_active_mobile == 1 && count BTC_vehs_mobile_west != 0) then {for "_i" from 0 to ((count BTC_vehs_mobile_west) - 1) do {_veh = (BTC_vehs_mobile_west select _i);_var = format ["mobile_%1_%2",west,_i];_veh setVariable ["BTC_mobile",_var,true];if (BTC_mobile_respawn == 1) then {_resp = [_veh,_var] spawn BTC_vehicle_mobile_respawn;}};;} else {{deleteVehicle _x} foreach BTC_vehs_mobile_west;}; if (BTC_active_mobile == 1 && count BTC_vehs_mobile_east != 0) then {for "_i" from 0 to ((count BTC_vehs_mobile_east) - 1) do {_veh = (BTC_vehs_mobile_east select _i);_var = format ["mobile_%1_%2",east,_i];_veh setVariable ["BTC_mobile",_var,true];if (BTC_mobile_respawn == 1) then {_resp = [_veh,_var] spawn BTC_vehicle_mobile_respawn;};};} else {{deleteVehicle _x} foreach BTC_vehs_mobile_east;}; }; if (isDedicated) exitWith {}; PS : I Didnt copy the entire INIT file cause I didnt change anything there. What I am doing wrong? NVM I got it working :D
  4. The only problem in your part is that his hands are tied behind him :D how would he done that himself? And besides that, there is another hanged guy behind him.
  5. Who says that he hanged himself????
  6. That's on quite low settings :) Between low/medium
  7. Hi again! Now I have a new problem. If my men steps in one house, I need helicopter(actually 3) come to H(invisible) and my men to get in that heli. Is it possibly to be done with triggers or what? Thanks in advance.
  8. Hello! I'm making a mission, and I want to know one thing. I have heli extraction that is working very well, i get landed and stuff. But I want to make that the order for the men where to go comes when heli is already dropped us of. At this point , the orders (or smth) comes already in heli(the waypoint, where to go. the yellow thing:D) And i want to make one thin more: After heli has dropped us of, i want to it explode(like someone shot it with stinger) and somebody of my crew says something. Thanks in advance! Keep it going, soldiers! problem solved! you can delete it.
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