Rafterman
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Well yeah, you actually have to make a marker called "respawn_west", where your player spawns. Then add that flag (BTC_base_flag_west) near to it and when you scroll on it, you can spawn on mobile spawn vehicle. Took me ages to think that out xD At the beginning I thought that you can spawn on vehicle the same as you "just respawn", by scrolling and clicking Mobile spawn or smth :D
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Sound alarm + AI searching for enemy players
Rafterman posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey! I have a mission, where I have trigger, which activates when OPFOR detects BLUFOR and with activation of the trigger, a sound alarm starts playing. Now I wonder how I can do that when the sound starts playing, all AI players starts looking for/attacking the intruders (real players) and if possible, to make an heli take-off from the enemy base and search for us too? Thank you! -
Heya! I have a little problem with the Mobile respawn, I cant get it working :/ I have added a vehicle ( empty - hunter(blue) and called it veh1. Init file is like this : /* Created by =BTC= Giallustio version 0.3 Visit us at: http://www.blacktemplars.altervista.org/ 06/03/2012 */ ////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\ BTC_revive_time_min = 5; BTC_revive_time_max = 600; BTC_who_can_revive = ["Man"]; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_active_mobile = 1;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 1;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_vehs_mobile_west = [veh1];//Editable - define mobile west BTC_vehs_mobile_east = [veh2];//Editable - define mobile east ////////////////// Don't edit below \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //FNC call compile preprocessFile "=BTC=_revive\=BTC=_functions.sqf"; if (isServer) then { BTC_vehs_mobile_west = [mobile_west_0];//Editable - define mobile west *** I HAVE TRIED CHANGING THESE TO VEH1 TOO, STILL DOESNT WORK*** BTC_vehs_mobile_east = [mobile_east_0];//Editable - define mobile east //Mobile if (BTC_active_mobile == 1 && count BTC_vehs_mobile_west != 0) then {for "_i" from 0 to ((count BTC_vehs_mobile_west) - 1) do {_veh = (BTC_vehs_mobile_west select _i);_var = format ["mobile_%1_%2",west,_i];_veh setVariable ["BTC_mobile",_var,true];if (BTC_mobile_respawn == 1) then {_resp = [_veh,_var] spawn BTC_vehicle_mobile_respawn;}};;} else {{deleteVehicle _x} foreach BTC_vehs_mobile_west;}; if (BTC_active_mobile == 1 && count BTC_vehs_mobile_east != 0) then {for "_i" from 0 to ((count BTC_vehs_mobile_east) - 1) do {_veh = (BTC_vehs_mobile_east select _i);_var = format ["mobile_%1_%2",east,_i];_veh setVariable ["BTC_mobile",_var,true];if (BTC_mobile_respawn == 1) then {_resp = [_veh,_var] spawn BTC_vehicle_mobile_respawn;};};} else {{deleteVehicle _x} foreach BTC_vehs_mobile_east;}; }; if (isDedicated) exitWith {}; PS : I Didnt copy the entire INIT file cause I didnt change anything there. What I am doing wrong? NVM I got it working :D
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ArmA II Photography I: Questions. Comments & Discussion
Rafterman replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
The only problem in your part is that his hands are tied behind him :D how would he done that himself? And besides that, there is another hanged guy behind him. -
ArmA II Photography I: Questions. Comments & Discussion
Rafterman replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
Who says that he hanged himself???? -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Rafterman replied to Placebo's topic in ARMA 2 & OA - GENERAL
Again on low/medium -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Rafterman replied to Placebo's topic in ARMA 2 & OA - GENERAL
That's on quite low settings :) Between low/medium -
Hi again! Now I have a new problem. If my men steps in one house, I need helicopter(actually 3) come to H(invisible) and my men to get in that heli. Is it possibly to be done with triggers or what? Thanks in advance.
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Hello! I'm making a mission, and I want to know one thing. I have heli extraction that is working very well, i get landed and stuff. But I want to make that the order for the men where to go comes when heli is already dropped us of. At this point , the orders (or smth) comes already in heli(the waypoint, where to go. the yellow thing:D) And i want to make one thin more: After heli has dropped us of, i want to it explode(like someone shot it with stinger) and somebody of my crew says something. Thanks in advance! Keep it going, soldiers! problem solved! you can delete it.