Connor
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Everything posted by Connor
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NSFW or for the faint of heart: That's what blood looks like lol
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Believe me you wouldn't want them to simulate gore.
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Mouse buttons 4 & 5, what are your mappings?
Connor replied to Yapab's topic in ARMA 2 & OA - GENERAL
Mouse button 4: Look Mouse button 5: 3rd person -
Hire military people to do your voice acting.
Connor replied to nyran125's topic in ARMA 2 & OA - SUGGESTIONS
When the military gets involved with games your get horrendous outcomes such as America's Army 3. -
• Improved airplane HUD visibility. • Direct analogue throttle and brake for airplanes now available. • Optimization: Reduced frame stutter near map borders. • Sea surface was not rendered in NE area out of map. • Terrain surface was sometimes using wrong parallax map. • Grenade can destroy a building just by impact • Radio echo elimination • Team switch did not work when player died • More flexible configuration of Flares in the config (brightness, size) • Reduced AI detecting slowly moving enemy vehicles by ear. • Prevent killed units reporting who killed them. Source: http://forums.bistudio.com/showthread.php?p=1364652#post1364652
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Co_10_Operation_Magpie v1.0 released!
Connor replied to TurokGMT's topic in ARMA 2 & OA - USER MISSIONS
I agree, maybe a spawn on squad leader option? -
Co_10_Operation_Magpie v1.0 released!
Connor replied to TurokGMT's topic in ARMA 2 & OA - USER MISSIONS
I love this mission, however it was a bit buggy with the HALO dropping and first aid. After removing that, the mission was pretty much the perfect thing my friends and I were looking for in a mission. Good job and keep up the good work. Bugs: After dying and respawning, the red tint does not disappear. First aid did not work. When halo dropping only one person drops and everyone spawns on the ground playing the free falling animation, while hilarious it was frustrating.