Jump to content

harkkam08

Member
  • Content Count

    26
  • Joined

  • Last visited

  • Medals

Posts posted by harkkam08


  1. Hey guys, I did a test where i loaded just these mods using six updater to make sure that ASR was not the issue

    1. ACE

    2. ACEX

    3. ACEX_RU

    4. CBA

    5. CBA_A2

    6 CBA_OA

    7. JSRS

    And i set up a simple scenario with one opfor and one blue force, the opfor was on airfield tarmac in takistan and i the blue force was on a mountain side above.

    The problem I am having is getting my AI units to listen when they come under fire, they hit the dirt and they dont get up and move at all. For example if I want them to take a position 50m to my right near a house, I give them that command and they dont move at all and just lay there shooting at the guys, while taking incoming fire.

    The same problem happens with ASR turned on in addition to the mods listed above.

    Now the only way I have gotten my AI to listen under fire is using Zeus, and I know its old and the ai does some funky stuff when I load zeus, but I need to find a way to get my AI to move under fire

    What could be happening?

    ---------- Post added at 02:54 PM ---------- Previous post was at 02:53 PM ----------

    Sorry can the mods please move this into ASR thread, I thought I was replying in that forum. I dont know how it got here.


  2. Having some trouble using ASR and TPW and TPWC, vs Zeus.

    When I play with ASR, when I come under fire, all my units get frozen and stop listening to my commands. I tell them to move 50m and get out of the line of fire but they dont.

    The enemy Ai will just lay down in the middle of the street and shoot back even though its the worst place for the AI to stop.

    I tried Zeus and my team always listens to me even when under fire, and the Enemy AI never waits in the middle of the street they run away looking for cover and try to flank you.

    I'm running ACE as well. I'm not seeing the results of this mod and I am confused maybe I'm doing something wrong. But I'd like to make ASR work because it has all these new features


  3. One compliant is how your squad doesn't respond correctly to your commands, when you tell it to move to a certain point he will more 5 meters or more away from what you pointed.

    Two and most importantly can BIS improve the way commands are given, make the interface more 3D, for example in some games you have a icon that you can drag around and put behind objects telling where the soldiers to go, the command system is so clunky, with the text options is there a way to group or present it better so in battle i can issue commands faster to my troops

    Also I really feel arma 2 is lacking and thats the ability to load injured soldiers on to a helicopter in a stretcher or a vehicle. Usually he either dies in field or you can heal him back to full strength. I would like the option that a medivac of some sort be called in by land or air and then your injured solider is loaded on to the vehicle and he is then transported away to safety, rather than instant heals in the field. But being able to transport the injured body is something that I really would like to see.


  4. One compliant is how your squad doesn't respond correctly to your commands, when you tell it to move to a certain point he will more 5 meters or more away from what you pointed.

    Two and most importantly can BIS improve the way commands are given, make the interface more 3D, for example in some games you have a icon that you can drag around and put behind objects telling where the soldiers to go, the command system is so clunky, with the text options is there a way to group or present it better so in battle i can issue commands faster to my troops

    Also I really feel arma 2 is lacking and thats the ability to load injured soldiers on to a helicopter in a stretcher or a vehicle. Usually he either dies in field or you can heal him back to full strength. I would like the option that a medivac of some sort be called in by land or air and then your injured solider is loaded on to the vehicle and he is then transported away to safety, rather than instant heals in the field. But being able to transport the injured body is something that I really would like to see.


  5. @WallyJas

    For the aircraft AI to orient themselves they need a taxi way. In-game its the "small strip" next to the "big strip". Those remote airports I don't think have them. However it may also be obstacles in their way. Even if your on tarmac they slow to a stop and bump forward if a plane is parked near by. Ultimately that's what BIS gave us to work with, and I'm not sure it could be improved. (impose a minimum speed? idk just thinking)

    harkkam08

    You could try to set the artillery to a non-combative behavior. Simple way point in the editor probably would suffice. I don't know if this means they will never fire and not do arty missions but you could test it out. lmk if that fixes the issue.

    Hi draper I'm still having the same problem, for some reason my character relays enemy coordinates to my artillery some how and the artillery starts launching shells on its own without me using the RUM system.

    Is there a way to stop this?

    I tried to the waypoint trick but it didnt work


  6. Hey guys I am making a mission where you are in control of a few groups via high command, ive also made these units playable and they are not part of my group. I am doing this so i can move them around and load them with equipment the way i want each solider to be loaded with since through high command alone i dont have access to the menu that each player does on his own.

    however when i team switch into another play from another group and then team switch back into my own player that other player stops responding to move commands from me. using high command I can get the group to move except him. He stays stuck.

    please help its really important for my mission

    thanks you


  7. hey guys i love this addon. the only problem im having now is artillery being called on its own without me giving the orders. when ever an enemy unit is cited my artillery pieces take it upon themselves and start shooting without me having gone through the rum system. I also noticed that every player has access to the rum commands when your press 0 then 8, regardless or not if this person is named rum_cmd or not.

    I placed a soldier with no name and he had access to the rum commands even though the rum_cmd was not there.

    could they be connected?


  8. Magician, probably you already know that MMA must work the same in an addonless environment (script suite based missions). Anyway, the best addon to avoid that first second seeing the BI overlay would be one entirely black and with a transparent hole in the center.

    Fisgas, you already have indications here, look for Joystick Mapping.

    harkkam08, what are you firing against the chopper, and which kind of chopper are you using as target? Are you running A2 or A2 + CO? (CO alone is not supported). Are you running A2 with beta or official patch? The missile hits the chopper but no damage is caused? The missile just miss the chopper?

    Ive tried firing a strela and igla at a chinkhook in the us army. I am running a2 + CO and i am running it with a beta patch in six updater selected. When i use a metis tow missile the missile goes right through the helicopter i wanted to test to see if the mando system was working.

    ive noticed that when i have AI setup they seem to damage the helicopter faster.

    I tried playing as a helicopter and i put about 5 anti air AI guys and they damaged me but not destroyed me. It took 5 guys to damage me half way.


  9. Hey guys this is the first time i am using mando missiles and im trying to shoot down a helicopter and the counter measures or i dont know keep making direct hits ineffective. I even made a test level where the heli would just stay put and not move and for some reason the anit air missle still doesnt bring the heli down.

    I made sure i had a proper lock with the growl but still no luck


  10. Hey guys I have tried to get the csw function working but no avail. I have changed the interaction button and self interaction button and tested that both of these buttons bring up menu's when standing next to other objects or when its just me itself.

    The problem is that I will pack a tripod from a csw transport crate and then hit the self interaction button and the other button and no menu for csw deploy appears.

    It was working about a week or so ago and now its stopped working. Ive used six updater to make sure everything is running up to date and I think the latest update might have broken it.

    Help please!


  11. Hey guys I am trying to create a mission where you start of as some rebels and you attack a base that has some empty grad rocket trucks. I am using the high commander module as well. Is there a way to make this truck become a part of my high command menu and then be able to point and click artillery where i want it to go. Most scripts already give you arty and what not I want the arty to be avaliable only after youve taken the piece from the enemy base


  12. Hey guys U just bought Arma 2 and OA on Amazon and when I try to install it I always get a CRC mis match failure.

    I am frustrated because I want to play the game.

    I have legitimate cd keys, what would happen if I downloaded pirated versions from a torrent site but used legitimate cd keys. Would it work. I have bought the software and not looking for a free ride.

    Other people have had this problem as well and I dont know what to do


  13. Hi guys, Im building a mission in the fallujah map and I have everything ready to go all I need is a spawn script for the bad guys. I have tried up and down searching for scrpits tried about five different systems like dac and UPSmon but the problem with each one is that they always throw their AI in their as well and I want to maintain the integrity of the Zeus AI. So DAC and UPSMON are no go.

    Basically I want to spawn groups of takistan militia, when the player activates the trigger by walking over a certain area. I just would like the units to load and be able to give them simple waypoint orders and tell them to go into guard mode or hold mode.

    I have tried to search many scripts but I Im having a hard time implementing the ones that dont come with a readme with instructions.

    I really want to finish this mission, is there a script that explains and makes it easy. just looking for something basic really.


  14. Is it possible to change the interface from which your team members can be controlled with. I find the number system with the F1-12 buttons clumsy. I like how its been done in the new operation flashpoint, not saying to replace the system but something that is more accessed in the heat of battle. Its difficult getting shot at, making sure your flank is moving up all the while planning your next move. Its one hell of a button juggle.


  15. Guys I want to add some basic sounds to my custom mission. I am happy using the sounds that come with Arma 2 OA, however I dont know what the file names are and what they sound like.

    Is there a library of names for the different sounds that come with Arma 2 and where I can hear them and they are organized so I know which one I want to call using the say command.


  16. @hark

    Sounds like the same problem I was having, Make sure the Jayarma2lib dll is in the correct folder. Once I fixed that everything worked just like i0n0s said it would.

    Nomadd

    Sorry for asking a stupid question but the jayarma2lib.dll should be in the @jayamra2lib mod folder right?

    Im not sure where the correct location for that dll is.

    Thank you guys

    oh btw I tried the profile and I pointed it to arma2oa, it launches however the button on RTE capture still reads launch. I tried by turning it on and turning RTE editor on for a few minutes but no avail.

    I also tried turning on arma2oa not going through RTE capture with @CBA, @jayarma2lib and @rte

    but the rte capture still reads launch.

    :(


  17. See above

    Okay, so I understand that where it says executable that it should be blank. However when I did that I get an error saying "Could not convert variant of type (null) into type (string).

    Yes Im checking the status once the RTE editor has been turned on, but thats only if I check on use rte capture dll. It wont work without pointing it to an exe and without clicking on use rte capture dll

    Here is a picture of my profile settings.

    http://img97.imageshack.us/img97/1260/greenshot20101206230810.png


  18. Would you please simple follow this post: http://forums.bistudio.com/showpost.php?p=1799060&postcount=171 and report if this way is not working and at which point you are stuck?

    yes indeed I tried this, I installed jayarma2lib, I copied the exact settings in the picture, I dont have the beta patch, then I launch the game from RTE capture, however once i am in game the button still says launch and does not realize that the game has been started already.


  19. Guys I have been trying to get RTE to work for a long time but its not working

    I've tried everything.

    I am running Arma 2 Combined Operations, I set the profile up so the executable points to arma2oa. I use the -mod command line and get CBA,RTE,JayArma2lib to run.

    SO when I turn arma2oa on, I see that the RTE capture doesnt even recognize that the game has been launched.

    So i clicked the rtecapture.dll and that seems to be the only thing that gets the RTE capture to know my game is launched.

    BUt after that the status keeps reading inactive.

    I dont know what to do guys.

    I would love for this to work.

    Thx


  20. Guys Im very new to scripting and I apologize for creating a post, Ive tried my best to search the Biki, and forum posts but I still feel lost.

    I'm trying to spawn a group of AI soldiers that spawn when the player reaches a certain distance in relation to them. Then they engage the player and respawn a couple of times and if the player retreats and goes a certain distance away they get deleted.

    So its like

    Player is 500m from village X and then two squads are spawned at Village X, then player engages the two squads, manages to kill one squad that respawns in the village. Player then decides to retreat to base and leaves the area and is further away than 500m then all the units in village X get deleted.

    But if player X was to return to village X again, the script can keep a limit of how many times it allows the AI squad to respawn and remembers that last time it had lost one squad and had respawned once.

    So it only lets a AI squad respawn once more if you set a limit to 2 respawns.

    I know this is a lot to ask but I would really appreciate it.

    I have NO idea where to even start with something like this. My knowledge is as far as putting a trigger down when radio alpha is executed.

    Thank so much guys

    Id be more than willing to learn if somebody can just point me in the right direction instaed. Id appreciate that too.


  21. Guys Im having a bit of trouble with the AI.

    When I was using ACE mod with just OA Standalone the AI would shoot back from below, meaning I had setup a group of tanks on a runway and then on some mountains close by a single guy, me. This was in Takistan. The second I fired a few rounds the tanks would start shooting at my position and supress me behind rocks and proceed to chase me and come toward me.

    However now I have CO, I have arma 2 and operation arrowhead and in the same exact scenario with the same exact mods working, the tank will not shoot into the mountains. I can fire at it as many times as I want. Only when I get really close to it does it start shooting at me.

    I thought the unit was getting stuck in stealth mode so I made a waypoint and set it to COMBAT. However that didnt help

    Are my units in the CO ACE getting stuck in stealth mode.

    Guys BTW i just tested it with a group on enemy men and they DO fire at me and chase me but I cant get the tanks to fire on me with CO, but they did in OA.

    However the enemy AI will engage my tanks on the hill next to me. But they just wont shoot at me when I am alone no matter what I do, even if I shoot a javlin at it.

    Thanks guys really appreciate the help

×