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Ezethiel

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About Ezethiel

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  1. Hmm I think I understand it but it still not working for me. Can you please give an example? I wanna make the chopper say like Star Force 21 is saying in campaing when is droping you at the given coords, and that is "get the hell out of my chopper". Can you give an example how to do add him voice and how to add that line when is droping me? Thx a lot for the help
  2. Ohh I think I got it, I will try it soon I will have time. For changing voice I don't want to add a new voice, I just want when I order the chopper to come for me to say something like is saying in singleplayer missions Star Force 21 ("Chopper in the air, will be there shortly" or when will land "Get the hell out of my chopper" or whatever is saying there). I just wanna use the voices that are allready in game. "whatever you want" is the name of unit and the ["Alpha"] is the premade Alpha _callsign? This is what I don't understand, what realy "whatever you want" replaces and the ["Alpha"] also? Thx for the answer
  3. I know that tomorow OFP 2 will be out, but still can somebody help me with my post above? :) Thx
  4. Impresive thread that got me out from my missery about creating a chopper to load and unload me, thx a lot guys. Even tho, now I got myself with some other problems: 1. How can I make that chopper talk? When I req for him to come and get me he is not saying anything, but when I ask for a airstrike or anything else H.Q is talking to me. (or how do I get what unit I want to have a voice) 2. I wanna make a rts map (coz I didn't find any), but I'm rly lost doing all this scripting, can someone help? just a start for placing base, building units, how can I make a town to be conquerble and I will go on from there. I am a noob, I barely made this scripts from what I readed from around here and pls get easy on me if they are not right init.sqf info execVM "somsettings.sqf"; somsettings.sqf info //Initilize the system //Configure SOM module with custom settings. Must run during the first 2 seconds of a mission. waitUntil {!isnil {player getVariable "mainScope"}}; SOM_mainScope = player getVariable "mainScope"; // Put this in the init field of your SOM module to prevent any random things from happening, only what we declare above will be available. // this setVariable ["settings", [[], true, nil, nil, false]]; // Grant the player access to Transport or other things like airstrike and artillery_barrage. [["transport", "supply_drop", "tactical_airstrike", "artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc; // Set Variables for the SOM module, named SOM in this case. SOM setVariable ["TSS_vehicle_custom", Frostbite]; // Frostbite is the preplaced unit that will be used for transport. Comment this line out to use default Huey. SOM setVariable ["TSS_allowed", ["pickup", "unload"]]; // Commands allowed by the transport vehicle. SOM setVariable ["TSS_plannedLZ", [0,0,0]]; // Defaut landing zone, will be set via map click after pickup. // Transport vehicle settings. Frostbite setVariable ["supPool", [Razor], TRUE]; // "name" is the unit that can use this. Frostbite setVariable ["supPhase", 0, TRUE]; // Default variable for what phase of transport it's on. Frostbite setVariable ["onMission", objNull, TRUE]; // Default variable for it it's busy or not. Frostbite setVariable ["stuck", FALSE, TRUE]; // Default variable for if it's stuck or not Frostbite setVariable ["callsign", [star Force 21]]; private ["_hq", "_callsigns", "_settings"]; //List of secops. //Default: ["ambush", "attack_location", "defend_location", "destroy", "escort", "patrol", "rescue", "search", "trap"] //_pool = ["ambush", "attack_location", "destroy", "escort", "patrol", "rescue", "search", "trap"]; //Enable or disable HQ. //Default: true _hq = true; //Team text, team speech, H.Q. text, H.Q. speech. //Default: ["ALPHA", ["Alpha"], "H.Q.", ["HQ"]] //Delay in seconds before starting random SecOps selection. Only seems to affect the first secops. //Default: 30 //_initialDelay = ((random 300) + 300); //Should an automatic Reinforce be triggered when there are casualties? //Default is true. //_autoReinforce = true; //??? Delay between sec ops? //Default: 30 //_secOpSpacing = ((random 300) + 300); //??? From 0 to 1. 0 means no secops starting. With 1 they do start. Some kind of chance variable? //Default: 0.7 //_randomActivation = 0.4; //Min Max distance of sec ops. //Default: [300, 700] //_secOpDistances = [1500, 2000]; _settings = [_hq, _callsigns]; //BIS_SOM is module name. SOM setVariable ["settings", _settings]; I know where are // in front of a text that text will not be used but I keep them to help me get around. With this I have everything working like airstrike and arty even if I didn't placed any arty on map or planes, but they are coming from somewhere :) Now I'm working to understand this ones: "private [""_settings"", ""_pool"", ""_hqEnabled"", ""_callsigns"", ""_initialDelay"", ""_autoReinforce"", ""_secOpSpacing"", ""_randomActivation"", ""_secOpDistances""]; or when adding to the SOM inti: this setVariable ["settings", "_pool"", "_hqEnabled", "_callsigns", "_initialDelay", "_autoReinforce", "_secOpSpacing", "_randomActivation", "_secOpDistances"]; Do I have to replace "_callsigns" with something to make a unit to have a callsign? I realy don't understand how this works and maybe somebody wanna explain that to me with a example. Please treat me like a complete noob about scripting, until now I was playing just with the normal editing and I know I'm not alone, thx a lot and sorry to bother
  5. thx a lot I was searching for this kind of thread
  6. Well I finished Dogs of war missions but I still don't know how to place a machine gun nest with a crew inside. Please anybody can help? or with an ideea how to do that? Also, is there a mod outthere that will alow me to play like dogs of war mission? with building and all that. And I still wanna know how can I get a member of team to shoot an tank with the missile launcher provided. Anybody can help pls?
  7. Hello there, and sorry if this is posted someplace else, I didn't find it. My problem is: 1. I am currently on dogs of war mission, and I wanna know if when I build a machine gun nest per example can it be with a men on it also? I'm tired of runing back to base, buy marines and come back and mount them and after that disband them. Is there any other way I can do this? maybe an option that I'm missing.....or maybe a manual for this....(no, I don't have a pirate copy, all is working well) 2. After I give my team members a missile launcher and I order them to attack a tank, they are attacking with the rifle and not with the missile launcher, and I can't find an option for them to switch to that...it looks pretty stupid when they try to destroy a tank with the rifle..... 3. I know there are lots of addons, but which ones are the best ones for improving gameplay and also that adds nice vehicles. Thx a lot, and sorry if this seems some stupid questions
  8. Ezethiel

    StarForce doesnt land

    When that happens, you can order your team to dissembark and after that the copper will try to land on the nearest spot he can land too. At least that solved for me This solve a lots of landing problems, if not, try to move the copper in someplace else and after that in the same position or someplace near that. It will be best if you have some knowledge in mission editing (with scripts and commands lines) because that will open your eyes in solving most of the movement problems. The idea is not to reset what the pilot knows that he must/have to do (scripts or order lines), but to override those. I hope you understand what I am trying to say and it will help you somehow
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