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stephsen

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Everything posted by stephsen

  1. approximate release date ??? i think many objects and tanks etc. you can convert from arma1. Or all soldiers ,weapons and tanks created new ?
  2. stephsen

    Celle

    yeahh so fast thank you Mondkalb
  3. Hi Community this is my first release of a addon,it gives four battlefield reloopsounds you can it find when you set a trigger or a waypoint under effects. This is version 1.0 but 1.1 release soon with many more battlefield sounds have fun ! Stephsen Download V1.0 http://www.filefront.com/15486259/CombatFX-distantbattles-v1.0.rar/
  4. stephsen

    Celle

    Oh thx Mondkalb for the Flat Terrain ...i cant see anymore the unreal mountain and hill maps ...thanks soooo:yay:
  5. WTF ??? Same too copyguy!!! http://forums.bistudio.com/showthread.php?t=94799
  6. stephsen

    WW2 island_Beta release by Daraofp

    boahh this island is so great would you in a future a island making for arma2 ??? that would so great :D Stephsen
  7. stephsen

    Combat battlefieldsounds

    @maj_woody mh ...what you mean this Addon is solide i think :D but yeah you can not play the big campain and the battlefieldsounds are always on.This Addon is only for user missions or you must unpacket a mission Pbo and copy in C:/user/name/documents/Arma2/usermissions i think then open this mission in your editor,and set a trigger on your player or whatever and you have it the save packet to a Pbo put this in your MPmissions or Missions thats is it. i worked on Version 1.1 ...i will 3 new Battlefieldsounds reloops but in 3d Stereo for max intense Battle feeling ...and reworked a little bit the others. Stephsen
  8. stephsen

    JTD Fire And Smoke

    OOH YEAHH DMarkwick ...the mud splatter from arma1 is my absolute favorite effect ...i must have it in arma2 oohhh plz:notworthy::notworthy::notworthy:
  9. stephsen

    WIP - JTD SkyFog

    woohoo thats great man ...god BIS would be without modguys are death:rolleyes:
  10. hi community i search a script or a modul for selfmade battlefieldmissions i want random impacts from artillery or motar (in reloop)about one certain order on that plays map for battlefield atmosphere.but always close range in the certain order on the map so in a radius from 200-300 meters.i hope this is understanding sorry for my english.:o stephsen
  11. but not with howitzer shoot only a impact ...on a certain order
  12. i cant use the red defrag grenade from the russians AE special ammo crate ...Why not ??:( Stephsen
  13. stephsen

    WarFX Particles

    boahhh opticalsnare ...his godlike:bounce3:,cant wait for them thx for this hard work
  14. stephsen

    Nome Winterisland

    the island is so great i love it but this bad performance sucks oh please beton check it out and release v.1.1 with normal performance das wäre echt fett:o Stephsen
  15. stephsen

    WarFX Particles

    Hey opticalsnare your effects are godlike but i have a problem with the HE-Impacts from M1A1 massive fps broken ...when HE grenade impact. and the HE impact from t-34 is to big i think:o ...but arma2 with not FXmod forget it:D Stephsen
  16. stephsen

    Kellu Island

    wohooo...great pics.:bounce3: testing now
  17. i havo no weed on the green areas...and many errors p3d files failed etc. and the performance are very bad ...but this map have potential :o no surrender ;)
  18. stephsen

    RMM_AI_Range

    a question : the ai is with this mod not a shootgod more ? thats good i hate this when i was shoot from a mile with a ak47 :rolleyes:
  19. OOh my God this is awesome ...i was on your page and i shout the mini explosion videos (impact,car etc.)...gived a way this to bring in ARMA2. love it :eek:
  20. yeaahh me too ...this sounds are so fantastic i know it is a long way to completed a soundmod in this perimeter Good luck chammy.And i dream from your Sounds z z z :D
  21. Hi Community, my question is gived a mod or a script for random artillery impacts over a certain range,im remember that was a modul in ww1 mod for ofp1 ...you set this modul target in the editor on the map and in this certain range comes random artillery impacts on the ground,so in a 5sec tact i think.That was wonderful for the battlefield atmosphere.Is that possible as script or mod in Arma2.That would be really great:o Stephsen
  22. OhThanx @JW, But how does it work ? i set a trigger on the map with this text or i must this convert in a sqf file ??
  23. stephsen

    WarFX Particles

    mh ?? the mod running BUT I HAVE THE VANILLA SMOKE WHEN TANKS BURNING !!?? is that normal ???:(
  24. i cant wait ...sarmat studios will release a demo before the full version are coming ??
  25. @Pufu, Sorry but im so happy from this news ...i play the liberation-mod in ofp and its so fantastic.I knowing and i respect this hard work.But im so happy sorry for my ecstasy:rolleyes:
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