joske
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Everything posted by joske
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The Unsung Release 1 (Alpha)
joske replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
as for navigation, i figured out a way to get your position when your lost although you have to know your amproximate location and/or your need to be in an overwatch postion. you send a smoke shell (if you can use artillery smoke grenades) on 2 different location from wich you know the excact location (as you would mark them on the map) when you see each of the locations you note the degrees with your compass, this way you get 2 lines on the map (one for each degree number) and where these lines cross thats where you are. as for fighting in the jungles im ok most of the time but generally its really confusing to know whats going on, yesterday when i was doing a patrol my squad and i got into a contact and we killed 3 vc and i pounded them a bit with arty now when we advanced a single vc got up our rear so we killed him, but as i was worried there might be more vc up my 6 we moved up there and when we got there we were attacked from both flanks, now here it got messy, there were vc running in our postion from both sides and arty shells exploding all around, in the end me and some other guy from my squad were the only ones left alive and we got a kill count of about 30 guys. -
The Unsung Release 1 (Alpha)
joske replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
i sometimes get a problem, after a contact in the jungle sometimes some of my men refuse to move or are stuck, this way i cant complete the patrol missions because you need all your men on the waypoint, but this will probably be related to the arma ai and the jungle. also i have found fighting in the jungles much harder then normal fights so if anyone has some good jungle tactics it would be nice if they would share them. -
The Unsung Release 1 (Alpha)
joske replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
when doing the sp patrol missions (between a rock and a sweet place...) you can use artillery support, now when i want to use it i select fire mission and then it says mark coordinates or something now how do i mark where those rounds need to fall. -
The Unsung Release 1 (Alpha)
joske replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
im glad you gonna look into the ati bug. and as a suggestion for upcoming versions(arma or arma2) you might want to implement a crude tracking system like for example footsteps wich stay on the ground longer, blooddrops from wounded enemies, if enemy is wounded/retreating they randomly drop stuff(like ammo, weapons...)and so on... although this might take alot of trouble to create while it wont even be noticed by most players. anyways great mod and now back to the jungle -
The Unsung Release 1 (Alpha)
joske replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
while running around in the sf camp i encountered the same bug i had with the weapons, not all the buildings have this problem but i havent been able to isolate the problem causing building and i also dont have the time at the moment. i hope you will find an answer to this problem. -
The Unsung Release 1 (Alpha)
joske replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
i have been waiting for this mod for quite some time and when i read some of the posts here about lags because of the terrain i was a bit scared that i wouldnt be able to play it because my graphics card is not quite good, but when i played it i was able to play it without any lag( might have something to do with the fact that all my graphics options are put quite low). but now i have come up against a bug i think is the ati texture bug( i had the same problem with klurs island) every time i want to access my gear i get a crash to desktop and i get the error message "cannot create system memory surface 1555,768x256 (size 524288B) error code 8876086" now i only get this problem when i access my gear so i think the problem is with the weapons, also when i tried it with the pilots i didnt get it so i think you dont get this bug with the m1911. when i had this problem with klurs island some guy explained that it had something to do with objects having uneven numbers ( some people will be able to explain it much better) i hope you will be able to fix this problem in one of your patches, for now i will be able to play the game as it is not game breacking just a major annoying factor, and i hope you will be able to come up with a patch very soon.