Quantum_Peep
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Everything posted by Quantum_Peep
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Looking for the ultimate SP Warfare thrill?
Quantum_Peep posted a topic in ARMA 2 & OA - USER MISSIONS
Well look no further! Get Cold Oden Warfare 3 and play it as LAN. Oden has really outdone himself on this one. It works beautifully in single player mode. I did make some changes, like disabling the fast time and changing dynamic weather and I am still, (unsuccessfully) , trying to add custom units like the excellent CH M1A1 tank pack, but otherwise this thing is a real beauty. I usually start out as Commander, but after having chosen a good spot and having set up the base, I let the AI take over. Here's a little story to showcase what I mean: Tonight I've conquered about half the cities, (I always run with the all cities option) and have now encountered the Russians. I was heading for Staroye with my puny LAV 25, when I spotted a Russian T90 platoon. Just, when I thought I was done for, I heard the familiar sound of an A-10 roaring overhead, blasting away at the tanks. Apparently a nearby friendly AI infantry squad had called in air support. With the tanks taken care of, I proceeded towards the city, when I suddenly got hit by enemy arty. I only received minor damage, blew away a couple of inf and UAZ. Seconds later I get blown away by a SU-25! I've had plenty of experiences like the above so far and have not encountered any problems. The battlefield is now truly alive and dynamic and the AI seems to handle Odens warfare really well. Once I figure out how to get my addon units running, I'll be in ARMA 2 paradise. Just awsome! :bounce3: -
Seal Team Six Campaign release (SP)
Quantum_Peep replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Well, it looks like using the SLX mod is a no go eventually, like you warned us about. During mission 4 my squad loves to surrender to the superior number of enemies in the first camp. The SLX mod is great stuff, but it causes to many problems with the BIS and user missions. -
This is a fun mission. There is one problem though: Plenty of AI units will get stuck in the fortress...a typical BIS bug.
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'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
Quantum_Peep replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
I was talking about the Navy Seal campaign ... LOL ...my bad. Wrong thread indeed. You are right, Cipher seems to work great with the SLX mod :) -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
Quantum_Peep replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Well, as Wiper has already mentioned, the SLX mod can cause trouble. I have actually encountered problems now, in particular with the 4th mission, (I think) where you parachute out of the C130. I try sneaking up to the first enemy camp and as I get close, all of my squad surrenders :D :mad: -
For example: Due to increased spotting capability and the ability of the AI to call in help from surrounding units via radio, AI will react in a way the mission was not designed for. Also, I noticed in some missions, that your AI squad members will sometimes move off on their own, with a "Move" command visible on their icons. This can happen in any situation, combat or non-combat. Or they will go into "Wait" mode or do not fire mode. Another problem is the surrender and flee script. Try sneaking up on a vastly superior enemy with a Special Forces squad and all of you team will surrender.
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This truly is a great add on. Too bad, it interferes too much with the AI, rendering all kinds of missions, in particular user missions, unplayable.
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Seal Team Six Campaign release (SP)
Quantum_Peep replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
You da man Sick! Excellent stuff so far! I haven't finished the campaign yet, but I am having a blast and no problems what so ever, which is a first for me with ARMA 2 with all it's quirks and bugs. Thank you for your work and keep 'em coming! Well, I am about to head out in my FAV and kick some butt :D P.S. I'd strongly advice people to get the SLX mod. It makes this campaign even better. -
Editing ColdOden Warfare
Quantum_Peep posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello all, For days now I have looked at the unpbo'ed files of different warfare missons form several sources. Having looked at Oden's warfare, I feel that this version would be basically suit me best for playing Warfare as Single player. Howver, there are changes I'd like to do. 1. No fast time 2. Change the speed of dynamic weather change 3. This is the most important one to me: How do I integrate addon units, such as the F-16 and the CH M1 tank mod into the warfare mission, ie. make them buyable/playable? Can anyone tell me how to do this or point me in the right direction, assuming it doesn't take too much effort? -
Editing ColdOden Warfare
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In my frustration I had forgotten about the fact you made this with 1.02. Could be a 1.03 issue I suppose. I am still teed off though, because with the modified version you gave me I have played warfare quite intensly and come across alot of annoying bugs, which are not related to your mods, but are known issues and these are just excaberated, when playing warfare. I suppose it's my own fault for wanting to go warfare, when there are other possibilities, but hey, BiS offered and I got hooked, so if you are going to offer and I pay for something that's broken, you better fix it imho. -
Editing ColdOden Warfare
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've got a big problem now. Once the Russians have captured a town, I cannot recapture it. Capturing the strongpoints will work, but the depot will not change flag and on the map, the depot icon turns black. And the Russians are still happily fast traveling units into the town. I have to say, I was becoming quite pleased with the whole warfare business, but all those bugs are starting to piss me off. You did a great job with it, but BiS better fix it. I certainly won't buyOperation Arrowhead, if they don't fix most of the bugs in this game. -
Editing ColdOden Warfare
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, it all works fine now. Haven't played the new "QP" version :) much yet, except to test. Still messing around with the files. I have 2 more questions. 1. In the config_Missions.sqf it lists different mission types. Can I, as human commander, actually assign misisions, such as capture or patrol to the AI teams and if so, how? 2. In the config_Squads.sqf, I see that you have made up different types of squads, "Light Mechanized" for example. In-game, it also mentions something about assigning roles to the Ai. Is there then a way to assign the AI different roles, like AI squad 2 should take on the role as tank platoon, 3 should be pure Infantry squad, etc., ie. can I influence the composition of an AI team? To my knowledge, none of the above is possible in warfare, though some of the CrCTI warfare versions allow you as the commander to assign different missions and roles to the AI. -
Looking for the ultimate SP Warfare thrill?
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA - USER MISSIONS
I use Cold Oden Warfare 3, or rather now Cold Oden QP Warfare 3 :D. In that version you can chose the desired setup, ie. number of towns on the lower right at server setup under the warfare tab. In the "warfare" tab you can also chose the "Invasion" type of mode. -
Pick the soldier/unit you wish to transfer, then chose "send unit" from the "Communication" menu; on next menu pick the squad you wish to asign that soldier/unit to.
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Looking for the ultimate SP Warfare thrill?
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA - USER MISSIONS
I don't know about the extra buildings, but purchasing aircraft is easily edited into the config of the aircraft FACTORY, I believe. The AIRPORT doesn't work in warfare; Oden went around this by using it for the air support function. Since the AI calls air support, (and arty for that matter), it's a great workaround for the known issue of the AI not using buyable air units. I am a noob at scripting ARMA, but Oden's been a great help and actually made me my own version of warfare with things like the F-16 and the CH M1A1 tanks added, no fast time, etc., which I will try out tonight. I couldn't get it to work. At least now I can see how to add custom units. Adding default units to the factories is easy enough though. By 'all towns' I do mean the setting that comes with Oden warfare. It's actually almost all towns -
Editing ColdOden Warfare
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow! Thank you Oden, much appreciated! I will check it out tonight. I've played your warfare mode a couple of times already and now with the addon mods it'll be almost perfect. I say almost, because BIS dropped the ball on warfare, but you fixed what you could. The rest would be up to them. I opened a thread about playing your warfare in single player mode. The battlefield is incredibly dynamic and alive. The AI handles your version very well. Had some great experiences with it so far. I've seen alot of requests for SP warfare on the net and Oden Warfare delivers IMHO! -
Editing ColdOden Warfare
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, I am getting nowhere fast...grrr... This is what I did in the config for hvy factory under: if("USMC" in pOdenWestFactions) then { at end of list: _u = _u + ["CH_M1A1HC_NATO"]; <---- Class name _c = _c + [400]; _m = _m + [4]; _t = _t + [40]; _p = _p + [35]; and in the mission.sqm: version=11; class Mission { addOns[]= { at end of list "CH_M1Abrams" <-- Mod name, (according to mission editor. I added the M1A1 HC in the mission editor with probability of presence = 0, as described and adviced in a thread for Arma 1 warfare editing, to avoid error messages about downloadable contents) in: }; addOnsAuto[]= { "cacharacters2", "warfare2", "CH_M1Abrams", "CAWheeled", "CAWheeled2_Kamaz", "cawater2_destroyer", "cawater2_fregata", "cawater2_fishing_boat", "chernarus" What am I missing here????????? -
Editing ColdOden Warfare
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Finally had time to try and mkae changes to your warfare mission. Unfortunately, I can't get the addons to work. Just having them activated via ARMA launcher for example, is obviously not enough. I can see in in the configs that you have something like this added: if("Oden" in pOdenWestFactions) then { // SWE _u = _u + ["oden_m90UH1Y"]; _c = _c + [3000]; _m = _m + [2]; _t = _t + [35]; _p = _p + [20]; Seems to me, you've either added a new faction or something in that order to get your Swedish addons to work?! So I guess, I somehow have to make the script look at my @Ch, @F16, etc addon folders, so that these actually become available in the factories, ie. I can't just add an addon unit to the "USMC", because that faction does not contain the required data, just the default unit. Please realize I am a total noob at this...obviously :p -
Editing ColdOden Warfare
Quantum_Peep replied to Quantum_Peep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The needed info from the man himself! Much appreciated. One more question: So if I have the addons activated via the known method, ie. addon folders, adding the class name will be enough? Thank you, Oden and keep up the great work! :) -
My system specs: CPU E6750 @ 2.66, ASUS ENG 260 GTX, 2 GB RAM, WIN XP 32 SP3, Razer Sound Card, Samsung TFT at 1680 x 1050 With the beta patch I could run ARMA 2 on all settings high, except shadows on normal and post processing on low. But I would get some stutter, when there was a lot going on. AI was screwy. The campaign did not work for me, because of the known AI bug; I could not even complete mission 1. Online gaming was ok. Now I've completed mission 2 of the campaign. Graphic settings are now on Very high with view distance of over 3km, fill rate @ 125%, shadows normal, post low; smooth as a baby's bottom. AI and campaign scripting now seem to work as intended. I am running on veteran difficulty with Super AI on. Me and my SQD got our butts handed to us multiple times. Can't comment on vehicle pathfinding yet. I'm happy! :D