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erazor

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Posts posted by erazor


  1. just had one of these today - first one in a while

    Mods: A3

    Distribution: 0

    Version 1.10.114700

    Fault time: 2014/02/02 13:04:33

    Fault address: 73D621CB 01:001511CB C:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll

    file: becti_0097_z1181 (__CUR_MP)

    world: Altis

    Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60

    Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

    Registers:

    EAX:00000000 EBX:2FB26120

    ECX:53696080 EDX:6A4C2120

    ESI:14F7E2A8 EDI:5355EC50

    CS:EIP:0023:73D621CB

    SS:ESP:002B:01E2B968 EBP:01E2B97C

    DS:002B ES:002B FS:0053 GS:002B

    Flags:00010246


  2. dunno... i dont have a problems with it nor do i have dumb AI.... its not 'player' quality, but not really dumb either.

    THe command system is simply to use.. really oculdn't be easier, as Cyper said. Just need to remember some numbers... but they've been the same since arma1, so any vet should know by now.

    The AI open fire when told to "hold fire" only, in my experience, when they are fired upon. Makes sense. Any logical person would do the same.

    If you want the AI to stay close to you and not lag to much behind, and you dont care about how spread out they are - use the 'diamond' formation.

    My personal preference is to set "Engage at will" and "Combat" stance - i get good results.


  3. whats the deal with teh equipment that *seemingly* never despawns ?

    i'm positive its ruining my fps after a few hours of play.

    Mission bug? game bug? or is the timer on despawn set incredibly high on the server i play?

    Possible introduce a cleanup script that whipes the map of rogue items?


  4. Has anyone noticed any benefit of doing the side missions?

    If you listen to the convo's that activate the missions, they talk about " getting more supplies, helps us out etc.." ... so i do all the side missions, but i see nothing that really benefits me? no med kits anywhere. Also, did killing the sniper in the factory help me somehow? Did destroying the immobilized tnak crews make the main mission easier? did destroying the outposts help me in someway?

    In the FUel run mission (think BINGO FUEL) *SPOILER ALERT* ----> you are given the choice of delivering the fuel to Miller to use as a bomb or delivering it to your base. (i used it for the bomb) ... in the following mission where you get shipped out to stratis, the ATV driver tells you "Oh sorry, can't take you further, we still have no fuel source" ..... a moment later Miller tells me "enemy units in village, if only we would of used the fuel truck as a bomb etc..." ....

    doesn't add up. Get your story straight ;-)


  5. Yea... i totally missed out on all the side missions on teh first camp too .... i was like "ahhh they'll be around, i'll just do this mission to get into the flow of thigns)".... yea, didn't happen.

    Second base, i started doing missions... i'm so psyched that i found an ATV, loaded it up with a bunch of loot, guns, ammo, bombs.. etc.... I got so much loot, i figured i'd bring it back to base to "store" first, then do the next mission.

    What happens as i approach base? I lose my ATV, i lose all loot in the ATV, and i lose the scope i found and put on my primary weapon. Wasted 20 mins gathering and sorting loot in an atv. :/ FYI - ATV is also gone after leaving base for a new scouting mission

    Oh well ... ... maybe arma4 will have such campaign features


  6. meh... crashes.. again... wonder why it worked for days and then back to 'normal' ?

    Mods: A3

    Distribution: 0

    Version 1.08.113494

    Fault time: 2014/01/14 18:26:21

    Fault address: 6CEC21CB 01:001511CB C:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll

    file: becti_0097_z117 (__CUR_MP)

    world: Altis

    Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60

    Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

    Registers:

    EAX:00000000 EBX:54961CA0

    ECX:6FA1C880 EDX:5E3DE8A0

    ESI:51BF35E4 EDI:51B9CAA0

    CS:EIP:0023:6CEC21CB

    SS:ESP:002B:01E1B9A4 EBP:01E1B9B8

    DS:002B ES:002B FS:0053 GS:002B

    Flags:00010246

    Seems like its the exact same fault code as the one i posted earlier


  7. for what its worth:

    Uninstalled Geforce Experience

    Reverted back to 314 Geforce WHQL drivers

    uninstalled Geforce Physics

    Reinstalled Geforce Physics drivers

    played now for a few days.. no crash.. seems to work.

    ---------- Post added at 03:19 PM ---------- Previous post was at 02:29 PM ----------

    ffs.. i just jinxed myself.

    not even an hour after posting the above, crash >:C


  8. K... so i finally got around to coming to the forums to *cough* report my problems. I'm assuming my crashes are of physx3_x86.dll nature as .. well it says something of that nature in the rpt file....

    ...

    Mods: A3

    Distribution: 0

    Version 1.08.113494

    Fault time: 2014/01/06 16:01:12

    Fault address: 726021CB 01:001511CB C:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll

    file: becti_0097_z117_1A2RU (__CUR_MP)

    world: Altis

    Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60

    Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

    Registers:

    EAX:00000000 EBX:4C0DEC60

    ECX:4E588700 EDX:5BA954A0

    ESI:56F4A5C4 EDI:56F47740

    CS:EIP:0023:726021CB

    SS:ESP:002B:01E1B9A4 EBP:01E1B9B8

    DS:002B ES:002B FS:0053 GS:002B

    Flags:00010246

    =======================================================

    fix plz kthxbai


  9. Work in progress:

    DBaxopmxoys

    The AI will check vehicles, crates, bodies and their (OA) backpacks.

    Unless they have a sniper, mg or an automatic rifle, they will take AT weapons too. This version is made for ACE so they have no problems stealing stuff from unconscious units. They also grab bandages and the medics will also check for epi and morphine :).

    Needs just a little more tweaking, maybe make them look for their own side weapons first, or their specialty etc. if it doesn't overcomplicate the scripts.

    That looks pretty sweet.

    Say, you gunna do a non-ACE version too?

    ANd please do tell, whats that nice little 'radar' you got bottom-center? Looks like something i must get :)


  10. Since Victor gave permission to modify this, I took a stab at it. Got a working ACE/OA version where the AI also looks for stuff and picks it up from the OA backpacks on the dead/unconscious units, using the new commands. Getting them to rearm from weaponholders, crates vehicles is totally doable, just need some time to hack that and some other features.

    awesome!

    You'll be releasing it, right? :) Just so that i don't miss it, will you be making a new thread or posting it in here?


  11. Can't wait for update (if your still working on it - been 2 weeks i see from last post :))>

    I think i got some 'side-effects' though -

    I don't seem to be able to load saved 'LAN' games when using this mod. Always ends in a CTD after the loadbar fills. Could it be that while the game loads the script is trying to give every soldier on the map a smoke grenade (if it works that way, as opposed to only giving new units the item?) - thus stressing the game to much onload up?

    Also about the ammo gathering - I see the AI run from dead body to body to grab stuff, and i see the animation followed by the "ready" command letting me know they've done 'something'. But when i go to check on their loadout (with the 6 - gear command", they haven't picked up jack shit and continue to be out of ammo :/. At least thats what i thought at first - Because this one time i ran up to a dead AT soldier to grab his ammo, but before i could do so, a AI squad member of mine ran up too and took it before me. I'm like great... at least HE's got ammo. But when i checked to see if he really did take it by letting him 'gear' somewhere, he didn't have the ammo. Its like the ammo just disappeared. Could it be that when the AI member doesn't have the required slots for the ammo (as was the case in this example), the ammo disappears from the dead body, but the AI 'drops' it somewhere or it just plain disappears?

    I'm running @CBA, Your mods in the Add-on folder, and the latest beta patch.


  12. Will i need to buy both games again or will it be enoug to just buy OA and then install it over ArmA 2 to get the combined Operations thing?

    Seemed to work for me. German Arma2 and English AO = English CO. Though i can't say i went back to try out the old campaign, but in options the language is now set as English and can't be changed.


  13. This language lock is some of the biggest bullshat a company can pull off. I made that mistake with the first release of Arma2. Luckily someone(wiper?) made language patches up to a certain version, then i was screwed again. Its not that i don't speak german, its just that if its not in english its like your missing half a game IMO.

    So when AO came out i decided i'm not making the same mistake again - ordered it from the UK at a slightly higher price, but well worth it! Moral of the story for me is to never buy games in germany again. Even ordering Civ5 from the UK to avoid a 'german' version at all costs, even if it takes a few days longer. To me it seems the publishers are shooting themselve in the foot - If the trend continues to lock games to regions i guess people will just order their prefered version abroad. Pretty bad though if you 'force' a country to use a certain version - ever thought that perhaps not everyone in a given country speaks the local language - think of expats (or just US military personnel around the world).


  14. Just wondering if this is normal -

    All the sound commands (like when i give orders) or when i receive responces from my solders are 'silent'. Ergo - i gotta read the text on the screen to see whats going on instead of listening to the voice feedback. Is this intended or am i somehwo bugged?

    Also... the AI takes around 20sec to respond to my commands. Is this also intended? As in... slow down the pace of combat?


  15. http://dev-heaven.net/attachments/download/4963/SIX_Updater_Suite_v0.7.3_setup.exe

    Download this. Install it. Run "Six Updater - GUI" as administrator. When the browser window opens up, click "Main". Make sure" ACE2 - Vanilla" is selected in the dropdown list. Click "Execute".

    Awesome - thank you!

    That should be put where the install instructions are located on the first page - helps the brain dead, like me :).


  16. holy shat i can't figure out how to install this :(

    why can't there be a simple installer like for Arma1???

    anyway - ... i followed these steps:

    http://dev-heaven.net/wiki/ace-mod2/Lazy

    the "optional" download link to whatever doesn't link to anything - its a empty wiki page that doesn't offer anything

    The "vanilla" download link does not work at all.

    Can't download anything from this webpage:

    http://updater.dev-heaven.net/main

    :(


  17. Or maybe they'll realize that SecuRom 7 doesn't do anything except for inconvenience people so they should just remove it altogether and save us the trouble? That's how I would feel if I was BI!

    Agreed - The constant CD drive accessing and ingame stuttering due to this is driving me insane.

    Hell often the CD just spins when i don't even have ARMA2 running.. and it does this for extended periods of times which prompts me to take the CD out of the drive. Its madness!


  18. My apologies if this has been suggested before, but i can't get myself to read 20ish pages :).

    You are obviously teh man, wiper. ;) So I was wondering if you have any plans of expanding the mission to give the player even more option. I don't know if you recall, but there was a mission in ARMA1 based on a desert map where basically you spawned at a base, you could get custom loadouts, customize your squad, talk to an NPC mission giver, and choose your method of insertion (like take a helicopter ride, drive a APC, get AI to deliver you etc..). It also had different missions .. like 'patrol area', 'take out target', 'defend location', 'take prisoner', etc..

    What i'd personaly love to see for your mission is something like that. Maybe set up the base at the same hill where it is in the manhatten mission. Enable the buy menu where you can customize your equipment and squad. Drop down a Helo & some vehicles so the player can choose his method of insertion. UAV terminal? Maybe have a "fast travel" option towards a point near the Area of Operation for those who want to get there faster without helicopters but don't want to spend time driving. Set up an NPC mission giver .. etc. I'm sure you understand by now :D.

    Comon.. whaddya say? :)


  19. I dunno if these situations are required, but It starts during manhatten...

    WHen you discover the weaponscache, the priest asks you not to report it. Then he'll give you information about more NAPA contacts.

    Then in the next mission where manhatten gets bombed, you'll have NAPA soldiers in the base offering their assistence .... reguardless of what option you choose to leave manhatten, you'll end up in roughly the same area and then after a quick talk with your squad you are faced with either going to CDF camp or a NAPA camp.

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