MrXToTheN
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Issue number key commands by script?
MrXToTheN replied to MrXToTheN's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
oh, I apologize :) -
I know what it is about, but from a business perspective I still think it is counter productive for ToH to include it in ArmA III. I'd like it in ArmA III though.
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Hi, I know you can issue some commands by script using do<Command> and command<Command>. My question is: How can I issue (by script) the additional commands a player can access ingame by using the number keys? Thank you.
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So is Bohemia giving up on persistant sandbox COOP campaigns?
MrXToTheN replied to BF2_Trooper's topic in ARMA 3 - GENERAL
The thing i really dislike about most ArmA campaign missions is the fact that you have to kill dozens of enemies with a single fireteam. Is that supposed to be realistic? At least it's not fun to me. Would be better to be part of a huge assault that is controlled by AI (some missions are like that). Or less enemies that you have to kill all by yourself and more recon. -
I was one of the people who thought they should create a new engine. I changed my mind after seeing what they did so far with ArmA III. They put everything that I wanted into their newest version of RV. I just hope AI will also be improved in CQB and AI warping in network games will be fixed.
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It'd like to see this but wouldn't that be a reason not to buy Take On Helicopters? Not sure if BI likes that.
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No, no, niet, nein, never! I don't like it in CoD, BF or any other game. ArmA doesn't need it especially!
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I think ArmA III looks extremely great already. Thank you BI for adding practically everything I could have ever asked for. Especially the physics integration is amazing! I hope you have fixed the AI warping in large coop games too.
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Addition of Python or Lua as a Scripting Language
MrXToTheN replied to Harrumph's topic in ARMA 3 - GENERAL
I'd prefer LUA myself, but modders of ArmA are familiar with SQF by now. Only new people like me have trouble with SQF. Would be nice to add LUA as another alternative. They shouldn't replace SQF. -
I'm glad ArmA III will have vehicle PhysX. That'll be great.
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FCC - Freelook Commanding Camera v2.0
MrXToTheN posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
UPDATE: A demonstration video of FCC2 will be published in a few hours, I need some sleep now :D Here's the one from FCC1.1 for people who didn't know of the last version: 0-iYzSF0iFc Freelook Commanding Camera v2.0 I'm proud to present to you my newest and improved version of FCC. It should now be working in single- and multiplayer (Warfare). In multiplayer I couldn't really test it though. Information: The freelook commanding camera is supposed to make it easier for you to command your AI units/groups. FCC2 can be used by high command leaders in single- and multiplayer as well as squad leaders in singleplayer. You can activate the mod by selecting "Activate FCC2" from the action menu in-game. It's ideal for Warfare missions as it let's you spectate what your groups are doing in the distance. Controls (after activation): From in-game: END: Enter camera From in-camera: HOME: Teleport camera back to player INSERT: Teleport camera to leader of first selected high command group (lowest group number) Right Mouse Click: Exit camera M: Map N: Night vision From both: DEL: Switch player to leader of first selected high command group (lowest group number) - only possible in singleplayer From map: ALT+Left Mouse Click: Teleport camera to mouse destination Navigational controls (translation & rotation) for the camera can be set in the game controls under Bulldozer. Known issues: - Since one of the more recent patches the target reticule you see inside FCC doesn't work anymore to select the destination for your troops. (Help please! FIX needed badly!) - Before switching your player to a different group (DEL-Key) make sure you are able to go back to your old group later. In some missions your high command leader might not be within a group and therefore you won't be able to switch back to him if you switch to a different group. - In Warfare mode you have to re-activate FCC2 after each visit to the construction menu. - If you lose commander status in Warfare mode while being inside freelook camera mode you will retain it until you exit it yourself. Actual high command control will not be retained though. Download: Rapidshare I hope you'll like it! Constructive criticism is welcome as well as any hints on how to solve the problems I've noted at the bottom. Greetings, MrX Old thread with v1.0. -
How do you get to know the warfare commander by script?
MrXToTheN replied to MrXToTheN's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, that's true, but I needed to check it by SQF script. I found a way. The commander is also the high command leader (rather obvious if you think about it). Therefore I just used: _commander = hcLeader group player; Works without a problem. -
How do you get to know the warfare commander by script?
MrXToTheN posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I'd like to detect which player in a (multiplayer) warfare game is currently the commander. Any ways on how to do it? Couldn't find anything on the wiki. Thank you. -
Awesome guide, thank you! I'm still struggeling with the AI after many hourse spent in ArmA1/2 and AddOns.
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What if CryEngine was used as Arma 3 future engine?
MrXToTheN replied to jonneymendoza's topic in ARMA 2 & OA - SUGGESTIONS
Do you really think they couldn't make it work? Crytek is one of the most advanced developers in regards to technology and honestly I don't think Bohemia is as good as them in that area (no dissing, I really like ArmA in most aspects). I have access to the educational license of CryEngine 3 and according to Crytek CE3 has "infinite worlds" streaming technology. It streams everything automatically and you don't have to set anything up manually. I don't know how well it actually works, but I will try that once I am back at university later in March (if I can manage to pass one very important exam that is).