kiptanoi
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I have APEX, and in eden editor, how does Skirmish trigger module work? How to set up it?
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I cant get any sad waypoint to work with this, the only thing I got to work i just a simpel add waypoint _mrk = ["mrk1"] call BIS_fnc_selectRandom; wp=(_this select 0) addWaypoint [(getMarkerPos _mrk),0]; How Can I make this so it will be a waypoint type SAD, and I want it to have a placement radius of 4000, and a Completion radius at 4000. How does that code for that look like? I cant get it to work with help from setWaypointType, I only get errors.... Please help me
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Need help, server is not responding
kiptanoi replied to kiptanoi's topic in ARMA 2 & OA - TROUBLESHOOTING
I do have 2302-2305 open, yes. Thanks you, we will try to connect direct via IP adress next time. And jot hit join button. See if that work for us =) -
Need help, server is not responding
kiptanoi replied to kiptanoi's topic in ARMA 2 & OA - TROUBLESHOOTING
I do have open my ports, (2302) on my router..... But my friend cannot connect to me anyway..... -
I am making a map in the editor, save it to mp. Starting multiplayer. Host: Internet Name: Jonas-Test Port: 2302 And launch game. My friend at steam klick on join game at my name, and directly it say: Server is not responding. He did the same, starting a game in mp, host internet and so on. When I am joining it say the same: Server is not responding.... What is wrong? How can we play together? What do we need to do? Thanks. We can join other servers and play, but we cant start a map at our own and play together....
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respawn with loadout incl. OA backpacks & -content
kiptanoi replied to Bon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am not so god at this so please help. Is this right? I got this so far: init.sqf // To get proper gear on our team gear=compile preprocessfile "myGear.sqf"; [] call gear; // Save current loadout. _nul = ["",player] execVM "saveloadout.sqf"; // To get players to spawn with proper gear. execVM "player_respawn.sqf"; myGear.sqf private["_u"]; _DumpAmmo={ waituntil{!isNull _this}; _u= _this; removeallweapons _u }; _Add_Team_Spec_Leader={ waituntil{!isNull _this}; _u= _this; _u addweapon "ACE_VTAC_RUSH72"; _u addweapon "ACE_HuntIR_monitor"; _u addweapon "ItemGPS"; _u addweapon "NVGoggles"; _u addweapon "ACE_Earplugs"; _u addweapon "ACE_MX2A"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addMagazine "ACE_HuntIR_M203"; _u addMagazine "ACE_HuntIR_M203"; _u addmagazine "SmokeShell"; _u addmagazine "SmokeShell"; _u addMagazine "ACE_M34"; _u addMagazine "ACE_M34"; _u addMagazine "ACE_M34"; _u addMagazine "ACE_M34"; _u addMagazine "1Rnd_HE_M203"; _u addMagazine "1Rnd_HE_M203"; _u addMagazine "1Rnd_HE_M203"; _u addMagazine "1Rnd_HE_M203"; _u addweapon "SCAR_L_STD_EGLM_TWS"; _u selectWeapon "SCAR_L_STD_EGLM_TWS"; //[_u, "Laserbatteries", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "30Rnd_556x45_Stanag", 5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "ACE_HuntIR_M203", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "SmokeShell", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "MAAWS_HEDP", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "MAAWS_HEAT", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck; }; _Add_Team_Spec_AT={ waituntil{!isNull _this}; _u= _this; _u addweapon "ACE_VTAC_RUSH72"; _u addweapon "ItemGPS"; _u addweapon "NVGoggles"; _u addweapon "ACE_Earplugs"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "MAAWS_HEDP"; _u addmagazine "MAAWS_HEAT"; _u addmagazine "ACE_M34"; _u addmagazine "SmokeShell"; _u addweapon "SCAR_L_STD_EGLM_TWS"; _u setVariable ["ACE_weapononback", "MAAWS"]; _u selectWeapon "SCAR_L_STD_EGLM_TWS"; [_u, "30Rnd_556x45_Stanag", 10] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "SmokeShell", 5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "ACE_M34", 5] call ACE_Sys_Ruck_fnc_AddMagToRuck; }; if(!isNil "m1")then{ _u=m1; _u call _DumpAmmo; _u call _Add_Team_Spec_Leader; }; if(!isNil "m2")then{ _u=m2; _u call _DumpAmmo; _u call _Add_Team_Spec_AT; }; saveloadout.sqf WaitUntil{isDedicated || not isNull player}; _unit = _this select 1; _weapons = weapons _unit; _magazines = magazines _unit; _backpack = unitBackpack _unit; _backpackmagazines = getMagazineCargo _backpack; _backpackweapons = getWeaponCargo _backpack; savedloadout = [_weapons,_magazines,typeOf _backpack,_backpackmagazines,_backpackweapons]; hint "current loadout saved"; player_respawn.sqf WaitUntil{not isNull player || isDedicated}; player addEventHandler ["Killed",{ player spawn { _unit = _this; private ['_magazines','_weapons','_backpack','_backpackweap','_backpackmags']; if(isNil "savedloadout") then { _weapons = weapons _unit; _magazines = magazines _unit; _backpack = typeOf unitBackpack _unit; _backpackmags = getMagazineCargo unitBackpack _unit; _backpackweap = getWeaponCargo unitBackpack _unit; } else { _weapons = savedloadout select 0; _magazines = savedloadout select 1; _backpack = savedloadout select 2; _backpackmags = savedloadout select 3; _backpackweap = savedloadout select 4; }; WaitUntil{alive player}; removeAllWeapons player; removeAllItems player; removeBackpack player; {player addMagazine _x} foreach _magazines; {player addWeapon _x} foreach _weapons; if (primaryWeapon player != "") then { player selectWeapon (primaryWeapon player); _muzzles = getArray(configFile>>"cfgWeapons" >> primaryWeapon player >> "muzzles"); // Fix for weapons with grenade launcher player selectWeapon (_muzzles select 0); }; if(_backpack != "") then { player addBackpack _backpack; clearWeaponCargo (unitBackpack player); clearMagazineCargo (unitBackpack player); for "_i" from 0 to (count (_backpackmags select 0) - 1) do { (unitBackpack player) addMagazineCargo [(_backpackmags select 0) select _i,(_backpackmags select 1) select _i]; }; for "_i" from 0 to (count (_backpackweap select 0) - 1) do { (unitBackpack player) addWeaponCargo [(_backpackweap select 0) select _i,(_backpackweap select 1) select _i]; }; }; }; }]; And here is what I want with it: 1) The players got diffrent loadout. 2) The loadout are automatic saved. 3) I have a save loadout action and can use it. (this in initline at a crate: player addaction ["Save Loadout","saveloadout.sqf"];) 3) All players got there diffrent saved loadout when respawned. Is my current code ok and multiplayer compatible? -
AddRating and get players profile name.
kiptanoi replied to kiptanoi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@cobra4v320: Thanks =) -
AddRating and get players profile name.
kiptanoi replied to kiptanoi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh thanks =) But this "%1" thing in the sideChat is the name I have in the editor. Can i get the name of the player profile he or she is using in Arma 2? -
AddRating and get players profile name.
kiptanoi posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there anyway to addRating by 200 to the player who kills one enemy? How to? And is there anyway to make one sideChat or hint with this text: Player <The players profile name> got 200 points for killing a enemy. How to? Hope you understand what I am looking for here =) -
Does it not work at night? Do I need some batteries or something with the monitor?
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How to use the ACE_HuntIR_monitor? I have one ACE_HuntIR_monitor on me And some ACE_HuntIR_M203 on me as well. Then I load and shoot up my HuntIR_M203. But now what, how to activate the monitor?
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Is domination fully dynamic missions that adapt it self with how many players there is? Can I complete it by my self? Or do I also need other players for it?
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Is that Player vs AI?
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Hi all! I am looking for some or one co-op mission. And this is what I am looking for: Random missions. Mission that adapt it self after how many players there is. 1 player: The mission adapt it self to play with 1 player. 2 player: The mission adapt it self to play with 2 player. 3 player: The mission adapt it self to play with 3 player. and so on.... Does anyone know any missions like this? Thanks
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Hi all! I am looking for some or one co-op mission. And this is what I am looking for: Random missions. Mission that adapt it self after how many players there is. 1 player: The mission adapt it self to play with 1 player. 2 player: The mission adapt it self to play with 2 player. 3 player: The mission adapt it self to play with 3 player. and so on.... Does anyone know any missions like this?