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kiptanoi

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About kiptanoi

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    Sergeant
  1. I have APEX, and in eden editor, how does Skirmish trigger module work? How to set up it?
  2. I cant get any sad waypoint to work with this, the only thing I got to work i just a simpel add waypoint _mrk = ["mrk1"] call BIS_fnc_selectRandom; wp=(_this select 0) addWaypoint [(getMarkerPos _mrk),0]; How Can I make this so it will be a waypoint type SAD, and I want it to have a placement radius of 4000, and a Completion radius at 4000. How does that code for that look like? I cant get it to work with help from setWaypointType, I only get errors.... Please help me
  3. I do have 2302-2305 open, yes. Thanks you, we will try to connect direct via IP adress next time. And jot hit join button. See if that work for us =)
  4. I do have open my ports, (2302) on my router..... But my friend cannot connect to me anyway.....
  5. I am making a map in the editor, save it to mp. Starting multiplayer. Host: Internet Name: Jonas-Test Port: 2302 And launch game. My friend at steam klick on join game at my name, and directly it say: Server is not responding. He did the same, starting a game in mp, host internet and so on. When I am joining it say the same: Server is not responding.... What is wrong? How can we play together? What do we need to do? Thanks. We can join other servers and play, but we cant start a map at our own and play together....
  6. I am not so god at this so please help. Is this right? I got this so far: init.sqf // To get proper gear on our team gear=compile preprocessfile "myGear.sqf"; [] call gear; // Save current loadout. _nul = ["",player] execVM "saveloadout.sqf"; // To get players to spawn with proper gear. execVM "player_respawn.sqf"; myGear.sqf private["_u"]; _DumpAmmo={ waituntil{!isNull _this}; _u= _this; removeallweapons _u }; _Add_Team_Spec_Leader={ waituntil{!isNull _this}; _u= _this; _u addweapon "ACE_VTAC_RUSH72"; _u addweapon "ACE_HuntIR_monitor"; _u addweapon "ItemGPS"; _u addweapon "NVGoggles"; _u addweapon "ACE_Earplugs"; _u addweapon "ACE_MX2A"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addMagazine "ACE_HuntIR_M203"; _u addMagazine "ACE_HuntIR_M203"; _u addmagazine "SmokeShell"; _u addmagazine "SmokeShell"; _u addMagazine "ACE_M34"; _u addMagazine "ACE_M34"; _u addMagazine "ACE_M34"; _u addMagazine "ACE_M34"; _u addMagazine "1Rnd_HE_M203"; _u addMagazine "1Rnd_HE_M203"; _u addMagazine "1Rnd_HE_M203"; _u addMagazine "1Rnd_HE_M203"; _u addweapon "SCAR_L_STD_EGLM_TWS"; _u selectWeapon "SCAR_L_STD_EGLM_TWS"; //[_u, "Laserbatteries", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "30Rnd_556x45_Stanag", 5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "ACE_HuntIR_M203", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "SmokeShell", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "MAAWS_HEDP", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "MAAWS_HEAT", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck; }; _Add_Team_Spec_AT={ waituntil{!isNull _this}; _u= _this; _u addweapon "ACE_VTAC_RUSH72"; _u addweapon "ItemGPS"; _u addweapon "NVGoggles"; _u addweapon "ACE_Earplugs"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "30Rnd_556x45_Stanag"; _u addmagazine "MAAWS_HEDP"; _u addmagazine "MAAWS_HEAT"; _u addmagazine "ACE_M34"; _u addmagazine "SmokeShell"; _u addweapon "SCAR_L_STD_EGLM_TWS"; _u setVariable ["ACE_weapononback", "MAAWS"]; _u selectWeapon "SCAR_L_STD_EGLM_TWS"; [_u, "30Rnd_556x45_Stanag", 10] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "SmokeShell", 5] call ACE_Sys_Ruck_fnc_AddMagToRuck; [_u, "ACE_M34", 5] call ACE_Sys_Ruck_fnc_AddMagToRuck; }; if(!isNil "m1")then{ _u=m1; _u call _DumpAmmo; _u call _Add_Team_Spec_Leader; }; if(!isNil "m2")then{ _u=m2; _u call _DumpAmmo; _u call _Add_Team_Spec_AT; }; saveloadout.sqf WaitUntil{isDedicated || not isNull player}; _unit = _this select 1; _weapons = weapons _unit; _magazines = magazines _unit; _backpack = unitBackpack _unit; _backpackmagazines = getMagazineCargo _backpack; _backpackweapons = getWeaponCargo _backpack; savedloadout = [_weapons,_magazines,typeOf _backpack,_backpackmagazines,_backpackweapons]; hint "current loadout saved"; player_respawn.sqf WaitUntil{not isNull player || isDedicated}; player addEventHandler ["Killed",{ player spawn { _unit = _this; private ['_magazines','_weapons','_backpack','_backpackweap','_backpackmags']; if(isNil "savedloadout") then { _weapons = weapons _unit; _magazines = magazines _unit; _backpack = typeOf unitBackpack _unit; _backpackmags = getMagazineCargo unitBackpack _unit; _backpackweap = getWeaponCargo unitBackpack _unit; } else { _weapons = savedloadout select 0; _magazines = savedloadout select 1; _backpack = savedloadout select 2; _backpackmags = savedloadout select 3; _backpackweap = savedloadout select 4; }; WaitUntil{alive player}; removeAllWeapons player; removeAllItems player; removeBackpack player; {player addMagazine _x} foreach _magazines; {player addWeapon _x} foreach _weapons; if (primaryWeapon player != "") then { player selectWeapon (primaryWeapon player); _muzzles = getArray(configFile>>"cfgWeapons" >> primaryWeapon player >> "muzzles"); // Fix for weapons with grenade launcher player selectWeapon (_muzzles select 0); }; if(_backpack != "") then { player addBackpack _backpack; clearWeaponCargo (unitBackpack player); clearMagazineCargo (unitBackpack player); for "_i" from 0 to (count (_backpackmags select 0) - 1) do { (unitBackpack player) addMagazineCargo [(_backpackmags select 0) select _i,(_backpackmags select 1) select _i]; }; for "_i" from 0 to (count (_backpackweap select 0) - 1) do { (unitBackpack player) addWeaponCargo [(_backpackweap select 0) select _i,(_backpackweap select 1) select _i]; }; }; }; }]; And here is what I want with it: 1) The players got diffrent loadout. 2) The loadout are automatic saved. 3) I have a save loadout action and can use it. (this in initline at a crate: player addaction ["Save Loadout","saveloadout.sqf"];) 3) All players got there diffrent saved loadout when respawned. Is my current code ok and multiplayer compatible?
  7. Oh thanks =) But this "%1" thing in the sideChat is the name I have in the editor. Can i get the name of the player profile he or she is using in Arma 2?
  8. Is there anyway to addRating by 200 to the player who kills one enemy? How to? And is there anyway to make one sideChat or hint with this text: Player <The players profile name> got 200 points for killing a enemy. How to? Hope you understand what I am looking for here =)
  9. kiptanoi

    ACE for OA 1.11

    Does it not work at night? Do I need some batteries or something with the monitor?
  10. kiptanoi

    ACE for OA 1.11

    How to use the ACE_HuntIR_monitor? I have one ACE_HuntIR_monitor on me And some ACE_HuntIR_M203 on me as well. Then I load and shoot up my HuntIR_M203. But now what, how to activate the monitor?
  11. kiptanoi

    User mission requests!

    Is domination fully dynamic missions that adapt it self with how many players there is? Can I complete it by my self? Or do I also need other players for it?
  12. kiptanoi

    User mission requests!

    Is that Player vs AI?
  13. kiptanoi

    User mission requests!

    Hi all! I am looking for some or one co-op mission. And this is what I am looking for: Random missions. Mission that adapt it self after how many players there is. 1 player: The mission adapt it self to play with 1 player. 2 player: The mission adapt it self to play with 2 player. 3 player: The mission adapt it self to play with 3 player. and so on.... Does anyone know any missions like this? Thanks
  14. Hi all! I am looking for some or one co-op mission. And this is what I am looking for: Random missions. Mission that adapt it self after how many players there is. 1 player: The mission adapt it self to play with 1 player. 2 player: The mission adapt it self to play with 2 player. 3 player: The mission adapt it self to play with 3 player. and so on.... Does anyone know any missions like this?
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