Masterfragg
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10 GoodAbout Masterfragg
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Corporal
core_pfieldgroups_3
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Interests
Video Games, Music, Musical Instruments
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Occupation
Redundant cog in a well oiled system.
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Biography
Ex-Operation Flashpoint player by the name of Zedfragg.
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It really bugs me how there are so many people in the PC gaming scene have this problem of being overly elitist. Console games, whilst rather arcade-like some do bring important features that a PC game would benefit from. Stealth kills in a game such as this would be a decent improvement if done correctly, no knives, no rocks, although enable controller support so people can enjoy SP missions on their own if they prefer a controller (If you bitch about it you are quite frankly not a bloody gamer, it opens the experience to people and that is GOOD. We should all be able to experience the game and if you complain about the idea then you are quite simply overly bloody stuck up so remove the stick sooner rather than later please). Stealth kills such as snipers taking out a patrol each with his/her own target and not alerting the world (enemies that reach for radios to call reinforcements etc by default rather than scripts and addons would be nice) This could be expanded with terrain and radio towers etc although that could be done via addons/scripts. Working power grids much like the addons for arma1/2 would be nice as well. But the one thing that bugs me would be the amount of people on the PC platform that somehow think they are better than console gamers. You are not, you enjoy the same hobby so get over yourself and be more accepting. Stop with the COD bashing as well for crying out loud. It's actually a decent series if you buy every OTHER game, otherwise it is just the same ol' same ol' year in year out. AND! At least they have most of the bugs sorted out! Still waiting for some Arma2/OA bugs to be fixed lol although Arma is a superior game for me as I enjoy it more. /Rant over Also I like the suggestion of less-than-lethal mixed with zipties. Hostage taking in Multiplayer sounds kinda fun for CTI/Wasteland etc if they can produce a Persistent World within Wasteland so people have a character to lose rather than a minor inconvenience.
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In the future apparently human beings are not subject to inertia or weight.
Masterfragg replied to pd3's topic in ARMA 3 - GENERAL
Perhaps post it as a suggestion rather than a gripe. May get more of a following. Like I said, as long as it avoids the clumsy dodgy feel of vector based crosshair movement I'm happy with whatever they do lol I mean I personally think lowering the weapon if the weapon is above X size for a moment whilst fast turning would be just as effective as simulating human physics to that degree especially with the CPU bottleneck we currently experience in this alpha build. Last thing the CPU needs is something else to bottleneck it, I for one value framerate and detest people that say "it's a simulation it doesn't need more than 25fps"... I'm sorry I don't see real life as a slideshow thus poorly running simulations = unrealistic haha But yeah I still think that perhaps put a needle in turning speed with weapon drawn rather than physics may act just as well in this situation. -
In the future apparently human beings are not subject to inertia or weight.
Masterfragg replied to pd3's topic in ARMA 3 - GENERAL
Fair enough, maybe an idea would be to have the weapon automatically lower for a split second to offset the mouse turning speed rather than vectors? It's a quick and dirty fix but a fix still. Also, you seem to be complaining about how "mainstream" it is yet whilst I understand your concerns as a gamer looking for a tactical challenge, perhaps you should look into the modding community to fix it once the game is released. After all the modding community IS used to fixing the things that BI left out/out right BROKE. Look at ACE for example. Just bare in mind this is still alpha and may still change yet. -
In the future apparently human beings are not subject to inertia or weight.
Masterfragg replied to pd3's topic in ARMA 3 - GENERAL
When turning a trained person can turn without too much effect from inertia from weapon movement. Simple way to test this. 1) Grab a piece of wood rifle sized, if you are OCD grab a prop rifle, real rifle if legal in your country or an airsoft rifle. 2) Practice lowering your weapon turning 180' then raising and aiming again. This is incredibly easy when using a sidearm and is a legitimate exercise of practice for many armed forces around the world. The truth is if you are a soldier and you suffer with an inability to aim due to weapon inertia/weight whilst turning you are either new to weapons and skipped training or you didn't listen. Any MOUT or Urban Courses should teach you to move and aim without all this crap being an issue. If you want it to be uber realistic then leave it how it is or enable your own vector aiming. As far as I'm concerned a professional soldier should not have an issue turning and aiming, I'll see if I can upload a video of myself showing exactly what I mean as I am NOT a trained soldier yet I can perform simple stuff like this. And at close range I can still hit a target human size without too much of an issue especially with something as mobile as a sidearm and honestly I am no rambo nor am I Jason Bourne, James Bond, Chuck Norris. Just a simple fella that enjoys a bit of target practice. EDIT: Although perhaps when aiming down sights a little more vector deadzone would be an idea yet when moving keep it locked. Nothing worse in a game than having issues moving due to OFP style vectoring crosshairs. Despite its apparent realism ultimately this is still a GAME and vector based crosshairs while moving are bloody annoying. Keep it realistic in areas like no jump button, realistic ballistics, physics, weapons (Don't wanna see no rayguns except in mods) but this isn't VR yet so the annoying loose control scheme you talk of would be detrimental to most peoples enjoyment. Maybe when The Oculus Rift is out then yeah that'll be an ideal time. And before I get blown up for saying "it's still a game" yes I too have been playing since OFP back in 2001. This is just my opinion and please if you don't like it, just ignore it. -
Actually, a game that doesn't use the full power of a CPU which in turn then causes a bottle neck on the GPU like a choke hold makes the software/game very CPU dependent. Hence why overclocking CPU's generally provides the best performance increase with the ARMA series. So in summary; If it doesn't use the full power of the CPU which in turn chokes the rest of the hardware you have to ramp up the CPU power in which to alleviate the bottle neck creating a dependence on that piece of hardware. The CPU.
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Why are you using 4xAA with FXAA? Just curious but doesn't FXAA apply a blur filter on detected edges and actually degrade visuals? and isn't it negated when used in conjunction with actual AA? On topic, I'm giving up for the night my heads killing me and I need a post midnight snack before I do anything else. I'll continue in the morning. (PS- You are right about the post process frame rate hit. Personally I have it at low to get rid of the worst of the blur anyway, depth of field is an unrealistic feature that makes me repeat one phrase... "Shoulda gone to specsavers soldier!".)
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My point was that I am still getting iffy cpu usage lol I would honestly advise anyone not to overclock this much myself. I OC'ed my Phenom x4 940 and that's what killed it in the end. I only overclocked this because I can keep the temps <60c with a Corsair H50. Right I just played the Heli Showcase and my GPU usage was below 35% yet I was stuck at 30FPS. This alpha does indeed have the same problem that Arma2 had. Which is a little unsettling to be honest as this does NOT bode well for Arma3 as they never truly fixed Arma2 in that respect. I'm sure as hell not oc'ing any higher for Arma, it cost me a CPU in the past haha
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right, i lowered back down to <99% GPU usage and was stuck at 57fps at night in town. I checked CPU and it gave me an 80%-50%-30%-50% core usage. This would suggest CPU bottlenecking (In editor) Whilst usage could be much better it's still better than Arma2's at the moment.
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Right, -cpuCount=4 didn't crash my game. Infact, it may be a placebo effect but I seem to be running better.... this is the exact problem I had with AMD CPU back on Arma2, I'd put it down to the fact that it's an alpha but I'm still testing. Stupid suggestion incoming apologies in advance. Restart your computer. I know it sounds stupid but many, MANY people have said it helped them. Also get the DirectX runtimes from MS website if you can and manually update. Windows 7 is a bitch for DX on format. (sorry if these are bad suggestions just going by what have helped people) At the moment I'd say our hardware is pretty much equal in everything but CPU and I just ramped my game up to 2720x1530 and got 60fps in editor with settings ramped to high after "-cpuCount=4" however I'm about to test in mission. ...The editor lies to us...
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I've never seen arma use more than 60% of CPU hence why ridiculously high overclocks have always been required. Brute speed enables that 60% to be a little faster. Graphics gets bottlenecked by CPU hence why neither is being used above 60%. Set shadows to high so the GPU processes them it may release the cpu a bit more. ---------- Post added at 11:49 PM ---------- Previous post was at 11:48 PM ---------- K3lt, I'll return shortly I'ma see if I can think of anything that may help. I'm just going to go play with some launch parameters to see how they change things in game if I find anything that seems to help I'll post asap
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Quad Core optimization on this seems to be a bit skitty. No game has done quad optimization like Far Cry 2 (Hence why it is STILL used in benchmarks today) they need to take a leaf out of FC2's book. OP: How was your Arma2 fps out of curiosity?
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Ahhh, you have fairly decent hardware so it shouldn't be too much of a problem. I will say when I was using a AMD Phenom II x4 940 @ 4ghz-ish (Can't remember exact ghz) I had issues running even Arma2. I'm not saying an upgrade is in order but the intel chip made a night/day difference to my gaming. Only thing I can suggest otherwise is put literally everything on minimum and see which setting is causing issue. Hmmm, if you can't work something out maybe a ts3 session to bounce some ideas about may be in order to see if we can get you gaming.
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I don't think a tweaks thread during alpha would be much use. Maybe during the beta when it's closer to being released but with the amount of coding that could change it may be detrimental towards users to use any major tweaking. I do believe that grass distance/amount is locked to prevent unfair advantage in multiplayer games, however play with the terrain quality setting. Does that make any difference for you? Also what is your average FPS in SP and MP? What hardware are you using?
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You know, I feel dumb for not thinking about that myself. After all the tweaking I've done with Arma2 over the years suddenly this has been released and I feel like I've had a memory wipe XD
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A bit of a random suggestion but please try it. Disable vsync if it is enabled. It uses a buffer which when it drops below 60fps it caps it low. I was stuck at <30 when I disabled vs it ramped up to 50's. Then I lowered some settings now I see a solid daytime 60fps. Also post your specs there may be a hardware specific thing I can suggest.