reb
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Corrupt saves for no apparent reason?
reb replied to Cryptoparrot's topic in ARMA 2 & OA - TROUBLESHOOTING
Getting this as well on "Einöde" -
Ok, after installing patch 1.02 I decided to see if restarting the campaign would help. Delete the savegames in your arma2 folder under my documents (or back up first, if you want). They may also be under "arma2 other profiles". Then start the campaign again, use the 'endmission' cheat (press left shift + numpad minus once, type endmission ) to skip to the delaying the bear mission. I actually accidentally skipped past this mission as well, but it wasn't very interesting anyway and I'd managed to complete it once already even with the bugged AI, so whatever. So I can't confirm that this fixes "delaying the bear", but it did fix the next mission for me, meaning the campaign is playable again.
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Anti Aliasing wont enable 1.02 patch
reb replied to Jackdaniels's topic in ARMA 2 & OA - TROUBLESHOOTING
FSAA also doesn't play nice with dual monitors - I get garbage from my 2nd monitor (text etc) on top of the game graphics with FSAA enabled. So yea, wait for the next patch. -
Well, I really like the campaign so far, especially the more open-ended missions - its almost like an adventure game at times with how many concurrent objectives you're given and how much freedom you have to choose when and how to complete them. That said, in 1.01 there are bugs, some minor, and one - AI stops responding - that simply breaks the campaign for me to the point that I can't play it past a certain point. All the more annoying since the campaign was just starting to seem very interesting.
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I think the grouping may affect your object placement. It looks like the MG nests are grouped with a unit in the middle there. Remove the grouping and see if that helps. (press F2 for "groups", click on one of the nests and drag to an empty space, that should remove the line you see going from the nest to the unit.)
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There's a bug report on this on the tracker already.
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Press alt-e in the main menu of the game. You'll get the 3d editor, which starts in map mode first. However it's very clunky at the moment, you may or may not want to use it.
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Well, I did redo the hike you mention, it didn't help. So don't bother doing that. There's a thread about this in the missions forum, but the only solution proposed is to roll back to a previous version of ArmA 2, either the unpatched original version or the 1.01 beta. It appears they broke the campaign with the 1.01 final patch.
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I don't know, I've watched an AI track a player through a ceiling. No line of sight possible, but every time the player moved, the AI shifted aim to keep aiming in his direction. Also I've seen AI try to shoot through concrete walls where they have had no chance of seeing a player on the other side.
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Workaround: edit: the next mission has the same problem for me, so this doesn't help much.
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Big problem with Delaying the bear - the AI is unresponsive right at the beginning of the mission. I can't get them to follow me, mount a vehicle, move anywhere... edit: This with 1.01 final patch.
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There seem to be quite a bit of problems with the triggering of events, especially radio conversations, in campaign missions. It seems a lot of triggers go off when you enter a given area, with the result that you've got conversations where your character says he has eyes on the target and you personally don't have a clue where the target is yet. Also sometimes the conversations seem to happen in the wrong order - I had one conversation in Manhattan where I killed a hostile, and first heard the radio discussion on what I found on him, and then heard the discussion where I inform HQ of the kill and get instructions to look for something on him in the first place.
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I tested without any mods, still the same effect. I'm playing on veteran though, what about you fabrizioT?
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It seems there's some stray beyond that introduced by weapon sway. I noticed this immediately when shooting on the range in boot camp. In a crouched position, I took aim at the head of the target furthest away from me, holding my breath and fired. The shots tended to miss, even though the aimpoint reticle was right on top of the head when I fired. From a prone position, the shots flew exactly where I aimed. This is different from ArmA in my experience, previously it seemed to me that weapon sway was all there was to determining how accurate you could be. I think I preferred that - if accuracy needs to be brought down, increase the swaying a little, don't add some random stray beyond that, at least nothing that would be noticeable at 100 metres.