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psychd

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About psychd

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    Private First Class
  1. psychd

    US Infantry - 2008

    Excellent work Binkowski. This is no doubt my favourite units so far - But damn this is pure quality.
  2. psychd

    WarFX Particles

    This would be most appreciated, it's sad to see the vanilla "models" for muzzle flashes. Looks like a .Jpeg-file.
  3. Great job on the units and the weapons are just gorgeus. I know that some mates and I will be looking forward to implenting these units into the missions we play :) Keep up the good work.
  4. psychd

    Patrol

    Look Here A great Patrol Script, and it's easy to use. Instructions are on the site.
  5. I could kiss you :inlove: Thanks for the help. :)
  6. Hello all. I'm making a Paradrop mission, and I've gotten most of the scripting and such done. But I still need one thing; A message/hint showing for all those who fail to jump out of the Osprey in time, where after the option to jump out gets disabled. I simply cant figure this one out, tried a few things, but the hint still shows for those who jumps out in time. So how do I fix it, so the Hint only shows for those in the Osprey? Thanks in advance.
  7. I'm thinking about buying the following upgrades for my system: An Q9550. And some OCZ DDR2 PC2-8500 Fatal1ty My MB is a Asus P5QL Pro. My GPU is a 9800GTX+. My PSU is a Corsair VX550W. And the things I believe are the bottleneck of my system: My CPU E4500 And some cheap Ram (3GB total) I borrowed after my old ones Died, think they're like 557MHZ or something... So anyone got any thoughts about my choice of Hardware?
  8. Me and the guys I play with will be more than happy to test it. We shall return with a little feedback asap.
  9. Hello all. I'm currently in the process of configuring my own server for Clan Usage. But there's one small thing I cant figure out how to do, and that is making an Addon mandatory to join my server. Would anyone be willing to help me with my little problem?
  10. Well I could think of worse flaws in the realism than missing out on the Mark-19, even though I love realism, I would be willing let go of the Mark-19 for gameplay reasons even though if it means 16+ armed humvees with machineguns only. And if it become a bigger dilemma you could make a version with the Mark-19 and one without ;)
  11. I do think he means that 2 satchel charges, placed correctly, will blow up all the targets at once. I like the concept though I'm not certain about the recommended lenght of a game, but no doubt playing this kind of map is required to judge this. No doubt I'll try this out once the time comes. As for the transportation vehicles I dont think that the Humvee with Mark-19 should be available due to the ability to nuke the defenders to hell, might just be me thinking this way, but the Mark-19 is according to me way to good for this sort of gameplay. Where as the Humvee with M2 or M240 (Cant remember if that's the correct names) is more of support unit, able to get covering fire and making the enemies keep their head down. But again, this is my way of thinking.
  12. Thank you Inkompetent, your name suits me instead ;) I really appreciate your help, never would've been able to do this without you. :)
  13. Forgot Explosionsize - But now the Humvee blows up as soon as I start, which isnt the wanted effect ;).
  14. Might just be me failing, but I got an error: Type Nothing, expected Any. Thanks for the help though :)
  15. Hello everyone. I'm currently using the IED Script made by Jeevz. Located here or check the spoiler just below. My problem is the following. I want the IED to go off once it passes a certain point, easily done. But then I only want the IED to go off if a man (Spotter for the IED) is alive, so that if you shoot him, you wont trigger the IED. I've tried setting this if (alive (civ1)) then {execVM "IED.sqs"}; into the Condition Field of my trigger, but then the game crashes upon starting the map. Can anyone help me find a solution for my problem? And I hope you all can understand me.
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