mwsteve
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10 GoodAbout mwsteve
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Rank
Private First Class
core_pfieldgroups_3
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Interests
Battlefield Simulators, Military FPP games, Motorcycles :D
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Occupation
English Philology Student
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Biography
BIS fan sice day one (opf demo release)
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ArmA 2 Buglist - Content related bugs only
mwsteve replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
the things ive found about BTR-90 is that when turret ammo is empty while rearming you get only one kind of ammo. Eg i used all AP bullets while rearming with supply truck i get only the ammo im am left it is HE. AP doesnt reload and i dont even have the option to switch to AP rounds. Another thing is that, the BTR-90 should be able to turn around without moving forward or backward, like the tanks do google youtube if you dont believe me -
Removing Addons From Mp Mission
mwsteve posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I've made myself a multiplayer mision that i play with some friends. The problem is that i added some addons. added them in the edditor (ah64, mh6, f16) now i want them to be removed. ( unfortunately i dont have a backup of that mision files without adons) i thought that if i simply remove them from the mission in editor and they will be no longer required to play the map. But they still are even though i've removed addon vehicles from the mision. I removed them from the mission and from addons folder. Firstly i 've deleted them from the mission and then from addons folder. When i want to start playing "addon free" mission i get the message that the file have been deleted. I always got such errors in arma series and usualy i lost the mission as i couldn use it anymore without addons. I assume that there is data written into missionfile that lists all the addons that were used in creating missionfile. Is there any way to delete such list or sth so that the game wont tell me that necesary addon files are missing? even though they are not necesare as ive deleted them from the mission in editor. PS. Thx it worked:D -
Thats pathetitc... Large amount of people is going to buy the demo because they already know if they like the game why ? OPF1, Arma1. And people dont need the demo. Demo is prepared for crybabies like you :rolleyes: so that you can play for freee for several months and finaly decide that the game is too buggy to buy.
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http://www.3dvisor.com/ https://e-store.emagin.com/miva/merchant.mvc?Screen=PROD&Store_Code=E&Product_Code=Z3V I was just wondering if anyone ever used it? Does it work with Arma series ? btw. It works in VBS2 Aircrewman VR Simulator as it is a part of the simulator
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How do I setup the UAV?
mwsteve replied to The Masta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
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Any official info about ps3 release :confused:
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garbage collector module?
mwsteve replied to Raptor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do we have to sync it to any other module ?some exe ? etc:confused: id like it to collect dead bodies, destroyed vehicles and secop generated content -
How to make Marker Follow Vehicle
mwsteve replied to mwsteve's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Part of it works, It sets the marker at the vehicle even though i put this marker far away for a test, but the problem is that if i move the vehicle, (mhq) take it to other location and get out. I press Respawn button and im respawned at the location the mhq was previously standing. To put it briefly marker does not move with the vehicle. Please help as im not that good in editing :o :( Nvm i got it to work its a spartan method but it works, I use triggers when mhq comes into the trigger 200 m around the city the marker is moved to its position, and when it leaves the trigger the respawn marker comes back to base :] Thanks -
How to make Marker Follow Vehicle
mwsteve posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, i got a question as i can't figure this one out myself. How to make marker follow the Vehicle. I want to make a mobile respawn point according to this likhttp://caf.low-ping.com/forums/?page=post&id=189257&fid=158978 but i want somehow to attach the marker with name "respawn_west" to Vehicle (LavMHQ) to make it work as a kind of mobile respawn. -
How do I setup the UAV?
mwsteve replied to The Masta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
An Idea, To be able to steer the uav more precisely Prepare chain of command Modules and sync the uav as a subordinate group. It Still circles aroud the Uav Modules ( the usual route) bot you are able to make it fly to the location you want and then it will come back to UAV Module default area Btw. Is there any posobility to make an object that is invisible for enemy ? i dont mean some stealth etc. I just want enemy units to ignore UAV as it is shot down all the time, and yes it's supposted to respawn but it does not, intstead i get a super long loading screen that never ends when i choose uav option. -
Arma II Officially Better Looking Than Crysis?
mwsteve replied to walker's topic in ARMA 2 & OA - GENERAL
Arma pwnz crysis, some fanboys may say that Crysi has uber physics but it doesn't work on MP though...:rolleyes: -
Yes but still developers can give us mouse support on PS3 if the game will come out on this platform. And please dont start writing that mouse and keyboard support is unfair on ps3 etc because everyone can connect those.