Jump to content

EiZei_

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About EiZei_

  • Rank
    Rookie
  1. Hello, It's been a while since I made missions for BIS games so I might be forgetting something but here it goes.. When I try to make a trigger execute a body of SQF code like this, for example: On Act. [] spawn { player globalChat "This is run in parallel."; }; I get an error message saying "Type script, expected nothing." Has the syntax changed or what am I doing wrong here? :confused: On a sidenote, is there a list of vehicle weapons and ammunitions somewhere? Can't seem to find it.
  2. Quite useful, but should'nt stuff like this be posted in the community wiki though?
  3. So, how do you make some unit enter a wounded state? Setdammage 0.9 does'nt seem to cut it..
  4. Couple of questions: Has anyone managed to make the arty module work with rocket launcher artillery yet? I tried replacing the ammo but Grads and MLRSses won't even budge when I try to initiate a fire mission. Mortars work just fine. Is there a way to add more dispersion besides fudging up the target coordinates themselves?
×