Shadowclaw
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Serious unexplainable Performance Differences - got proof
Shadowclaw replied to Helmut_AUT's topic in ARMA 2 & OA - TROUBLESHOOTING
I suppose the diffrence is really what the engine tries to do in the background. If it would just count this 1 texture it would give you insane fps but when you would turn around to look somewhere else your fsp would drop below ground zero because they haven't been "pre-calculated" what would make for a horrid game experience. At some point the diffrence in fps is logical. I sure think you could optimize everything to a far better result than it is now. -
BIS, get this tragedy with AI drivers in wheeled vehicles solved
Shadowclaw replied to S!fkaIaC's topic in ARMA 2 & OA - SUGGESTIONS
It seems to have improved with the final version but only overland driving. In citys they still go against walls while driving around corners or go back and forth where it would be sensles to do so. Because the Ai always crashed into a corner that didn't go down on impact the AI constantly crashed into the wall not beeing able to get past this point. -
Would be cool or somehow realistic i think if everyone (not the driver)on board most vehicles could shoot. It's a pain if you drive a truck with couple of men on board and have to dismount because some guy is shooting at you.
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Look at the boards from other games..bugs are everywhere. Compared to many other games ARMA 2 does very well on inital release. I don't know why you have a problem with securom cause i never did with any game. I even have 1 dvd and 1 blueray drive in my pc..i even can run virtual drive programms without conflict with securom. So i suppose your pc in general has troubles somewhere making securom kick in at some point. Just a guess but i think it would be like this.
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PMC Apache v1.1 for ArmA 2 has been released!
Shadowclaw replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just have a question with self made models for ARMA 2. Can i buy them somehow in the game? Or does it require additional editing? I don't care if the detail on the Apache is lower because it's a port. Atleast we have one now :D Thanks to you that you have taken the time to give us one :D Hope new models will show up fast like for arma1..was cool having so many models :D -
In FPS games i prefer fps well above 40. While 25 may be playable it's a huge diffrence between 25 and let's say 60 fps. 15 fps would give me real pain
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The GTX295 has 2 GPU's onboard. So it's not a SLI problem. SLI seems to be working. I have 3 GTX295 in SLI Mode running. FPS drop when you run on just 1 card even when it's no visible in game because the GTX295 holds much power by her own
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Regular Bluescreens during missions
Shadowclaw replied to Hunin's topic in ARMA 2 & OA - TROUBLESHOOTING
If it would be some heat problem then i suppose you would have atleast exeeded 80C on a permanent level. If it's dust then the fans should have been noisy as hell trying to run on max. It doesn't have to be a heat problem on the cpu just because there has been an error on some secondary processor unit. Also if heat would be the problem the system would be running on max. Try running on Arma 2 on low settings...if it crashes again it sure is some other problem but with those specs it shouldn't overheat unless you push the settings to an unplayable level for your system what i doubt you would do. -
Black Screen in Multiplayer
Shadowclaw replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
Strange. I never had this problem in Arma 2 and i have a WLAN Router. Really is some odd case. -
I wonder what is causing those warping effects. It doesn't seem to be because of bad connection. And it doesn't seem to come from to high settings because from bottom to top it's just the same. :j:
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Ragdoll is fun to watch but far from real. If you would shoot someone he wouldn't act like a rubber ducky, rolling all over the place bending his arms and legs, sticking them into his ass :p
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Yesterday i played MP with a Friend using Hamachi. At first we didn't see us in the LAN list but if you type in the IP from the host he'll light up in the LAN screen. The good thing was that inital data transfer to the client was much faster compared to a normal join process over "internet". Had not much time yesterday to run a full test on it but maybe it can help also in other ways. What i want to test next is if join in progress is possible with this. I put it as an alternative because i doubt that it's an universal solution
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Can't tell you atm. because i haven't played singleplayer up to this point yet. I play "Supermächte" in MP the most. I love the building and conquer MP Map :) But if you like to know i'll play up to this point in the game and see what i get. Is there some kind of command where you can see how much FPS you have? Mine should be high after what i see but i couldn't tell how much exactly they are.
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SLI sure makes a diffrence and seems to work very well. I switched it off and just tested ARMA 2 with 1 card. It's sure a great diffrence. I have 3 cards in SLI mode running and it sure rocks on max settings.
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Coop runs fine unless you try to continue from a certain save point or just try to join a running game you get a connection failure. At least thats what i saw while testing it with a friend of mine. But aside this Single Player Coop is hell of fun :) I also like the Big Maps where you try to conquer the Island, build up your base and outposts and buy vehicles or anything you can get your hands on :D ...thats where i had the most fun while playing with a friend :)