Gripfire
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Everything posted by Gripfire
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This was called Full Spectrum Warrior. Really was thinking the SAME thing about Arma 3 and use of CQB stacking - or lack of. Don't know how the engine could accommodate for something like this, but would make city battles much more dynamic.
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Loving it. The gun battles and distant crump and rumble of rounds exploding is potential hard on materiel. I use AGM mod. I noticed some weapons not being heard. I moved the "real names" file .pbo and all weapons can be heard. Just did my own problem solving. Keep it up BP
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MATE! So glad to see you back and on board. I almost squealed like little little pig when I saw you've uploaded a new version. My girl friend rolled her eyes.... pfft she won't understand. I played all afternoon. Testing them out. Loads of fun. 1. Explosions: Yes yes and yes. Frags - The "ping" sound when they leave the hand and thrown. Love it. The CRUMP of the round going off. Even the sound of the frag bouncing off the ground is great. Grenade Launchers and impacts all good! This is the ear porn that I love most of your work. :D (What are your thoughts on having them bumped up in volume "just" a little - especially large and at distance impacts) Mortar impacts - You used to have impacts that had a real "CRUMP" to them. They're still great, however more like a quick "Bang" than a slow "Crump" currently (Anyone else agree?) Vehicle Explosions - OMG - DUDE these are EPIC. The rounds cooking off at distance also adds perfect touch. 2. Ambience: Yep, sounds good here thumbs UP! Love the main screen mouse click sound effects. Love the rain and Weather SFX too. Night Time insertions are fun too. The walking/Running movement sounds I like, but again - "Just" a little louder would be perfect. DEAD BODIES: I am not sure about the instant sound of fly's hovering over all dead bodies. Perhaps after a few minutes? Shooting someone and then getting their gear 10 seconds later with the loud buzzing, I feel took the immersion out of it. (What does anyone else think of this?) 3. Guns Guns Guns. I like the style you've chosen. The echo/reverb off the walls and mountains is great and immersive. NEGEV is SEX MK200 also SEX VS-121 - SEX GM6 & M200 Nice! Sonic Cracks and whiz by's also very immersive... crap when a bulled cracks past I know it. As mentioned by Drakedge the audio levels are a tad low on all the weapons. BUT I love the re-load sounds and the "PING!" That goes before it when there's no round in the chamber Back on low sounds, currently .50 sounds more like 7.62 than 12.7. What do you think? Suppressors - Hmm not too sold on them just yet. They're nice, but "too soft"... in first person. I know here we go, interpretation right? Expect - Mini Guns. Mate they're good, but SO loud! Even at distance they're deafening out the rest of the firing going on around. HA ha. I mean I have to turn the head phones down. It's just Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr !!!! Tank main guns! Weow that's cool too. 4. Launchers Love the SPIKE/Titan launcher SFX. Plus Reload sounds Tops. - RPG-42 - The rounds seems to have no "drop" - with the sights I have to aim directly at distance. ALSO a note to all AGM mod users... I found SOME weapons not sounding due to the fact of the agm_realisticnames.pbo file. I moved this aside and the mod now reverts back to vanilla weapon names however SOS pure works properly. Over all... Mate this has really grown on me. Your fire fight ambient sounds are something else.
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Hi friends, DO NEED AN EPIC VOICE OVER for your mission to add that extra layer of immersion? Something that sets your mission/campaign apart from others? I have been a massive ARMA fan boy since the very beginning. In that time I have amassed hard drives full of free user mods. I had a AHA moment only recently. Being a freelance voice actor with my own pro set up at home from which I work. I am happy provide my own means to contribute something free BACK to you - the wonderful and passionate community. It's only fair right? Please do let me know - and hey if there's any other voice actors who wish to work together I am all here to collaborate too. Stay awesome, GF
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UGAF - United We Stand - Original Campaign
Gripfire replied to RGBeats's topic in ARMA 3 - USER MISSIONS
Hey RGBeats, Congratulations to you and your team for busting out this campaign! I am d'loading now. I play both MP and SP, but a good SP campaign like yours is what I'm looking for. I also want to advise that I am a freelance voice actor who has an epic love for ARMA since the VERY beginning. I have downloaded a f*ck TONNE of mods over the series for FREE and want to give something back to the community. Please if you want to have some extra voice talent I am here to contribute. I would get a kick out of providing my own way to contribute.;) -
Sounds great MistyRonin! Thanks for the hard work. I can offer you some of my voice acting skills for your campaign if you are interested. I have my own recording studio set up from my home. Let me know - I'd be very pleased to know I can contribute something back to the community. :D
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RH MGS wp Pack for OA/CO
Gripfire replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys! I absolutely LOVE this Mod. Thank you RH for all your hard work in putting such time and energy into your passion for this release and many others. You make my ARMA experience all the better! I hope someone can help me. I run with current ACE and newest Arma OA version. Will this cause any issues? I have looked around on the forum and could not find any thing. I have installed the mod and all is fine however not all weapon models are showing in game after my installation for some reason. For instance all the M-60's and Mk-43's are listed in the armory with no picture beside the name and when I try it out in the armory my character has no weapon in his hands and his hands are all distorted like a graphical glitch? This is the same for M27 IAR CCO and HOLO, all the SCAR AK's, the SCAR H CQC Specter DR and the EGLM version too in game. Has anyone else had this issue? This has had me stumped all week as I have been trying to get to the bottom of this. Is this an ACE issue? I also run Robalo's ACE configs. As I mentioned before, all other weapons are fine with no issues except these ones are not showing up! Thanks in advance Gripfire -
I am so I am so impresed with this mission that I have dedicated it to my first post! :D Thankyou for making a briliant addon like this. You are one talented modder! Its really fluid and really made SP fun again! I like to pay the mission at night time so I can watch the tracers :) Just one thing that you may able to help me with... I downloaded to recent update ( Seize Zones afghan 2008 ver 1.7) but when i load it up Arma gives me an error saying the mission can not run as the file p85.config has deleted.. ? :confused: I didnt run the last Seize Zones patches with p85, only the required ACE, Taili, Afghan map addons. Any way I can get this working again! Im getting withdrawals already! Thank you in advance!
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I am so impresed with this mission that I have dedicated it to my first post! Thankyou for making a briliant addon like this. You are one talented modder! Its really fluid and really made SP fun again! I like to pay the mission at night time so I can watch the tracers :-) Just one thing that you may able to help me with... I downloaded to recent update ( Seize Zones afghan 2008 ver 1.7) but when i load it up Arma gives me an error saying the mission can not run as the file p85.config has deleted.. ? I didnt run the last Seize Zones patches with p85, only the required ACE, Taili, Afghan map addons. Any way I can get this working again! Im getting withdrawals already! Thank you in advance!