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radioshack.

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Everything posted by radioshack.

  1. hello, I seems that BIS decided to deactivate the "#vote admin" command on all officiall warlords servers. I would like BIS to rethink that decision because the command is important to make realy use of the official servers for things like starting a new game, choosing new maps, changing the parameters of maps and so on... last but not least its the only way to remove trolls from the server (teamkilling, destroying vehicles for no reason,...) voting a player of the server almost never realy works. So please switch it back on, thank you! greetz
  2. Just finished your campain and I have to say exellent work! :bounce3: Thank you for the non steam link! Hope to see more of your work in the future!
  3. hello, I noticed that you can not lift any vehicle with the UH60 in version 1.3.0.1 anymore. I assume you changend it to the new DLC helis BUT that would mean only people with DLC (13€) can lift vehicle from now on... Could you change that back to normal or at least put an parameter i the mission so the admin could choose? Thank you! Nice work :)
  4. hello, like posted above I would like to know if there is a way to remove the " BIS mission´s " such as Zeus and so on. Because this missions are not within the " MPMissions " folder i have difficulties to find them. I would like to remove them or at least to rename them. Thank you!
  5. radioshack.

    Virtual Ammobox System (VAS)

    hello, I was hoping that one of you could might help me... The problem is that I want to include the part of the VAS description.ext into another descrition.ext but I am not sure how because just add it to "the end" dosent work. This is the code I need to change to get VAS working: (Part of the F3 Framework)
  6. hello, thanks for the update :) I noticed that you added a new part (class CfgFunctions) to the description.ext, I was running a different function before (VAS Ammo Script*) and I cant get it to run anymore. Question: How I have to include external functions in the framework to keep them working? Thank you for your time :) * Link VAS
  7. hi Fer, thank you for updating your fantastic framework :) Do you have any plans to include the ORBAT function to the description.ext and preset ORBAT markers on the map? Maybe even a few examples :) I noticed that you included Orbat on the level of the units (8.11 ORBAT Notes) but I mean the ORBAT like BIS is using it to give the player more intel on the map.
  8. radioshack.

    [REQUEST] ORBAT Tutorial

    hello guys, I cant figure out how to group the different units to make the marker chart work AND the orbat marker on the map. Right now it depends on how I group the classes with } }; but in any case I only get the chart working OR the map markers. Could someone please tell me whats wrong. In the code below the chart is working like it should but there are no visible marker on the map.
  9. Sounds nice, but how do I implement it in the script above?
  10. The letters in "titleText" are hard to read becuase of the size and the text font. Is there a way to use a different text font or at least bigger letters?
  11. hello, I was wondering how I could use different briefing versions (such as briefing.sqf + briefing.french.sqf, ...) in the same mission since the game does not automaticlly switch between the different version anymore (depending on the set language ingame). Thank you!
  12. hello, I want a MP mission to end when all player of the group (here group1) are inside the END trigger and E1 and E2 are true. There are like 100 post of this kind but not one of them fixed the problem. 1. I linked the group to the trigger and set it on whole group (but it does not work) 2. I had a trigger with this code for it: ({_x in thislist} count units Group1 == count units Group1) AND E1 OR E2 but it ends the mission so soon E1 or E2 is true not matter if the group was in the trigger or not I know its a stupid question but like I sad I could not solved it... thank you in advance
  13. hello, I was wondering if there is something like the 5 basic rules to create a join in progress proof multiplayer (coop) mission. Because many times when I create a new mission I encounter problems such as: JIP player dont have the correct marker on the map because markers have been changend during the game or JIP player dont see the correct state of tasks for all changes (such as marker) I use a combination of triggers and global variables that I define in the init.sqf but this dosent seems to be enough. So how I need to do this? Thank you!
  14. Thanks for the answers! At DarkWanderer: I have a question about the saving of the public variables in this part, if (isServer) then { _null = spawn { while {true} do { {publicVariable _x} foreach ["myVar1","myVar2","myVar3",...]; sleep 1; } } } does this script only save the p.v. defined in this line (here myVar1 -3) or all p.v. broadcastet during the game?
  15. Fer I love you :) I also have a few suggestions to ArmA 3 F3 Maybe it would be possible to include kronzky´s UPS script to F3 or UPSMon if he dont want... also a revive script (gdt mod was working well in ArmA 2) would be very nice because many people include this in coops anyway and if we have it all together we could avoid compatibility problems. other nice options would be vehicle respawn, vehicle repair script and often used functions. last but not least: On the end of F2 I found it sometimes hard to get F2 smaller again because there where so many things in it and I was not always sure how to remove them especially the ShackTactical scripts. Would it be possbile to make a own ShackTactical version this time or keep things more separated so the single parts can be easily taken out?
  16. hello, I am using the LHD in a mission and I have the problem that during the game the player must be able to get back on deck even if he returns in a boat. I was thinking about a trigger that could get called by the player via radio when he is inside this trigger and only effect him not any other player. Condition this && player in thisList; Activation player setpos [(getpos LHD select 0),(getpos LHD select 1),15.6]; It seems it dosent work so simple :( anybody got a tipp for me? Thank you!
  17. Yes the folder was ok, I think I put a few ; { ; } on the wrong place... never understood what they do :o but it is working now so my problem is solved thank you for helping me out.
  18. radioshack.

    SAM / Nordin addons

    Hi Nordin, thank you for for your SAM Support script it is really great! :D I have a question related to the UAV part. When I call the UAV I have the option to fire hellfire's via map click, now I would like to disable that because I want th UAV to be for recon only. How can I accomplish that? Thank you!
  19. Hi guys, I am trying to put in some sound files into my mission but when I copy the code into the description.ext the result is a CTD or just no effect at all :confused: so I think its save to say that I just get the code wrong.... could one of you tell me how I get it to work? This is the end of my des. where I would like to insert the sound part: // ============================================================================================ // F2 - Gear Snippets // Credits: Please see the F2 online manual ([url]http://www.ferstaberinde.com/f2/en/[/url]) // #include "f\common\f_gearSnippets.hpp" // ============================================================================================ class RscTitles { // ============================================================================================ // F2 - Name Tags // Credits: Please see the F2 online manual ([url]http://www.ferstaberinde.com/f2/en/[/url]) #include "f\common\f_recog\recogOverlay.hpp" // ============================================================================================ }; // ============================================================================================ This is the new part I would like to add: //Sounds class CfgSounds { sounds[] = {}; #include "LDL_ac130\CfgSounds.hpp" }; I got the code from a different description.ext and it is working there perfectly so no idear why that dosent work :(
  20. radioshack.

    new co missions

    Hi guys, made two new coop missions for ArmA 2 OA. (multiplayer...) Both maps dont have respawn and both maps are tested First co_06_sitting_duck is a little spec op map where you have to blow stuff up second co_08_bread_and_water you have to transport 2 container through enemy lines feedback is welcome
  21. hello guys, I have a little briefing problem in my mission (based on F2 folk template mission for Arma 2 CO) Because I dont need the complex briefing F2 features I deleted most of it and replaced it by the US briefing from the f/common folder so my mission looks like that and my briefing.sqf now when I test it shows only the credits and the tasks twice but no idear why. Is there a error in the code? Thank you in adavance.
  22. Well.... I was 100% sure I did because i just keept the init, description and mission file and replaced the rest but after I replaced the stringtable it is working :icon_redface: but thank you anyway and sorry for the inconvenience.
  23. I downloaded the last version F2 again took my description.ext out of the mission and placed the untouched F2 description.ext in the mission folder, still no options. But I noticed that there ARE options but I cant see them. I put a screenshot insinde the mission folder so you guys can see what I see (my parameter screen.jpg) https://rapidshare.com/files/1086480025/co_06_sitting_duck.utes.7z
  24. Debug, Time of day, Weather are for some reason missing but I dident removed them, what files are required to make this settings work, because I deleted some scripts I dont use to reduce the file size. Maybe I deleted to much.
  25. Hi guys, I am updating an ArmA 2 mission I made to F2 v2-5-0 in combination with other scripts. When I tested the mission on my PC (Host) in multiplayer I noticed that under "Parameters" I can only choose OA Backpacks... On/Off but no other option I activated (according to the F2 wiki) such as Debug, AI skill selector coop or Time of Day / Weather. My first thought was I mixed up the description.ext so I replaced it with a brand new one out of the 7zip F2 v2-5-0 file to see if this gonna solve the problem after i activated the other options again but it dosent. I saw this allready on other coops on a dedicated server but I dident thought about it. Did anyone had the same problem before? and if yes how did you solve it? thank you
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