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radioshack.

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Everything posted by radioshack.

  1. radioshack.

    ARMA 2 (OA) : DLC discussion thread

    I would like to know how well BIS can sell the DLC
  2. radioshack.

    ARMA 2 (OA) : DLC discussion thread

    Hi, I just wrote down a few things that go through my mind since the DLC started and I would like to see if there are more people that think the same way or I am just watching it the wrong way. I think that DLC will divide the community into small groups that are limited by there addons. Its already a pain in the ass that many maps include the brit units even only a few people have them, the rest has to deal with blurred sights and so on. I understand that for BIS its more interesting to sell a game in small pieces that multiply a higher price then a regular game could but in my personal opinion the DLC is not worth it. I have also doubts that BIS will be able to hold community addons down by enforcing a strict copy right. Most people that use BIS content to create something new probably do so because BIS does not really share the needed informations as it would be required if you are supposed to start from the scratch. On the other hand projects that could realy improve the game such as a working real time editor get kicked out.
  3. Hello, I have problems with my new graphic card (ATI Readon 5770 Hawk) in ArmA2 (version 1.5.62071) because of flickering textures during the game. I use the latest driver (ATI Catalystâ„¢ 10.4 Suite for Windows 7 64 bit) as you can see I use win 7 64 bit. Any idears how I can fix that? If possible I would like to avoid using beta patches in arma 2. greetings
  4. radioshack.

    Texture problem with ATI Raedon 5770

    ok I tryed to install the 70313 patch but now arma2 dosent start there is only a error message coming up "Error compiling pixel shader PSSpecular Alpha:0" :crazy:
  5. When does BIS complete the Real Time Editor in ArmA2 and OA? Can people without OA play missions created by people with a mixed ArmA2 and OA installation that includes content of OA in ArmA2? Does the community have to expect a EA / BF2 addon system in the future from BIS?
  6. @ sickboy your site dosent offer a direct download but thanks for trying anybody else is hosting these files? (DIRECT DOWNLOAD/ no addon manger needed)
  7. Is there a server online witch provides a simple DOWNLOAD for all required files without running extra programms and so on?
  8. Fell free to set up your own public game server where you can run everything the way you like it...
  9. Hi, test version 0.43 beta bug: - east could not recapture the flag after west captuered it. Happend to me in Stary and Novy (I tryed to leave and re enter the trigger area but I dident made any difference). suggestion: - tunguska should have at least 4 rockets not only 2 because all choppers spawn very fast anyway
  10. Hi, test version 0.41 beta - you can still respawn in postions that have been captured by the enemy since a few seconds. - the view distance is little bit to high at the moment tanks just camp the hole time at one place because they can see almost the whole map. - the new flag area for radio tower should be a bit bigger.
  11. testing version beta 0.39 - the first time you enter the game and have to choose a respawn location you can only spawn in the base even if there are more postions available. - you dont get a city "xy" was captured by "west / east" message every time - the HMMWVE dosent feature a full weapons loadout the west APC does according to the strengh of the HMMWVE it should have a full loadout. - the west menu shows only the vehicle available at the base but not in the positions - had the marker bug on every server I played the 0.39 version so far...
  12. edit: ok nm its a bug...
  13. Ok after 12h of berzerk (version beta 37) testing here some more bugs: the delay of the spawn menu is to long sometimes you can spawn in positions that are alreday captured by the enemy since a few seconds. The night setting dosent work The "east javelin" is missing on east weapons menu the east sani bmp is almost unbreakable (ArmA bug) vehicle should be removed some other things I noticed: the respawn time for tanks and choppers (including the combat choppers) is much to short and should be longer. Is every vehicle supposed to offer a full weapons menu or just some? because it isnt working on every vehicle. and last but not least best mission so far created for arma 2 thanks a lot :D
  14. Played a berzerk today and here a few things I noted: The color change for west (to blue from green) is very confusing or people who play berzerk already in ArmA 1. The don´t shoot at base script even counts you on if you don´t shoot (maybe it reacts also to using the action menu). there should be a smaler version (12 vs 12) because most server can´t handle ArmA 2 + berzerk + a lot of people joining and leaving all the time very well (lag). The fact that you have to destroy empty enemy vehicle before there will spawn new vehicle that you can use is interrupting the gameplay. There should be at least motorbikes at the base (at all times) to be able to move on. (ok found the ammo box... at base)
  15. radioshack.

    Evolution

    Evolution without scoreboard would be pointless. Because the game is about making points...
  16. radioshack.

    Evolution

    The only reason why this mission is played so much because there aren´t so much more out there at the moment...
  17. radioshack.

    BAS f

    Will there be a update of the BAS f framework for ArmA 2 and if yes how long you think this is gonna take?
  18. radioshack.

    Arma 2 Community Issue Tracker

    @ mod is this the official ArmA 2 bug tracker witch is used by BI to get rid of bugs? If not please post the link for the official page. Thank you
  19. Not sure if Zaphod is gonna do any maping for ArmA 2 because last time I talked to him he wasn´t very happy about the comunity... (few months ago maybe he changed his mind...) BUT if anybody does convert berzerk maps PLESASE convert the 1.23 version NOT the 2.0 version :D
  20. Thanks for the guide mate! Did you figure out how to use links inside the briefing and is it possible to add something to the map section of the briefing as well? greetings
  21. radioshack.

    co 06 Sitting Duck

    Hi folks, made a little coop for ArmA 2. You have to destroy a few things on Utes during the night. Maybe this mission is a little bit to difficult for people that never played a coop before... don´t forget to check the briefing for weapons and stuff before you start. Enjoy ;) http://rapidshare.com/files/240822475/co_06_Sitting_Duck.utes.pbo I would be happy to get some feedback. Scripts used: BAS f ( I NEED A NEW ONE FOR AMRA 2 FAST!!!!) :D UPS (still perfectly working) other © by pirate maps
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