Milyardo
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Posts posted by Milyardo
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I don't think switching 3D renderers is at all the problem with porting BI Titles to Linux. No matter how D3D dependent ArmA, ArmA2, or OFP is, converting it over OpenGL isn't BI's problem. The developers over at LGP are the ones going to be doing all that work.
The problem is much more likely with middleware software solutions BI may have licensed in these game. Software like SpeedTree, Kynapse, or whoever else they have contracted may require additional licensing to create Linux ports, or may even be unwilling to lisense a port, or hand over sources so that LGP may port the software.
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We still haven't heard from a BI representative if/how large a community movement can open the option for reconsideration. For this to work we need to know that BI will even consider us.
So in my opinion, the first step is to open dialogue between BI and the Linux community in this thread, or some other public interface, then we can petition.
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Guys, do not talk about cracked exes.Technically, doesn't that also apply to discussion about WINE unfortunately? You can't just conditionally enforce the rule.
---------- Post added at 12:40 PM ---------- Previous post was at 12:35 PM ----------
Also, even though Svartalf updated ArmA as being a dead end, it'd be nice to have BI officially make a statement about why they chose not to contract the Linux port of ArmA. Will Maruk or some one else care to comment?
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Hi,
I am a dedicated BI, OFP, ArmA, and soon to be ArmA II fan. I am also a Linux user and regular visitor to Phoronix.com, a popular Linux 3D hardware and benchmarking site.
Today, to my suprise and excitement I saw in this thread(http://www.phoronix.com/forums/showthread.php?t=17492) that Svartalf, a developer at Linux Game Publishing(LGP) listing ArmA as possibly a future canidate for a Linux Port by LGP with the quote "ARMA (Initial contact made...we'll see...)".
I pleasently surprised that BI studios would consider a Linux port, and I would like to use this thread to give my support and thanks for giving Linux users like myself an opportunity to have a native version of any of your titles.
Linux Port for BI Titles
in BOHEMIA INTERACTIVE - GENERAL
Posted
I'm not sure what you're trying to explain here, if you're refering to using middleware applications that wrap 3D renderer classes(like SDL or any commercial equivalent) instead of using OpenGL directly, using them shouldn't shouldn't pose any performance issues (though they are typically limiting in functionality since they only wrap of subset of all the 3D renders they support).
FMOD is far from platform agnostic, nor would I call XAudio2 SOTA. XAudio2 isn't much better than any other sound API without some 3rd party commercial support like EAX. There's nothing that would keep Dolby or anyone else supporting OpenAL if they any interest in doing so.
Actually, Svartalf in a interview with Phoronix today said the exact oppsite here:
http://www.phoronix.com/scan.php?page=article&item=linux_gaming_frank&num=1
You are completely wrong on this point and it and the truth is quite the opposite. ArmA is the arbitrary diversification of the VBS, and ArmA will never amount to generating anywhere near the capital VBS does.
None of this is true at all and only uses stereotypes of Linux users to prop up this straw-man argument.
Ryan Gordon is the perfect counter example to this, Ryan (a single man not an entire company who's worth is much greater than Ryan's) is routinely trusted with the task of porting many games to Linux using the Unreal and Quake engine's.
The programmer's at LGP are all experienced individuals in Business and Management. While what happened at Loki software all those years ago was indeed shameful, and unfortunately killed the Linux gaming industry right when it had the chance for the most growth, LGP is not Loki and should not be treated as such.