Jump to content

STSu*EroMusha

Member
  • Content Count

    22
  • Joined

  • Last visited

  • Medals

Everything posted by STSu*EroMusha

  1. STSu*EroMusha

    Custom face colours ' fix' addon

    Hi, In your folder @rvmat missing the key server. The file must contain: Your files. PB0 (rvmat.pbo) Your Key: (BSW bikey) Your signature to your addon (rvmat.pbo.BSW.bisign) The BSW.bikey is the signature for servers It is missing in your folder @rvmat. Cordially.
  2. STSu*EroMusha

    Custom Face

    All right. I look forward to using the mod on all servers.
  3. STSu*EroMusha

    Custom Face

    Hello, Normally if bisign file is done and you saved your tag on http://www.ofpec.com There was the chance that this will be enough.
  4. STSu*EroMusha

    Custom Face

    Hello. Where are you with the signing of RVMAT mod? At the moment it is quite difficult to find a server that accepts. And see the blue arms/leg and the custom face transparent is a little disappointing. Bis having left the ticket (http://feedback.arma3.com/view.php?id=5758) on the Reviewed status, I do not count less on improving them as a signature mod rvmat. :)
  5. STSu*EroMusha

    Custom Face

    The mod BusStopWilly is fine. But a guy who has a black face and sets the @rvmat for black skin is necessarily see friends who uses a custom face with a black body. The real solution is that it is set up the equivalent of the face but for the body, a body.jpg. In Arma2 a leg and arm are present in face.jpg. It is unfortunate that since the Arma 2 custom face renders more as well as in the Armed assault. In Arma 2 Operation Arrowhead significant improvements had been made. And then we find ourselves in a worse situation because without the mod @rvmat customization is not only translucent but also we have the arms and legs blue. For simulation it kills the immersion. Sorry for google trad :)
  6. STSu*EroMusha

    Custom face colours ' fix' addon

    Hello BusStopWilly, Your work is very good. We can finally get to see our customization as we have created. In my team we use a face mask neoprene to recognize us easily on the battlefield. Without your mod it does not make terrible especially filthy blue arm. My face without and with rvmat Eromusha / @rvmat compare And two other player of my team Harod Blacknight Only problem now is that more and more servers require mods signed by "bis". This is why I spend congratulated you and say that if you could do your mod signed it still make more essential and useful. Soon
  7. STSu*EroMusha

    Squad.xml not working properly

    Hello, My logo squad work fine in game. You were right. Probably a problem with the first server where I do my test logo on chopper
  8. STSu*EroMusha

    Squad.xml not working properly

    My logo work fine in the player info box but he doesn't work on vehicules and helicopters. Is this normal? I saw a picture where a helicopter has a logo on his tail in message's FCOPZ-Illuminator. My logo weighs less than 90KB. My message is it a google traduction. Sorry for the bad english. I'll try to improve ;)
  9. STSu*EroMusha

    Custom face textures in ArmA 2?

    I have arrowhead, but when I play multiplayer I cocked two have the same quality of texture. The 2 games use the same graphics engine. As an improvement was possible in arrowhead I do not see why the owners of arma 2 could not enjoy it. To say that playing for the quality arrowhead arrowhead back to say "You pay and you shut up". Have we no right to claim? Especially when it is justified. The parameters that led to the improvement are known and should be applied on the original play. It's my opinion.
  10. STSu*EroMusha

    Custom face textures in ArmA 2?

    There is clear the difference is obvious. I used the same parameters and the same islands with the same weather conditions. The screenshots have been directed towards the sun to highlight the difference between the two rendered versions of games. My custom face is a .jpg Graphics card used Nvidia GTX260. When's the patch that will render Arma 2 is equal to that of arrowhead? For it is not normal that an extension to 30 € more than a pretty game to 50 € http://bst.resurection.free.fr/upload/Gallery/Quality_test_custom_face.jpg
  11. STSu*EroMusha

    Custom face textures in ArmA 2?

    Hello Check the weight of our file. It absolutely must be less than a 95KB.
  12. STSu*EroMusha

    Custom face textures in ArmA 2?

    I'm on vacation. I go see the information on the evolution after the patch and Unfortunately I see that it was not corrected. it's really frustrating that BIS does not take into account the frustration of people who have spent as I am to make their faces so badly to be custom made in the game
  13. STSu*EroMusha

    Custom face textures in ArmA 2?

    To me that either .paa or .jpg I have the problem of transparency. For .paa I have one more problem I can not save below 95ko it's always about 1000ko so I do not have custom face in multiplayer.
  14. STSu*EroMusha

    Custom face textures in ArmA 2?

    wrong it's true but we must suppose that he did not read the entire topic. Indeed I am afraid that nothing is done in the patch because it does not appear in the list of eleven bugs du patch 1.3
  15. STSu*EroMusha

    Custom face textures in ArmA 2?

    I agree with rufflesgnr. Is a member of A tell us if a fix is expected for this problem? It's pretty disappointing to see hours of work ruined by a poor color rendering of custom face. It seems to me that adjustments to the rendering of custom faces fidelity as was the case in armed assault would be welcome
  16. STSu*EroMusha

    Custom face textures in ArmA 2?

    You should have read everything. The topic relates to the fact that the black black become transparent. But other colors are applied normally. When you view the profiles by all is ok. It is when the character is in the editor or on a server that the MP black become transparent. If you find yourself with a completely white face that is translucent tone exceeds 95Ko jpg file and then in multiplayer it does not go through. ;)
  17. STSu*EroMusha

    Custom face textures in ArmA 2?

    Transparent texture can be created by ourselves from our photo software. But if you decide to black, if one makes it to a texture that is it seems to be tissue. I do not see why we should accept the fact that our skin is not taken from the way it should. I had no problem in the armed assault.
  18. STSu*EroMusha

    Custom face textures in ArmA 2?

    During the campaign is true multiplayer but fortunately we can use our customized face and in the editor too. But the problem is located at the texture of it and mostly made of black is transparent Totally agree with you
  19. STSu*EroMusha

    Custom face textures in ArmA 2?

    It is very indeed alpha. look this screenshot of the custom front of a friend who wears a black and white balaclava . D-man in humvee.jpg Black is transparent as if it were an alpha. I hope it will be corrected in a future patch. If it remains it would be a shame
  20. STSu*EroMusha

    Custom face textures in ArmA 2?

    for me. paa changes nothing at all and I have the latest nvidia driver. And as my friends and I all have the same problem I think it's just games. There must be a mismanagement of textures file face.j
  21. STSu*EroMusha

    Custom face textures in ArmA 2?

    I have the same problem as rufflesgnr and I am not alone in my team. I have a GTX260 and a friend who has the same problem a 9800GT in SLI. My face gave it custom http://bst.resurection.free.fr/images/EroMusha.jpg How can we improve it? Because there is still ugly. Sorry if my English is not good I'm french and I translated via google
  22. STSu*EroMusha

    Custom face for arma 2

    En Français ;) Bonjour! Étant donné que arma2 est sorti en Allemagne puis espérer qu'un joueur allemand sympa nous fournisse un default skin pour créer un face.jpg ou face.paa Merci d'avance à celui qui le fera Bonne journée Google translate Hello! Since arma2 was released in Germany and hope that a German player fun we provide a default skin to create a face.jpg or face.paa Thank you in advance to those who will Good day
×